Bug in multiplayer with tower frequency
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Yesterday I was doing multiplayer in Balkans theater. My buddy was host and we started with a flight from Amendola. In the DTC I had set Amendola tower on preset UHF 15. The flight went okay but my lead was shot down. So, we went back to the lobby and my buddy planned another flight from Brnik airport. I joined the game and we did a taxi start because we were running out of time. When I got into the pit my radio was still set to preset 15 (amendola) Upon entering the pit I heard the pilot of my jet requesting taxi from the tower. This is usual behavior when starting with taxi instead of ramp. I didn’t hear the reply from the tower as we switched uhf to preset 1 and vhf to frequency 118, which is the tower of Brnik. Now when I tried contacting the tower of Brnik I could not hear the tower, nor did I hear my own pilot voice requesting taxi. My buddy however heard the reply from the tower to my call. The same happened when I requested QNH.
Now, this morning I tried a taxi take off again from Brnik in single player. The UHF preset 15 was set to amendola just like last night. Upon entering the pit, my pilot did not request taxi. Only when I switched vhf to the tower of Brnik did my pilot request taxi. I could hear the tower clearly as expected. If I switched to uhf preset 15 I could contact Amendola tower, although it was far away and not clear to hear, but this was expected. switching back to vhf 118 and uhf 1 I could talk to Brnik tower and hear the replies from the tower.
Now, we’ve been told that this kind of bug happens in multiplayer and it’s advised to always restart the server before flying another flight in a campaign. We only seem to be running into problems when doing consecutive missions on the same server instance. Sometimes the radios don’t work as expected, like we had last night. Sometimes other bugs appear.
So I’m wondering, is any work being done to resolve these multiplayer issues and why don’t online servers like falcon online and the veterans gaming server experience these issues? They have their servers running all the time and people log in and out and make flights without having to restart the server between each flight. I would say this is a bug that needs to be adressed. I would expect that I can fly multiple sorties in the same server instance in the same campaign without having to restart the server and without bugs appearing.
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In my experience it is not a question of restarting the server, it is the client that needs to exit fully and re-join it.
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Yesterday I was doing multiplayer in Balkans theater. My buddy was host and we started with a flight from Amendola. In the DTC I had set Amendola tower on preset UHF 15. The flight went okay but my lead was shot down. So, we went back to the lobby and my buddy planned another flight from Brnik airport. I joined the game and we did a taxi start because we were running out of time. When I got into the pit my radio was still set to preset 15 (amendola) Upon entering the pit I heard the pilot of my jet requesting taxi from the tower. This is usual behavior when starting with taxi instead of ramp. I didn’t hear the reply from the tower as we switched uhf to preset 1 and vhf to frequency 118, which is the tower of Brnik. Now when I tried contacting the tower of Brnik I could not hear the tower, nor did I hear my own pilot voice requesting taxi. My buddy however heard the reply from the tower to my call. The same happened when I requested QNH.
Now, this morning I tried a taxi take off again from Brnik in single player. The UHF preset 15 was set to amendola just like last night. Upon entering the pit, my pilot did not request taxi. Only when I switched vhf to the tower of Brnik did my pilot request taxi. I could hear the tower clearly as expected. If I switched to uhf preset 15 I could contact Amendola tower, although it was far away and not clear to hear, but this was expected. switching back to vhf 118 and uhf 1 I could talk to Brnik tower and hear the replies from the tower.
Now, we’ve been told that this kind of bug happens in multiplayer and it’s advised to always restart the server before flying another flight in a campaign. We only seem to be running into problems when doing consecutive missions on the same server instance. Sometimes the radios don’t work as expected, like we had last night. Sometimes other bugs appear.
So I’m wondering, is any work being done to resolve these multiplayer issues and why don’t online servers like falcon online and the veterans gaming server experience these issues? They have their servers running all the time and people log in and out and make flights without having to restart the server between each flight. I would say this is a bug that needs to be adressed. I would expect that I can fly multiple sorties in the same server instance in the same campaign without having to restart the server and without bugs appearing.
Yes
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In my experience it is not a question of restarting the server, it is the client that needs to exit fully and re-join it.
Good to know, thanks!