Widescreen NVG Shape
-
Here you go!
I was about to successfully edit the file to create a realistic effect for the NVGs on my widescreen setup. Note, this is based on my experience with RL PVS-14s. I don’t know what RL pilots wear. But as you can see from the picture you still have peripherals and there is no scope shadow or hard edges.
I also include a link to the download of the file I made, plus the instructions on how to do it yourself for any screen size. All I ask, is if this gets shared, I get some credit.
Thank you Dee-Jay for that opportunity you gave me to give something back to this community. :mrgreen:
PS maybe this can make it into Arty’s Hotlist
-
It really does look like your wearing a monacle from personal experience with the other eye free to to look without the NVG correct?
-
In fact… If he wants to make it more accurate , he should make the left/right side of FOV totaly opaque and keep only up/down viiew unobstructed.
-
Correct. In the past, on brighter nights we had to have them on I’d have to work surprisingly hard to look out of my other eye, or cant my head to see around the device. In the dark however, it’s like looking through a paper towel roll with a green filter, but worse. You get use to it, but see below. It’s a little different when it’s your eye not a camera. A lot of the green light glares back at you, that’s what I was going for with the softer edges.
-
In fact… If he wants to make it more accurate , he should make the left/right side of FOV totaly opaque and keep only up/down viiew unobstructed.
Totally Correct! Images from NVG come from adding one of the goggles in front of the camera but this is not how an aviator sees with NVG during flight.
Both images from left and right goggle (such as AVS-9 for example) are combined and with proper adjustment in the FOV, project a clear image of the environment.As Dee Jay mentioned the left/right side of FOV should totaly opaque and the up/down view should stay unobstructed.
To add further NVG image in real life is not exactly like what you see in BMS.
Basically the view of the external enviroment is possible with NVG’s, BUT… wide area focus of the goggles - that in a way magnifies the natural image- prevent the user to have clear image of the instruments that are located in close proximity in cockpit.
This means that when you look outside with NVG’s, and you want to look back again in the cockpit you have to put your head in a slightly upper position and at the same time look downwards with your eyball. A pilot should get used to this “change” of views inflight as well as master the insert extract of goggles on his helmet.
This is due to the fact that AVS-9 are not compatible with ejection proccedures in case of an emergency and that is why they are usually used midflight just before arriving at the area of operations and later removed while RTB and prior landing.
So ideal NVG in BMS in order to reflect typical F-16 opperations should be a kind of external enviroment NVG image, that do not show clearly cockpit instruments (blare) and need to look little up in order to see MFD’s and HUD with normal eysight (non nvg image).
Last but not least any source of external light should cause intense white glare to the otherwise standard “snow” green NVG image
https://www.link.com/media/gallery/Link_NVG_1.jpg
example of an airbase as seen with NVG from the air -
The link is dead, anyone can place again?
Thx
-
This post is deleted! -
If you want wide angle, you end up with these…
Also…looking through NVGs in RL is similar to looking through binoculars, as far as adjustment and FOV go. For comparison purposes one can grab a set of binoculars and hold them an inch or two away form thier face in a fixed location, then move your eyes around, under low light. Other than the green glow enhanced picture in the tubes, that’s a pretty good feel for what you can see and how you would see it.
-
Link is dead….does anyone have an updated link for the wide screen version. My monitor res is 3440x1440
-
Same here.5 years to late I guess.
-
After 3min of photoshop on the picture Apollo has posted above, here is how it should be rendered in game to make it more realistic:
EDITED:
With more green saturation, this is closer to the green I see IRL, and brightness of backlight through NVGs also (brighter):
-
Very well Dee-Jay!!
I think this is very close to the real impression a pilot has wearing NVG’s in flight.
As in real life NVG;are designed for observation outside the cockpit.
Inside for watching clearly MFD;s ICP and other panels the pilot is forced look little upwards outside NVG;s field of view.
I don’t have a clue how this can be implemented in the sim but it would definitely be very realistic! -
Just to add, to complete your wonderful and accurate descriptions as of now, that the internal cockpit / panels / organs lighting should be off or dimmed to minimum in order to view outside unobstructed through the goggles. For this reason there is a dedicated paddle switch in the bottom of the throttle called HOBOS (Hands On Black Out Switch), not existing currently in Falcon, which as of its name upon press will turn off internal lighting. Dee-Jay’s images above are correct in the focus -aspect.
-
… the internal cockpit / panels / organs lighting should be off or dimmed to minimum in order to view outside unobstructed through the goggles.
1000% … and what have surprised me the fist flight I’ve made with NVGs, is that contrarily to cockpit light, HUD has to be set a max brightness to be readable through NVGs (green on green issue).
Cockpit lights intensity level, flood and backlight are an issue and a game limitation ATM. They are MUCH MUCH too bight for night flight (even without NVGs by the way) and having a real brightness level knob function in game is not that easy to implement.
-
having a real brightness level knob function in game is not that easy to implement.
I love Elon Musk and one of his motos’ , “It always seems impossible. Until its done.”
16 years ago the community was overexcited due to just THAT pic, huge improvement for the time…
-
@APOLLO:
As in real life NVG;are designed for observation outside the cockpit.
Actually you can adjust focus, it’s not fixed on infinite… so you can even adjust them to look closer only.
There are also some “lens” you can add to make a quick switch between focus.
You can see it here:I’ve tried an AVS9 and I’ve a PVS14 , so I can answer any question.
I wonder if IR laser from the F16 is visibile to NVGs , sure as hell it is very powerful.
-
Actually you can adjust focus, it’s not fixed on infinite… so you can even adjust them to look closer only.
There are also some “lens” you can add to make a quick switch between focus.
You can see it here:Yes you can, but just for adjustment. Once they are properly set on infinite, we do not touch the settings anymore, especially not in flight. One won’t play with the settings in flight to adjust at close distance, what is needed is far distance only.
… focusing at close distance in flight isn’t needed (looks below the googles). Lens add weight … and weight increase tiredness, reduce mobility and gives some neck issues.
While great for ground troops (showed in you your YT video) , lens are rather pointless for pilots.
I wonder if IR laser from the F16 is visibile to NVGs , sure as hell it is very powerful.
Laser is invisible through NVGs. IR pointer is visible.
-
different plane but what it does feel like
-
I’m editing the nvgmask and nvgnoise file.
I’ve made more visible noise to suite better a late 80’s early 90’s nvg and make some change to the mask … but I think i’ll change the mask cause I’m not really satisfied. -
this is a better shape for binocular NVGs.
I left more space on the bottom to simulate reading instruments without goggles.