AN/AAQ 28 Litening pod problem
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Hi there,
i notice a strange problem with F-16 C30-IAF,when you look at it in LE and when you are in 3D this problem exist,
but if you look in loadout screen the problem is gone.You can see in picture
But this is heapening also with F-16 C40-IAF,F-16 D30-IAF and F-16 D40-IAF,and this is noticed in Israel theater
Balkan theater and even in KTO theater.
But if you look in LE for the AN/AAQ 28 Litening pod itself then everything looks fine.
Any help to fix this will be appreciated.
Thanks. -
Take a look into hi_res objects folder and check there isnt two different .dds skins with same number… if you have them, delete hi_res folder .dds
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Thanks for help,but hi res folder dont have dds for litening pod
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If you fly with AA missiles only , you will see a little white pod . I don’t know what it is for . Recon maybe?
When you add bombs it puts the TGP over this little white pod. Both models are being displayed at the same time.
If you know how, you can scoot the TGP up a bit to go over the front of the white pod, but if you look closely two separate pylons are still displayed.
I would ask someone good with LodEdit (not me) to see how to turn off white pod before activating TGP.
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Lod distance?
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It appears to be a problem with switches. The small white pod is part of the HARM Targeting System. If I recall correctly, it is normally on the left chin hardpoint, but the IAF uses it on the right chin. I will have to check and see if the right switch number is assigned.
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Thanks for quick reply,
can we expect fix soon or?