Vietnam Theater
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So far pretty nice campaign far Ver. 1.0. Just need it to be historically accurate aircraft wise and weapons and equipment.
Got cha: we balanced it out with a heavy emphasis on historical accuracy. The NAV aids are 100%, territory and aircraft models mostly so. OOB also mostly so. But we couldn’t make it a 100% in the BMS world. Hope you will still enjoy the campaigns though. If you have any suggestions for a future update let us know by PM please. Thanks for the feedback!
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How difficult is it to make palm trees?
And Introduce cockpit A-6E? -
I was given some palm trees too.
And demer has them in Guam…A6 pit is from ff6, and I am having trouble making it work in bms.
I have all the files needed put together for both the pit and the trees,
Just need some help making them work. -
How difficult is it to make palm trees?
And Introduce cockpit A-6E?Hi Phantom11,
We tried to make the A-6 double pit work but we had to put it on a wish list for future iterations. If anybody out there would know how to make this work in BMS please do; we couldn’t do it. And palm trees? You’re in a jet remember -
Darn, that A-6 cockpit would be very cool to have! Hopefully someday
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Will this Theater work for 4.34? Thanks
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Will this Theater work for 4.34? Thanks
The theater needs to be converted to 4.34 first. Reading on what is needed to convert it…
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The theater needs to be converted to 4.34 first. Reading on what is needed to convert it…
How is progress?:bowd:
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How is progress?:bowd:
Right now we are not working on the theater. Let’s ask the team if thay have time to work on it… Check your PM’s guys
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This is good news, Buster.
I volunteer to be among its testers since now, if you like it of course.
With best regards.
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This theater would already be very interesting looking from the weather perspective, now that it’s truly cell based.
Cheers Obi1
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Right now we are not working on the theater. Let’s ask the team if thay have time to work on it… Check your PM’s guys
Pilots like me with no expertise in modding or building campaigns would greatly appreciate the effort. As one of the people late to the tester party last time, I for one would be happy to tip my hat into the ring on a 4.34 tester program if needed. Give me a to-do list and a test build and I’ll get cracking when I can
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Gentlemen, is work being done on the theater?
Every day I hopefully go to this thread. -
Gentlemen, is work being done on the theater?
Every day I hopefully go to this thread.Me too!
I use Visualping to monitor this thread. It checks it every day, and when there is a change it tells me and I immediately click it to check -
+1
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Currently there is not a team working on the Vietnam Theater to be available in 4.34. It is however fully functional in 4.33.
If this is wanted we/you can gather our talents and bring this one for 4.34: What do you pilots think? It’s a community project: so it’s us that’s making this not some distant hidden team of builders waiting for the phone to ring We released this to the community so feel free to take the lead
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i don’t think 4.34 Vnam could be done in short time.
stay with 4.33 Vnam, or try this 4.33 DB update sample for fun.
http://www.mediafire.com/file/hn33id2vj3agkdf/DB_Edit%253DAdd-On_Vietnam.zip/file
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I would greatly appreciate a port over to 4.34, IFF etc would be handy, as would just having newer more updated models (especially 3D troops!)
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i don’t think 4.34 Vnam could be done in short time.
stay with 4.33 Vnam, or try this 4.33 DB update sample for fun.
http://www.mediafire.com/file/hn33id2vj3agkdf/DB_Edit%253DAdd-On_Vietnam.zip/file
does this make your existing vietnam campaign work with .34?