Aegean theater v2.4 released
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Dear friends,
Aegean theater updated to version 2.4.
Changes are the below:-
Added the USAF F-16C Block 50.
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Selection of a Navy aircraft to take off from an aircraft carrier lead loading screen to freeze, fixed.
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At Dogfight mode now all the teams are at a hostile state each other.
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At OOB country’s name seemed as “null”, fixed with help of “luke777” and “Obi1”.
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Cyprus flag was inverted, fixed.
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Activated the chute of HAF F-16C block 30, HAF/TuAF F-16C/D block 50 and HAF F-16D block 52+.
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At HAF F-16C block 50 and 52+ with CFT the texture of chute replaced by the “JanHas” one.
8 ) TuAF F-16 block 50 of 141 Filo changed from D to C model.
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Added some new villages, intersections and links at Crete island. Suggested by “Duke748” and “hoover” for better ground moves.
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At “Blue Sword” campaign, replaced Usak city with Kuyucak city for victory conditions. Also added a squadron of TuAF F-16C block 50 141 Filo at Cardak airport.
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F-35B FM and AFM models updated.
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Su-34 now is using its own FM.
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Added the small island Thasopoula north of Thasos island.
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Updated the RWY/airport elevation in order to match real world for airports Afyon, Bezmer, Bodrum, Canakkale, Elefsis, Graf Ignatievo, Kalamata and Skopje Intl.
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Added 2 navigation charts for Megas Alexandros airport.
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Name of airport and TACAN station Akinci updated to Murted. Name of TACAN station Chrisoupolis updated to Kavala.
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Minor correction to skin at tail of TuAF F-16C block 50 of 151/152/191 Filo by “dema”.
18 ) F/A-18C and D got back the U.S. Navy skins from Finnish ones. -
Some corrections into DataBase.
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At GUI map, on Recon screen missing the buttons “CLEAR” and “CLEAR ALL”, fixed.
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Some corrections to the skins of the F-104G by “dema”.
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Updated with the proper texture the engine nozzle of HAF F-16 block 50 341 & 347 Mira, and HAF F-16 block 52+ 336 Mira and SMET aircrafts.
I want to thank very much my friends:
“JanHas”, “dema”, “luke777”, “Obi1”, “Duke748”, “hoover”, “jomla” and “Vyrtuoz”.
Also “starrats” and “ccc1tw” for their continuous support.You can get the Aegean theater v2.4 from here at the end of 1st post: https://www.benchmarksims.org/forum/showthread.php?34071-Aegean-theater-v2-x-BMS-4-33
Note:
This is a standalone installer. So uninstall your current Aegean theater (or delete its main folder “Add-On Aegean”) in the
case that you have already installed it, and then install this new version of 2.4.I hope to enjoy this new version of Aegean theater.
Nikos “neystratiou” Efstratiou. -
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Thanks to you Nikos ( Milos ), for your effort to reach the perfection in this awesome theater.
Cheers
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A very nice release!
Congrats to all involved!Cheers, :yo:
LS -
Excellent work brother, thanks!
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Efcharistoume para poli Nikos, kali vouleia
All the best,
Uwe
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Very nice work.
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NIKOS wants MORE than PERFECTION !!!
THANK YOU VERY MUCH !!!
:thumb:
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Nice Work. Thank for the TuAF 141st ‘‘KURT’’ F-16C block 50’s.
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Good news. Thanks!
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This is great. Just back from a trip so going to update and enjoy some Aegean goodness.
Thanks Nikos
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Very good theater Nikos !! Thanks again for update…… (Thasopoula) :drink:
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Do I have to uninstall the previous version? and what about my campaign I’m doing
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Do I have to uninstall the previous version? and what about my campaign I’m doing
Yes you must uninstall your previous version theater, BEFORE install this new one of v2.4!
Since you have started a campaign, first complete it there, and then install the new version.
There have been works into DB that may harm the smoothness of your campaign progress. So stay at the safe side…
Nikos. -
Very nice!!! Thank you Nikos!!!:bowd:
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Guys,
Aegean theater v2.4 already supported by Tacview 1.7.6 beta 2!
You can get it from here: https://www.tacview.net/download/beta/enA big Thank you to my friend “Vyrtuoz”.
Nikos.
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has operational campaign?
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has operational campaign?
Yes it does. Nikos mentions this in his original Aegean theater v2.x - BMS 4.33 post
- Created a working campaign, the “Blue Sword”. An other one (Anatolian Hammer) is under creation.
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blue sword campaign at 16x time compression… it’s day 16 and no ending, blue side already captures Ankara and many red obj.
the campaign causes several freezes around day 4-5 in 2d map, i restart pc and resume the test run till day 16. the ground offensive order doesn’t drive any GU movement for a long while, as their offensive target keeps aiming at Istanbul area/PAK which already captured and secured for days. -
blue wins on day 17 0515… after capturing some missing obj.
during the later half of war, i just give orders to GU and strike AC, try to capture as many obj as possible.