Question on using HMCS
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tms up looonng
i.e. keep it pressed until you see the oval
make sure you’re in df mode 1st ofc
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I have tried both TMS UP long and short presses and the targeting oval still works sometimes and not others. I have mapped TMS UP with the DX function and not the keys options (there are two of them listed in the .keys file). I am wondering if this might be the problem. Is anyone else using the DX mapping to control the TMS UP key and have a consistant operation of the targeting oval? Is anyone else having the same problem I am and finding this system to be working erratically?
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I was having same prob.Could not even lock with TMS Up until my buddy Hard Deck(thnx buddy) figured it out.Try setting a macro for TMS Up.(I use CTRL NUM 8.You have to make it exe. just like the keyboard which is Hold the CTRL key…press and release NUM 8.Then release the CRTL key last.The macro looks like this[CTRL NUM 8,NUM 8 CTRL]I set my timing for the 1st push of NUM 8 at 0.050.Now… this is assuming you have a HOTAS you can program of course.And your soft ware lets you do advanced commands macros…not just a simple macro.I,m using saitek X65f.But it works the same for X52 or the X52 pro.The secret was you have to hold down the CTRL key until after the NUM 8 key is released.I lock um up with HMCS easy now…:).
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For these long press things, there’s any easy test to see if your controller programming is the issue or not (which in this case, it sounds like it might be). Figure out what the actual key command is bound to from your key file – say it’s the ‘a’ key for example just to keep it simple. Then see if using the actual keyboard gets you the desired behavior when you do long and short presses of ‘a’. If that works as expected and your controller button programmed to send ‘a’ doesn’t, then it’s the way your controller is programmed (mostly likely error is that the switch press sends a brief key pulse and cannot deliver a sustained press-and-hold) that is the problem. If we’re talking about Thrustmaster programming for instance, then you’d need the /H macro (or equivalent) for any callback that varies in behavior with short and long presses.
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you must be in dgf mode, and have your radar mode in a boreshigt mode (bore) you can get this mode using TMS Up sort pulsation, and then push long TMS UP and you will get your radar looking where you look (with limits of corse)
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Hi there!
I was wondering if can you be able to use the AIM-9X and HMCS combination in order to shoot an aircraft that is 90deg to the left or to the right of you, while you and your target are flying on the same path and direction, just like it is possible with the real AIM-9X and HMCS as in the following video at minute 1:09-1:25:
Watch, and tell me if is it possible to do so in the SIM…, cause the maximum off boresight angle at which i could shoot a target, had a limit of about 30 deg, and maybe this is my fault if i forgot something or didn’t do it properly!:uham:
Thanks, i’m waiting for a reply!
Cheers!;)
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yes, it is possible, you have to “uncage” the missile seeker, (U key) and I am not sure now if the missile must be in bore mode or not…
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No, it’s not possible, with or without the uncage mode…!
I know all of the systems quite well…, it’s just a limitation within the sim!
Here are the two possibilites to use the HMCS…, one is a passive mode, which indeed is the most important feature of the HMCS, and the other is an active mode, where you actually use the HMCS to slave the radar to the HMCS’s elipse FOV using TMS UP held for one second, but this mode is less important when you want to pay a silent shot!
So for the passive and more important mode, I switched to BORE mode, so that the seeker will be slaved to the HMCS instead of the radar, turned on the HMCS brightness and started trying to lock the seeker on a target at different off boresight angles to see it’s maximum extend, and made some fire tests to see if the missile actually locks onto that target after launch!
For the active mode, i used the SLAVE instead of BORE mode so that the missile listens to the radar…, brightened up the HMCS, held TMS UP for one second and had the elipse on the HMCS, then locked a target that was within 60 deg off boresight angle and locked it with the radar which was now slaved to the HMCS system!
In passive mode, the HMCS simply wouldn’t lock the AIM-9X’s seeker or the uncage symbol diamond on a target that is more than about 45 degrees off boresight, even if you could still hear the high pitch tone when the bigger diamond is somewhere over the target, it won’t lock to it, and if you fire, the missile goes straight! If the target comes to a boresight angle of lower than the given limit, the damn uncage symbol diamond will automatically lock onto the target and stay linked to it all the way and the missile locks onto it if you fire, but only until the target gets to a boresight angle of bigger than that limit, where the diamond will lose lock!
So if you use the HMCS to just lock the targets on radar at angles up to 60 deg, you’ll get better results than just using it in combination with the seeker, which for the AIM-9X should have a 120 degrees off boresight view:P, and should be easly fired from at least 90 deg off boresight…, but in the game it’s limited to about 30-45, and it’s not normal!
Cheers,
Mav! -
I want to thank everyone in this thread, and particularly mvrk222 and Skwabie, for explaining how to get the “oval” and the “chirping sound”! I was about to post my own question about this, and then I saw this thread.
I like to dogfight 1v1 against the AI - probably more than I should, since I should be working harder on the basic training missions (sheepish expression) - and I had not understood how to get the HMCS oval. I’ve enjoyed watching peoples’ BMS dogfights on YouTube, such as Unleashed Code’s dogfight practice sessions. Almost every time I see people dogfighting, even with guns-only, they have this oval that’s often visible in their HMCS display, and the audio makes this
chirping' /
skittering’ / `clock-winding’ sound. Now I know how to get those things! A long press-up of TMS apparently puts the radar into a boresight mode that’s slaved to the HMCS direction of view (within radar slew limits). Man, that’s neat! If I understand this correctly, I can look at the bandit (again, within radar slew limits) and the radar will lock him up. So cool!I realize it’s pretty n00b-ish of me to be gushing like this, since I should have read about it first in one of the manuals, but it’s neat to get the oval and get some lock-ups. I still don’t quite know what the
chirping' sound indicates, but I'm going to do some more drill-down and find out. It must have something to do with this slaved-to-HMCS radar boresight mode. At any rate, I'm all proud and happy that I have the cool skittering sound that everyone else has during their dogfights, and I can "lock
em up just by lookin’ at `em". That’s pretty magical… I feel like I’m Clint Eastwood, thinking in Russian, lol.Man, the F-16 and the HMCS is cool!
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Wow, nice thread necromancing! However, I think it’s always good when people search the forum before posting a new question.
I’m not completely sure what the chirping sound you are talking about is, but I think there are two possibilities: either you are referring to the aim-9 seeker tone (example:
) or to the RWR sound (example: ). Keep in mind that the sound the RWR produces is different according to what the emitter is doing (scanning/softlocking/hardlocking); it is also different for each threat, and so the sound corresponding to the Mig-29 is different from the one corresponding to the F-16, which is different from the sound of an SA-2, and so on.Long story short, if you want to know which is the source of the sound you are hearing, you could try turning off one of the volume knobs and see which was the one responsible for the chirping.
Hope to be of help! -
sounds like user error, remember you have all sorts of mode in DF override and slammer visual mode with the tms functions up and down. vertical scan is no slouch in a turn fight.
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Hi there!
I was wondering if can you be able to use the AIM-9X and HMCS combination in order to shoot an aircraft that is 90deg to the left or to the right of you, while you and your target are flying on the same path and direction, just like it is possible with the real AIM-9X and HMCS as in the following video at minute 1:09-1:25:
Watch, and tell me if is it possible to do so in the SIM…, cause the maximum off boresight angle at which i could shoot a target, had a limit of about 30 deg, and maybe this is my fault if i forgot something or didn’t do it properly!:uham:
Thanks, i’m waiting for a reply!
Cheers!;)
you have from about 225 to 135 around, and the entirety of your visual above you. I’ve killed su-30s in a slice turn that were at my low 7 oclock with the 9x. the adder is even crazier off the mig29.
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Interestingly enough, the skittering noise isn’t either of the noises that Ildifa pointed out in those YT videos. I thought it might be an aircraft-specific RWR tone, but it seems to happen when people are dogfighting against other F-16s (as in Code’s video, which I’ve linked to below), or when they’re dogfighting against a MiG-29 (I heard this skittering noise when I was in DF mode with HMCS-slaved radar against a Fulcrum last night).
I hope I’m not hijacking this thread by turning it into a question about HMCS-related sounds… that wasn’t really what the OP was wondering about, so just let me know if I should make a new thread out of my sound-related questions.
The chirping / chattering / skittering sound that I’m wondering about can be heard right at the start of this dogfight compilation by Unleashed Code:
It stops at about 10 seconds into the video.
I’m thinking it’s a sound that indicates the radar is in the process of acquiring a target lock, but I’m not 100% sure. It doesn’t seem to build toward a “best version of the sound”, the way a Sidewinder tone does when you’re getting into better and better parameters before firing the missile. I think I’ll play around in DF mode (with the HMCS) some more and see if I can figure out what exactly triggers this `skittering’ sound.
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It means you are being locked by a F16.
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Yes, that was Code being locked up by the other Viper. Check RWR sounds. There isn’t any “sounds” that are attributed to the HMCS.
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Cool, thanks for clearing that up, guys. Makes sense that’s it’s an audio cue to warn the Viper pilot that they’re being locked up. The way I’ll remember it is by thinking “the skittering sound makes me think of a high pulse repetition frequency, which might be expected from a radar that’s trying to get a lot of information on my position, velocity, and acceleration in a short amount of time.”
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Cool, thanks for clearing that up, guys. Makes sense that’s it’s an audio cue to warn the Viper pilot that they’re being locked up. The way I’ll remember it is by thinking “the skittering sound makes me think of a high pulse repetition frequency, which might be expected from a radar that’s trying to get a lot of information on my position, velocity, and acceleration in a short amount of time.”
You could shortly replace that by a bunch of adverse feelings submerging you
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You could shortly replace that by a bunch of adverse feelings submerging you
Yeah, that’s for sure! However fascinating the sound of the bandit’s radar might be, it’s not good news for 'ol Mylonite :sad:
I ran across a Reddit post that clarified things even more:
The reply linked above (I hope I got the link right) points out that the various “skittering sounds” can be found in the Falcon BMS 4.33 U1\Data\Sounds\Twi folder, as .ogg sound files. Listening to them now, I can tell that there are some differences from aircraft to aircraft. I think they are sonifications of the radar pulses coming from the bandit. I would imagine that the various FCRs send out a complicated series of pulses that help it get a useful lock on the opponent’s plane. Interesting to think that we may essentially be listening to them while they’re “painting” us.
But like Lorik said… that’s not a happy sound! Now I know that a successful dogfight is one in which I hear the `skittering’ sounds as little as possible, due to my (hopefully!) having created too many BFM problems for the bandit, so he can’t point his nose at me.
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Oops, sorry for barging in like that, but. I’m yet to try it myself, but did i understand correctly, that even U5 lacks HOBS track/launch with JHMCS+Aim9X combo?
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HOBS with the JHMCS works very well and has for some time. If you’re being sneaky, you can press cursor enable to get the seeker head to point where you’re looking with the JHMCS. Alternatively, you can press TMS up to get the radar oval to look there. You release TMS up and it will lock whatever is in the oval. Then check for good tone and good parameters, and pickle. This combination makes the Viper incredibly deadly in a knife fight, as well as allowing you to rapidly engage multiple targets without looking back in the cockpit.
-Rabbit