FALCON 4.0 - 20 years…!!! (news paper articule)
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@Cloud:
Well, Elite has them beat, it was released in 1984 for the Commodore 64, then Elite II Frontiers 1993, and Elite Frontiers: First Encounters 1995, and finally Elite: Dangerous 2014!! That’s 34 years!!! People really should do the research!!!
There was also a non licensed version Elite Gold, don’t know the year though!!!
C9
That’s multiple games, not a single one.
Tetris is still played today also… -
@Cloud:
Well, Elite has them beat, it was released in 1984 for the Commodore 64, then Elite II Frontiers 1993, and Elite Frontiers: First Encounters 1995, and finally Elite: Dangerous 2014!! That’s 34 years!!! People really should do the research!!!
There was also a non licensed version Elite Gold, don’t know the year though!!!
C9
Elite is completely different story. I don’t believe that Elite: Dangerous shares even one line of code or piece of texture or sound file or whatever with its predecessor Elite from 1984. And this is the case for Falcon 4.0/BMS and Grand Prix Legends.
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Elite is completely different story. I don’t believe that Elite: Dangerous shares even one line of code or piece of texture or sound file or whatever with its predecessor Elite from 1984. And this is the case for Falcon 4.0/BMS and Grand Prix Legends.
Games are measured by lineage and/or creator, not a line of code or texture or sound byte.(Although there are things in Elite Dangerous that were in in the original Elite!!!)
David Braben, the co-creator, founder and CEO of Frontier Developments has been there since day 1 and still rocking away on it, you can’t say that about Falcon or GPL!!!
So to say Elite is a completely different story is a bunch of bunk!!!
Also, the article cited/stated, “Falcon 4 is the longest lasting game in the history of personal computers.”, which isn’t true at all. There was no mention of any requirement for the things you say.
C9
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@Cloud:
Games are measured by lineage and/or creator, not a line of code or texture or sound byte.(Although there are things in Elite Dangerous that were in in the original Elite!!!)
David Braben, the creator and CEO of Frontier Developments has been there since day 1 and still rocking away on it, you can’t say that about Falcon or GPL!!!
So to say Elite is a completely different story is a bunch of bunk!!!
C9
I don’t agree with you, but looking at lineage Falcon series it also started in 1984.
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I don’t agree with you, but looking at lineage Falcon series it also started in 1984.
Now you’re just grasping at straws!! Falcon from the beginning and all the way up until recently was a total mess.
Since Microprose dropped total production in 1999 , there was only one other company, Lead Pursuit that actually had the IP to develop it. Other than that it was all from community modders with leaked code.
So if you’re going to call that “continuity” well, that’s just not how it works!!
C9
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Calm down.
I simply don’t agree with you, but I don’t think it is worth to continue this discussion. I also don’t think Falcon 4.0/BMS is the only title supported for 20 years (in this way or another), but I just think there are much better examples than Elite series (i.e. Ultima Online was released in 1997).
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Calm down.
I simply don’t agree with you, but I don’t think it is worth to continue this discussion.
I didn’t say you have to agree with me. You’re just wrong, like the article!!
C9
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@Cloud:
I didn’t say you have to agree with me. You’re just wrong, like the article!!
C9
@Cloud:
Now you’re just grasping at straws!! Falcon from the beginning and all the way up until recently was a total mess.
Since Microprose dropped total production in 1999 , there was only one other company, Lead Pursuit that actually had the IP to develop it. Other than that it was all from community modders with leaked code.
So if you’re going to call that “continuity” well, that’s just not how it works!!
C9
And…? Who cares who did the development besides the LP…? BTW LP used the work many of the other developers who where kicked out because of $ and law…
(Even more “funny” some of the models and textures in AF were used without authorization of the creators…)The base of the code is the same since 1998 for any F4.0 descendant. Elite Dangerous has nothing in common with any of the previous Elite games just the title.
It would be great to count 20 before you post something harsh as you did as long as you do not support with any reasoning or evidence.
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That’s multiple games, not a single one.
Tetris is still played today also…LOL, and how many multiple Falcons have there been……by different entities??
The Elite franchise is to this day continued by one of the co-creators!!
C9
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Elite Dangerous has nothing in common with any of the previous Elite games just the title.
Obviously you don’t know anything about Elite or Elite Dangerous. The title is the only common thing? How about the co-creator and CEO David Braben who’s been there since day 1, how about the company Frontier Developments, it’s been there since 1994?!?!?!??!
I don’t understand why you guys are arguing the facts. They speak for themselves. My point was the article is incorrect and it is, what’s the problem with the facts??
C9
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@Cloud:
LOL, and how many multiple Falcons have there been……by different entities??
The Elite franchise is to this day continued by one of the co-creators!!
C9
OK you win, I honestly don’t really care.
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No wonder you like it,
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@Cloud:
Obviously you don’t know anything about Elite or Elite Dangerous. The title is the only common thing? How about the co-creator and CEO David Braben who’s been there since day 1?!?!?!??!
Do you think that a 2014 PC game has even a single line in its code with is shared/same with a C64 game…?
If we speak about how old is a thing it has nothing to do with a single person. Even Harry J. Hillaker died the origin of the F-16 is still the same. F-16AM MLU is F-16A based because it uses the same airframe. (airframe = code)
The code of 1984 Elite and 2014 Elite do not have the same base.I don’t understand why you guys are arguing the facts.
The fact is F4.0 SC was leaked in 2000 and since than that leak was the base of all further works. The development has the continuity since the original F4.0 code because F4.0 always was a PC game. While the Elite series first was a C64 game.
They speak for themselves.
Yes. And you cannot understand their words…
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No wonder you like it,
What’s wrong with liking other things?
We all like Falcon, there’s no dispute there. People just have to realize that Falcon isn’t the end all “GOD” game set upon the earth for us all to enjoy!!
I’m not going to pigeon hole myself for one title, I doubt anyone here would.
C9
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3….2…1…0…-1…
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Hahaha, do you also feel that?:D
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I’m also a GPL veteran of many years (maybe GPLRank rings a bell, I created v1 and still admin v2 :)), but really to call it the best driving sim is a bit of a stretch IMHO. Better alternatives are readily available (most notably rfactor2) which simulate racing much better (dynamic weather, day / night transitions, multiplayer, hosting and so on) than GPL ever could. Still GPL is awesome in its own right but sadly my wheel (t500RS) doesn’t work with it…
As for longest-lasting… what about nethack? Ok, it was originally developed on a Unix system but it’s still got a great community out there as do many others RPGs out there from the 70s.
All the best, Uwe
Uwe,
Wow, you wrote GPLrank? What a great contribution to the GPL community! Thanks for that.
As for the debate about which game is best - of course rfactor2 and iracing are more detailed study sims than GPL, but I think GPL does a better job of focusing on the fundamentals without getting distracted by details. I favor BMS over DCS for the same reason.
In creating a simulation, one can’t replicate everything that happens in the real world, so one has to decide what part of the real-world experience to recreate in the computer. My impression from talking with real-life military pilots and racing drivers is that BMS and GPL do the best job of recreating their experience. When I read a book such as “Vipers in the Storm” by Rosenkranz, it reminds me of BMS but not DCS. When I read “Four Wheel Drift” by Smith, with all it’s references to real-life vintage autoracing, or “Race To Win” by Daly, I think of the rough-and-tumble “wooden tire” racing of GPL rather than the clinical detail of iracing. BMS and GPL seem more true to life than other games.
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Another to say thanks for GPL Rank. That was such a fun tool to use, and provided me with oodles of motivation for shaving another .002 off the Ring PB or whatever. I haven’t raced GPL in years, but we used to run leagues first at the Crash Test Dummies site, and later we ran '67 and '65 leagues over at Frugals.
My ranks at the time I stopped racing were -40.366 and -133.810 monster. I was obsessed with improving my rank, even by just a few thousandths, didn’t matter. It was faster haha.
Thanks for providing that service Uwe!