Israel 1980s - UOAF edition
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Agree, it’s the same for me… who knows what went wrong with those files.
Would you kindly fix this issue, C9? Thanks a lot in advance!
With best regards,
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Links do not work…
EDIT: Opps, I totally misunderstood you!! LOL
I thought you were talking the links that I fixed, never even thought you meant the links to the files!! HAHA
I just cleared Mediafire out of uneeded files, will have to assemble them and repost a link, sorry!!!
C9
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@Polaris and Jackal,
Here: http://www.mediafire.com/file/4ju2t6qahip27h0/Israel1980_Campaign.rar/file
TDF: http://www.mediafire.com/file/4dy7q1z79kgrobc/Israel1980s.tdf/file
Cheers,
C9
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@Cloud:
@Polaris and Jackal,
Here: http://www.mediafire.com/file/4ju2t6qahip27h0/Israel1980_Campaign.rar/file
Cheers,
C9
Thanks !
The .tdf file is missing as well… -
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Hello fellas !
I’ve a little problem with the UOAF '82 campaign. In fact, when I fly with my squadron mates, we take the Tomcat. But the leader spawn already in the air and the rest are on the deck. What’s wrong ? We must start in ramp ? But with the actual cockpit it seems to be impossible so…
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1. When did Israeli F-16 pilots become equipped with night vision?
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in the 80’s, early generations of NVG’s did exist but I highly doubt they were being used by fighter pilots. I suspect a big problem was the cockpit instruments were not compatible.
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Flying at night without them is doable and very atmospheric. Here’s an example of a guy flying the “real” way:
It’s basically a whole new level of gameplay most people have never tried.
2. Is there a way to permanently disable night vision, even for people in single player?
- I’m only aware of how to disable it in multiplayer, in the falconbms.cfg
set g_bAllowMP_NVG 0
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Doubt it’s possible, best to just let the player decide if they want them anyways. Dealing with enemy fighters becomes a problem.
Experimenting with manually reducing AI skill during the night hours. You can change their setting any time you load a campaign save.
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It’s hard to maintain low-level night flight in the BMS desert scenario because it’s difficult to distinguish incoming sand dune even i take NVG.
So we had to revise ACDATA files to add TFR and FLIR in the ITO80, i think FLIR is more useful than NVG though it projects to HUD only.
I know it’s a some kind of cheating. But if we don’t do that, we even can not make a low-level attack below 300 feet at night. -
Are there any tower freq’s for Egypt? Or do you just roll out when ready?
Edit: Nevermind forgot about vhf
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Anyone else having their F-14s blow up on the ramp? Also the in cockpit textures only show the bluish/grey wings, not the actual wings. Is this normal?
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- Flying at night without them is doable and very atmospheric. Here’s an example of a guy flying the “real” way:
It’s basically a whole new level of gameplay most people have never tried.
It’s certainly doable and was a lot of fun actually. It’s really a new level of gameplay. I should continue that campaign actually but flying it SP was getting boring.
Doubt it’s possible, best to just let the player decide if they want them anyways. Dealing with enemy fighters becomes a problem.
Experimenting with manually reducing AI skill during the night hours. You can change their setting any time you load a campaign save.
That’s interesting. Never thought of doing that for night flights. This is not only valid for ITO80s but also for any other theatre as long as BMS doesn’t take certain things into account. Some airframes shouldn’t even launch at night in KTO.
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This working in 4.34?
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No not yet, the database changed for 4.34 so we’ll have to rebuild this for 4.34. We’ll start it up once we can get the 4.34 version of the Israeli theater to edit
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If you guys need me to do any donkey work (reassigning things in the new DB layout, etc) - just let me know.
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Happy New Year!
I’m still super interested in the 80’s version of this theater. Now that ITO is updated to 4.34.1 I’m hoping that this is on someone’s front burner.
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any chance to port this to 4,34?
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Now that there is a theater to work from we’ll look into it. I also heard that there are 80’s scenarios for the default theater now as well.
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Yeah I agree with nhawk, I personally don’t have a lot of cycles, and neither does gasman (Gza036). It takes a lot of work to “upgrade” a theater, you basically need to rebuild it from scratch. Let’s see if cougar’s theater scratches the itch ,if not we can consider redoing this for 4.34.u*
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hello
company finished in 10 hours
my saves https://disk.yandex.ru/d/fk9KVQgG-CkH9A