FALCON BMS 4.34 - New Tutorial videos
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The new version come with a ton of new features, IFF, new radios….
You know my channel is in spanish, but If I see a lot of new suscribers with this new english (bad speaked) videos, I will do more and more, suscribeNEW Radio work flow
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Your English is better than mine my friend.
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Well done thanks!
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Thanks mate, super cool, and yes please make more turorials
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Excelente Revi…!!! Thx mate
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Nicely done Revientor, thank you for your time.
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It is better in English Rev, thanks for sharing these tutorial videos, good job
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Many thanks Revientor and keep going with English videos!
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Great video, you English is FINE !!!
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Other video, with this you are complete to go to combat!!! Do not forget suppor the channel with your suscription
and THANKS for the new suscribers, yesterday was aa recod in my channel!!!English IFF Video:
Spanish IFF Video:
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Nice , and your English is better then my Spanish, Gracias por tu buen trabajo.
buona notte….
PS I good friend Coco is in Spain helping His Mum, actually Ibiza if that still counts,
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Will be more for each training mission? I would love to sink into Falcon again. Very deep.
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Yes I will generate the Spanish tutorial and the english version of the tutorial
Nomally my channel release 1 BMS tutorial per week -
Dear sir:
good job ,thank you for your video .
Can you teach US how to set kneeborad in bms 4.34 release ,i will appreciate that. -
Dear sir:
good job ,thank you for your video .
Can you teach US how to set kneeborad in bms 4.34 release ,i will appreciate that.The kneboard of the 3d pit I undestand, right? how to make a custom texture to get the info that you want in the kneboard
Good video proposal, I will do it for sure, thanks for the idea
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You get the kneeboard with ALT + c : p (toggle pilot model)
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COMO HACER UN PATRON DE ATERRIZJAE CON LA IA Y COMUNICACIONES DEL ATC PARA ATERRIZAR
HOW TO PERFORM A OVERHEAD PATTERN WITH THE IA AND ATC LANDING COMMS
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How to perform a overhead with the IA in the carrier landing and HOW TO PROPER GET THE LSO / PADDELS CALLS
Do not forget to suscribe it is freeENGLISH VERSION
I have to say taht this time a get many times the feeling of "I don´t know how to say this… "
SPANISH VERSION
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I skimmed through the video to free up time for other priorities, but watching that really brings back memories of playing Hornet way too often back in my youth. One of my occaisional problems, which I must assume is also one of yours, was listening too intently to the computer LSO. I believe the disconnect here is that the sim pilot believes the computer LSO is going to bring the plane in appropriately by just responding to the directives, when the truth is that the sim pilot must also be aware of the appropriate procedure. Only when those two things are in concert will the computer LSO actually help you land the plane. If you intend to land the simulated aircraft by feel alone, there’s not much value in the computer LSO, and like you did, you just don’t call the ball or otherwise ignore the calls, seemingly doing better as a result.
To be a little more constructive, I play with naval operations in X-Plane 8 from time to time, attempting to make the best out of what I have available. I currently practice approaches according to this fine presentation that was highlighted by TheDrive almost a year ago:
…The approach method detailed in the first video is generally very agnostic to the aircraft you’re flying. Most of the time, I’m dinking around with an F9F-8 Cougar, and said approach pattern works wonderfully if you’re on your toes. What you see is that the flight pattern around the carrier is VERY tight and VERY short. The termination and start of your turns basically begin and end at the front and back of the ship! Your final turn takes you from 600ft AGL to less than half of that altitude and then straight onto the deck afterwards. To demonstrate how confined and contained these clear weather approaches really are, refer to the following video featuring A-6s from the good 'ole 90’s:
Watching your flight, it looks like you were really strung out too far away from the ship. It seems strange to complain about that aspect, because one would think having more time to make the approach would make things easier… but I don’t think it really does. Instead, you just burn more fuel and have to spend more time getting into an appropriate approach window. The latter factor is what is going to increase the difficulty factor. If you watch the other videos in the presentation, you will see that another key thing you want to do is hold the aircraft on-speed with respect to the AOA indexer (granted, I’m not sure the BMS AOA indexer is quite right for the Hornet), and control your decent with thrust alone. Actual airspeed is not much of a concern once the aircraft is flying dirty in the pattern, as you must also remain in said pattern - this will keep things under control quite naturally.
Thanks for the video - naval aviation is still my favorite!