Falcon BMS 4.34 Changes you noticed.
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I have one issue with the graphics. They are a lot prettier overall, but the clouds seem to be everywhere now and they are VERY white, which makes the HUD display invisible. Perhaps that is realistic, I am not sure. In any case, I am mostly relying on HMCS for HUD information now.
yep, next time you take a liner, try to open your window on overcast layer , (dont forget your sunglasses though)
that’s why as in real we have had to code the VISOR use it
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I have one issue with the graphics. They are a lot prettier overall, but the clouds seem to be everywhere now and they are VERY white, which makes the HUD display invisible. Perhaps that is realistic, I am not sure. In any case, I am mostly relying on HMCS for HUD information now.
ALT+V. Thank me later
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It retrieves some information from the other aircraft and then extrapolates its position for the next 8 seconds.
Must go through each of the seven aircraft one by one which takes some time.
After 8 seconds, that AC is gone until the next update which can be several seconds later.
I assume it’s more realistic… (?) In that case, good. More difficult.About that : it does work like that. To be perfectly exact, the symbol is always extrapolated 8s. Before, every aircraft answered at the same time and CONT rounds were asked every 8s so you didn’t see any symbol disappearing. IRL, each aircraft answers sequentially, if only to avoid jamming each other The CONT round delay of 8s is applied between the last reply and the new round.
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allow me to disagree on that one
YEs cloud rotating is painful,i would like to have a better result
but
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If you fly regularly (in RL) above a overcast layer, this is nearly all the time totally white up there ( i can try to improve some contrasts though )
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Old texture was totally faked, the “holes” in between the clouds were not real, you couldnt dive in them. Now a hole is a hole, you can for real dive in it and keep visual contact with ground
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same when going up, you can see the blue of the sky while you climb
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When you are flying at the EDGE of the top surface of the layer, it is much more realistic since it has volume, it was a flat texture before
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Layer crossing is much more realistic, not only by the visual but also when you need to keep contact with wingmen. No more “surface” crossing and weirdo black blincking into the layer
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contrasts and clouds colors are much better when under layer , not to mention thunderstrikes flashed in clouds , which was not possible before
- the old layer had not interaction with sensors
- transition from cell to cell is now possible, before you could see a very ugly flat texture above the adjacent cell
YES the best would be to find a way to stop clouds to rotate
at the end, we are of the opinion that there are more pros than cons compared to old system
The bold text part is worth anything to me.
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I have one issue with the graphics. They are a lot prettier overall, but the clouds seem to be everywhere now and they are VERY white, which makes the HUD display invisible. Perhaps that is realistic, I am not sure. In any case, I am mostly relying on HMCS for HUD information now.
Sun visor
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This is a question rather than an observation but i want to avoid spamming the general discussion with my questions. So, in the avionics configuration-colours, what does the MFD_HARM_HANDOFF_EMMITER change?
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yep, next time you take a liner, try to open your window on overcast layer , (dont forget your sunglasses though)
that’s why as in real we have had to code the VISOR use it
Is it possible to get the visor to work in the snap- and/or custom views?
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Love the visor. A gold tint option would be sweet as well and /or gold tint canopy
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-dont know if it was like that in 4.33, but aim-9 seaker will lock on gun rounds (edit: not sure)
- dont know either if its a placebo effect, but there seems to more turbulances, and I love that. Makes the flight way more dynamic
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-dont know if it was like that in 4.33, but aim-9 seaker will lock on gun rounds
Wait, what ?
We made it lock on flares, but I never tried on gun rounds If confirmed, I’m not even sure I want to remove that, after all, gun rounds do emit in infrared a bit
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About that : it does work like that. To be perfectly exact, the symbol is always extrapolated 8s. Before, every aircraft answered at the same time and CONT rounds were asked every 8s so you didn’t see any symbol disappearing. IRL, each aircraft answers sequentially, if only to avoid jamming each other The CONT round delay of 8s is applied between the last reply and the new round.
On intraflight jamming, slightly OT but now that DL piggybacks on the correct uhf/vhf frequency, wouldn’t that ultimately have an effect on voice comms similarly to the stepped-on tone with multiple simultaneous voice transmissions? Or is the system capable of filtering out the DL data in RL? (I’m guessing here assuming the chirp we hear is actually data like in old modems/the matrix)
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The adjustable width of UI PPT rings in pixels is a very much welcomed feature. Is it the biggest change since 4.33, hell no, but doubling the width of those PPT rings is a huge help when planning in a 1024x768 window on a 3440x1440p screen!
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Love the visor. A gold tint option would be sweet as well and /or gold tint canopy
could be a simple texture file to edit?
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On intraflight jamming, slightly OT but now that DL piggybacks on the correct uhf/vhf frequency, wouldn’t that ultimately have an effect on voice comms similarly to the stepped-on tone with multiple simultaneous voice transmissions? Or is the system capable of filtering that in RL? (I’m guessing here)
yes, you can set the priority as a DTE load option. guess which one has priority IRL
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Slightly OT but now that DL piggybacks on the correct uhf/vhf frequency, wouldn’t that ultimately have an effect on voice comms similarly to the stepped-on tone with multiple simultaneous voice transmissions? Or is the system capable of filtering that in RL? (I’m guessing here)
-34 page 86:
“IDM operates over VHF or UHF radio, so you cannot transmit on VHF or UHF and send/receive data link transmissions over the same radio at the same time.”
Try it out. If you have the IDM running CONTinous rounds and transmit over the radio you will notice the datalink does not update while you are transmitting voice.
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Wait, what ?
We made it lock on flares, but I never tried on gun rounds If confirmed, I’m not even sure I want to remove that, after all, gun rounds do emit in infrared a bit
humm… I retested I doesnt seems to work. Dont know what it was locking though, as there was nothing in the vicinity…
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Outstanding, thanks for clearing that up netstat and darkman, I couldn’t find it in the manual, my bad. And I did check whether voice would be impacted but it’s quite logical that voice has priority I agree. These little details, cool.
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not to mention thunderstrikes flashed in clouds , which was not possible before
That will look nice on vids and screens… must be a first?