WARNING - CREATING NEW WEAPONS
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@611-eagle:
Thanks for info MAV! Is it same with objects? (bridges, buildings etc.)
??? this is only AFM related !
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If someone could take the time and explain how to make / verify these adjustments which make lod compatible with bms, both for weapon and aircraft models, it would be greatly appreciated. I’ve been modding for a some time yet I’m not very familiar with actually editing the 3d models in LE.
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Just curious. If I’d like to model the MW-1 for the Tornado - is that possible? The weapon is firing bomblets sidewards.
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Wasn’t that thing banned like over 20 years ago? Without doubt the worst weapon ever to be fitted to the Tornado.
Did the Germans ever use it in anger?
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Speaking of the MW1 Can anybody give me a step by step tutorial on how to implement the JP233 in the game.
I can se in the TACREF that its in the game but you can’t mount it on the Tornado…And that a shameBOCOWA
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Probably because it’s not functionnal as it should. There are lots of unfinished stuff in DB, but they are not available because they are not, well, finished.
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Thx for the quick reply
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I’ll second Echo’s request for an explaination on the required adjustments.
How can one verify that he’s spot on using LE only? -
Wasn’t that thing banned like over 20 years ago? Without doubt the worst weapon ever to be fitted to the Tornado.
Did the Germans ever use it in anger?
Actually it wasn’t banned ever. It is/was phased out during the last years, along with the IDS-Version of the Tornado.
The not-instantly exploding ammunition (the MIFF and MUSPA Mines) has timers that assure self-destruction (iirc) within 48hrs. In contrast to the JP233 the MW-1 can be loaded with a non-mine configuration that afaik prevented it from being banned.
The only reasonable usage would have been if the cold war would have gone hot, so of course we never used it.
Actually it wasn’t even used for training purposes (too expensive), the MW-1 firing in the vid is shot during weapon trial and development. For training purposes the Tornado was fitted with the two 2250l EFT on the outer underfuselage attach points. While the weight came pretty close the MW-1, aerodynamically it was a completely different game, since the EFT are pretty streamlined, while the MW-1 was more or less like a fridge hanging under the aircraft.Still - would it be possible to create such a weapon in F4? AFAIK it was an issue with the ammunition being ejected sidewards…
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Yes. I was able to do for FF with help.
If DB has the necessary 3D models…
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Yes. What did you see on the video…?
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Looks like i is a nother F******-MUSIK-CLIP, i cant see it germany !!! HaHaHaHa
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Yes. What did you see on the video…?
Yes, but pls read my post again. There is a subtle difference between the JP233 and the MW-1. The JP233 releases the bomblets downwards. The MW-1 ejects the sub-munition SIDEWARDS.
Maybe someone from BMS could comment on that issue?@Mapi… Don’t we just love the GEMA? Use Proxtube, or watch it via hidemyass.com
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No, sideway release is not possible. JP-233 model uses small dumb bombs, the rack 3D model just cover the bomblet GFX. The big 3D model is a rack as a LAU or MER rack, just it has another 3D model. Function is the same.
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The type, subtype and specific values for the JP-233 munition must be the same as the BLU-107 Durandal. This way you get the parachute and then rocket burn. Modelling the anti personnel mines at the same time isn’t possible.
Regards
Dave -
Hey Dave, would it be possible to add the ability to eject the weapons sidewards?
I assume mines in general aren’t modeled in any way in F4?
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Ejecting weapons to different directions and/or model some special munitions bomblets (a-la DCS CBU-105) would require code changes, yes.
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I know
When are you guys doing it?