Pre-Planned Targets For AI
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Is there a way to pre-plan a specific target for each AI ship in a flight? On an OCA strike, for example, I normally arrive at the IP, and start designating various bits of the airfield and giving “attack my target” commands. It’d be very nice if, before the flight, I could just assign each ship a target or targets and not have to worry about them. Just drop my bombs on my target and trust the AI to hit theirs. Is this possible?
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No way I know of in all of Falcondom. Sorry…
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Not that I know. AI auto-sort or on-the-fly target assignment.
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Good request to put in here…. https://www.benchmarksims.org/forum/showthread.php?23833-ff-you-could-have-one-thing-in-the-next-update-it-would-be
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If the targets are stationary you can create target way points for them. Then select a target then tell you wig-man to attack and then select another target and tell 3 and 4 to attack the other target.
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Showboat_mass…. that sounds like a good and reliable way, but you still are micro managing them a little. Your way we need to still give the ‘attack my target’ command, and do it twice.
This means we, instead of focusing on our target, have to select their target and give the command. Your way works, and not bad at all.
But still have to micro manage some, and it doesn’t allow #4 to have his own target.Of course, if you are lead, you gotta do some lead duties. Still, I’d like to do it the way Catty wants, so I’m doing some testing to see if I can find a way.
Been working on it for 3 days, and sorta see something, but don’t know yet. It’s really open to frustration to test it. Who knows, maybe will get lucky.
Probably Frederf will be correct though, and your solution will be the best we can do. -
Is there a way to pre-plan a specific target for each AI ship in a flight? On an OCA strike, for example, I normally arrive at the IP, and start designating various bits of the airfield and giving “attack my target” commands. It’d be very nice if, before the flight, I could just assign each ship a target or targets and not have to worry about them. Just drop my bombs on my target and trust the AI to hit theirs. Is this possible?
Catty, I’m running some tests to see if there’s a way to help with this situation. I may have a suggestion soon, but for now I’d like to ask:
In your example above with the OCA, what would ‘your’ target usually be? Are you going for runway also, or is it like a Tower or radar or something?
You mentioned that the above example is what you normally do. Do you have any feedback from using a different method?
I’m currently watching the AI to see what they like to do and can then fit something for us non-AI.Although today I figured out a way to turn myself into an AI pilot:D
That is helping with my testing a lot. (If you want to beat em ya gotta join em) -
@Axe:
But still have to micro manage some, and it doesn’t allow #4 to have his own target.
I don’t know of a way to avoid the micro and still get a four-ship to attack different targets. However, I’ve had some success in getting them to do so. The Element restriction for 3 & 4 can be overcome with spacing, R/T attentiveness and quick reactions
The idea is to follow the basic method described by Showboat. But spacing is the key. Before the IP, or whenever you want really – as long as you allow enough time before reaching the target – put the formation in trail and add separation. I tend to use kickout commands which increase separation even in trail.
Begin the attack and give your number two his target, and the element it’s target. When you hear # 3 drop immediately give another target to the element and #4 should hit it. Because #4 (should be) is trailing by a suitable distance there should be time to allow all four planes to hit different targets. It’s worked for me. I use it especially on four-ship SEAD missions so that we aren’t doubling up on the radars and it’s easy to use the HTS to quickly shift targets. For standard strikes, ya gotta get 'em on your data tape before you step, and then just have them ready to issue the attack commands at the right time.
Much micro, but it works.
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That definitely sounds like a doable method DBond.
I don’t know of a way to avoid the micro and still get a four-ship to attack different targets.
Well, I am starting to think the AI can do it.
We (i’m now ai, or close) just don’t like you guys (humans) telling us what to do.
Among ourselves, in incognito, we (AI) do it all the time. -
This post is deleted! -
Yes AI are sorting is what I’m seeing in testing.
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I seem to recall an update to this being made in the last few years as to how they select targets. There used to be an issue where all 4 would unload standoff weapons at the same target as soon as they were cleared to engage. For instance, loading a bunch of SDBs and your wingman would launch all of them at the same target simultaneously. This was fixed by refining they way they select targets, and I seem to remember there were some checks put in to verify AI flight members were not all attacking the same target. It isn’t quite the ability to assign specific targets to specific members, but they should be sorting their targets at least to some extent.
Dude, you are on a roll.
This is the right thing. I believe I know how to define “to some extent” now.
Need to test some more, and to find best way for you humans to communicate with us.:eek:I have put in a recommendation for you to join us!