Adding new planes in 4.34
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Hi ladies and gents
I have a big request. I want to add a new airplane to the existing base. Can somebody briefly describe how to do it? First of all, how to associate the texture with the model and how to associate the .dat file with the type of aircraft? -
same question. with old lodeditor i was able to add and replace models but with new editor i need someone who could help. but i doubt we find someone who has time for us in this forum
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Hi ladies and gents
I have a big request. I want to add a new airplane to the existing base. Can somebody briefly describe how to do it? First of all, how to associate the texture with the model and how to associate the .dat file with the type of aircraft?we’ve been only asking for that manual of procedure since 32.
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A manual is WIP, do not ask for ETA’s though…
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same question. with old lodeditor i was able to add and replace models but with new editor i need someone who could help. but i doubt we find someone who has time for us in this forum
With 3ddb Builder, you can convert your new existing DB back into the old format that LodEditor can use. Then convert it back to the new style when you’re done!!
Read the 3ddb Builder docs, and back your objects folder up!!
C9
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I saw this video on YouTube. The video isn’t in English unfortunately, but the video shows the process of using 3ddb to change aircraft models:
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Thanks for advice.
Thanks to your suggestions, I found a solution (not perfect but always a solution)
First, I made extractions of the new database to the EXTRACTED DB 4.34 directory as JanHas described in his documentaries for his wonderful models.
Then I checked which model I can replace. At the beginning I chose KC135E (I wanted to convert it to KC135FR)
I checked with the help of the editor which number this model has
(Falcon Editor -> Vehicles -> CT Record -> Normal (in grafic section)). The result is 2201.Then I prepared the model for export in 4.33 with the help of LODEDITOR, attaching the right texture (4663.dds).
Then I made the export of the prepared model also using LODEDITOR.
(5 LOD files - they must be named Model_0.LOD - Model_4.LOD)
I threw these files into the 2201 directory in the parents directory
(EXTRACTED DB 4.34 \ Parents \ 2201)
Texture 4663 I threw into the Koreaobj catalog
Falcon434 \ Data \ TerrData \ Objects \ KoreaObj
I built a new database in accordance with the documentation of JanHas.
I copied the files created in this way:
KoreaObj.HDR
KoreaObj.LOD
KoreaObj.TEX
to the right directory.
I repaced all in KC135E.DAT by text from KC135R.DAT in ACDATA directory (using a notepad++)
and Voila -
I thought that the original question was how to add a new aft on the db, from scratch. Not just replace one with a better/newer model.
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I thought that the original question was how to add a new aft on the db, from scratch. Not just replace one with a better/newer model.
after all this time why don’t they come with a installer
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Because this is not Call Of Duty.
And I not a accomplished modder. I want to fly not fix em I don’t ask for much and help when I can like a good fellow simmer should.
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@Cloud:
Because people are lazy!!!
C9
give that man a cookie. or a shiney new plane
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after all this time why don’t they come with a installer
They certainly would do if it were just a matter of adding some files and changes a few ini file entries. Falcon 4.0 was never designed to support a mod community. As frustrating as this may be, this isn’t because people purposely want to make things difficult for you.
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Yea but for the last 20 - 30? Years it’s a mod in total, core BMS, theaters, and all others coming from the community.
It’s because it’s basic architecture was not modal.
Now with the new db things can be scripted and be done easier for the inexperienced user.
I believe it’s just cause it’s too soon.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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There is no installer possible here.
It has to be done manually (because Installer can’t know what CT will have to be used because CT indexing is evolutive and variable depending in what is already present and in what order a/c has been added) and mostly because adding a/c is not suposed to be done by iser…. Simply because if is scrubbing his install in some ways. TE created wont be compatible with another user who do not have this suplemental a/c in his DB and/or the CT is not the same … etc …
Same applies with textures. No way to ensure it won’t conflic with other mods …Ths is vodoo … And to be done at your own risks (of course). And this is also why we do not accept/consider any bug reports if it is not on a stock/vanilla install without any mod.
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give that man a cookie. or a shiney new plane
Actualy should go something like “Give that man a cookie and …… ,or , Learn him how to cook cookies and …” lol
Falcon 4.0 was never designed to support a mod community
At the end of the day it is just bits and bytes, so yes you can do pretty much anything.
They certainly would do if it were just a matter of adding some files and changes a few ini file entries
I haven’t spend much time yet on the new .xml schema for the db items, but from rl world experience I find it possible to script whatever I would need to perform such a task. Don’t want to spend time now however to discover the wheel on this, and, don’t know if such a solution, if working, should be available for the arcade user.
What I have done for a similar approach, is I’ve scripted all the process for exporting the db, adding (correction: replacing) some (known) models from known pre-defied locations on my hard disk, then repacking the db as usual. So if lets say I want to replace a stock db model with a new one by JanHas, this is now 1 click process for me, after I extract JanHas pack to a specific location.
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They certainly would do if it were just a matter of adding some files and changes a few ini file entries. Falcon 4.0 was never designed to support a mod community. As frustrating as this may be, this isn’t because people purposely want to make things difficult for you.
Trust me this isn’t the first mod forum that I haven’t ruffled a few feathers of modders about thier work and the availability to pee on’s like me, this is some of my work, http://www.subsim.com/radioroom/showthread.php?t=232932
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I thought that the original question was how to add a new aft on the db, from scratch. Not just replace one with a better/newer model.
Yes thats true but i must start from some level… And idid that. Next step will be attempt to add aircraft by cloning existingone… Hope so it will be at this weekend.
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Any Chance you can share the script please