War fog & MC
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Does it exist a way to force to apply war fog at the beginning for a TE with MC?
because I 'd like to be sure that no enemy positions are revealed when all people will join the TE -
Does it exist a way to force to apply war fog at the beginning for a TE with MC?
because I 'd like to be sure that no enemy positions are revealed when all people will join the TEThe only reliable way I have found is to have units moving. This can be tricky if you want a battalion to be a certain location at a certain time.
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Try to airdrop the units that you want to hide with airmobile flights.
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@Ironman_e:
Try to airdrop the units that you want to hide with airmobile flights.
impossible, I want to place some battalion elements in forests . I used MC to remove some vehicles to avoid getting a full enemy column
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impossible, I want to place some battalion elements in forests . I used MC to remove some vehicles to avoid getting a full enemy column
Have them a few miles away, then use the BMS mission builder to have them move to your location. Time it so that they’re in place by TOT but moving when planning/briefing.
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g_bStrictFogOfWar 1 (default 0/off)
Cheers,
Nick -
@Nick:
g_bStrictFogOfWar 1 (default 0/off)
Cheers,
NickStill won’t hide units in a TE. It works better with campaigns, but it a TE all static units will show to all players. Having them moving is the easiet method. Say you save the TE so players join at 90mins (game time) prior to TOT, or 30 mins prior to committing to ramp/taxi/takeoff. Have it so the units are moving for at least 30 mins, so that they reach their destination after players have left the UI and are in the jet. The end result is that the units are where you expect them at the AO in the 3D world, but moving and hidden on the 2D map.
Be aware though, that if you have a JSTAR or blue forces around the units, then they will be spotted and appear on the 2D planner. This is by design.