24/7 Falcon Online CO-OP server
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So the test went well with no crashes on client or server side. We had 25 in the server today. Client connection bandwidth was managed from the speed test which all testers posted.
Next stop or should i say test will be a Force on Force test. This test server will stay up till next Saturday. I will also be bring back the COOP server soon. Main server will stay with FvF and further test’s.
I am hoping that this stability will be seen in FvF as well.
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Yes it was an excellent test, no lags, no spikes, stable.
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Just one note…parking on the taxi way is a nono
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Just one note…parking on the taxi way is a nono
Judging by the chocks, is it possible he spawned there?
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Judging by the chocks, is it possible he spawned there?
No he taxied there and parked IIRC.
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Judging by the chocks, is it possible he spawned there?
Impossible code wise
worst case scenario (if all parking pt busy) is spawning at the end of main branch
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Another no-no is changing bullseye position while ppl are flying and someone did it.
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Another no-no is changing bullseye position while ppl are flying and someone did it.
That’s a good one lol
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Yeah… I’ve noticed it between my flights. Maybe it was made by a mistake. That option is next to placing the PPT threats in roll-down menu on the map. Is there any way to lock this feature?
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Is there any way to lock this feature?
As far as I know, nope. But it could be a good idea … mmm … or not. Needs to be discussed.
Of course, be best of the best would be several bulleyes with names (selected via DED as IRL) and let AWACS choosing the most relevant one depending on area of interest. … I will not hold by breath about it, but … -
Of course, be best of the best would be several bulleyes with names (selected via DED as IRL) and let AWACS choosing the most relevant one depending on area of interest.
I know. I flew this way several times with AMVI guys. We were changing the steerpoint 25 depending which part of theater we were fighting. I was just wondering in case events like this where we have mixed rookies with experienced pilots and I didn’t mean to lock this forever but as an option.
[edit] …option forced by server.
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It’s even worse than you think, because I believe the Bullseye is actually shared between teams, including the enemy
That brings up an interesting problem though… because allied teams need to share a bullseye. Also, with many bullseyes point, which bullseye the AI would choose for declare/picture… hum. Need to thing this through
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Another no-no is changing bullseye position while ppl are flying and someone did it.
We had this issue back in 2012 and we disabled it on our theaters through UI edits. People did it just to mess up the server when there flight didn’t go well.
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We had this issue back in 2012 and we disabled it on our theaters through UI edits. People did it just to mess up the server when there flight didn’t go well.
easy to prevent any client to do that
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easy to prevent any client to do that
That’s why we always had 2 campaigns in one theater. One for the Force on Force events with most of the UI locked from bulleyes to campaign clock to OOB and also the weather button. Now the SP campaign will have everything available to a user so they can fly with there friends or do solo missions.
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That’s why we always had 2 campaigns in one theater. One for the Force on Force events with most of the UI locked from bulleyes to campaign clock to OOB and also the weather button. Now the SP campaign will have everything available to a user so they can fly with there friends or do solo missions.
I’m talking code
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People did it just to mess up the server when there flight didn’t go well.
Wow… must be a real idiot to do something like that
Go Jp, block it block it!
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Actually you know him
Got to be a good Btester because this is what we are looking for: doing stupid things to stress the code and push it where most ppl won’t go!