Link 16 things you want in the next update
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@Red:
Frankly a TE with IA never plays the same twice. So adding radomness over some ai unpredictablility is going to be more complicated than what we have already. IMHO
That’s the point. Adding additional complexity (and challenge). Also, ground units are much more predictable. Having one be present at random would shake things up on that side.
@LorikEolmin:Exactly, I wish they had a dynamic campaign.
That is one step up from that suggestion. Here, the point is to have a TE which would still be a standalone scenario, as opposed to a month-long dynamic campaign. You may want to set up a specific general situation, just with some uncertainty about specifics thrown in.
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. Here, the point is to have a TE which would still be a standalone scenario, as opposed to a month-long dynamic campaign. You may want to set up a specific general situation, just with some uncertainty about specifics thrown in.
That. This is why I design few days long campaigns.
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I’d like to be able to scale the 2D UI manually when in windowed mode, so on a big screen that has 4K res you can actually read the 2D easier.
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That. This is why I design few days long campaigns.
Even a 5-day campaign is a pretty long affair in real time. IIRC, someone said morale suffers if you don’t fly every two hours or so. That’s a lot of sorties in a day. You may want to set up a specific situation without making a campaign, which is close to impossible unless you want to fly SEAD/DEAD, in which case it’s as simple as starting up a random one. Making campaigns is much less accessible than making TEs, too. It’s just a different thing, and randomization would be a good middle ground for when you want variation, but not total unpredictability you get with a campaign.
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I’d like to be able to scale the 2D UI manually when in windowed mode, so on a big screen that has 4K res you can actually read the 2D easier.
Something like autoscaling the window?
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For a scenario like the one in Korea, what would be a realsitic number sortie wise ?
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Something like autoscaling the window?
Yes that would work. Just to have it bigger if you’re not in FULL SCREEN.
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Flying a sortie in every two hours is nowhere related to realism of course, more an incentive to make your participation count. It is tweakable in Falcon bms.cfg if nothing changed with 4.34. Sorties in real life, are one, or two if intensive, per day, in modern AF.
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Would depend a bit on the mission type and the intensity of operations. Strike is a complex mission, hours to plan and hours to execute. CAS for its complexities, can be planned, briefed and flown rapidly, to the point where hotpit rearming and flying multiple missions per sortie may be a realistic outcome. Of course, this is not something we can do in BMS as yet.
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Is it possible toncreare a campaign with one to two sorties a day ? Would be boring for most of the players, but if possible would be nice to make it.
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Is it possible toncreare a campaign with one to two sorties a day ? Would be boring for most of the players, but if possible would be nice to make it.
Why bother? You can simply pretend each day in bms is 10 days in real time Only 2 sorties per day for each squadron would completely mess up the way the ATO works.
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Is it possible toncreare a campaign with one to two sorties a day ? Would be boring for most of the players, but if possible would be nice to make it.
Not sure what you mean by creating a campaign. This is not inherent to the campaign, but to what is written in falcon bms.cfg.
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Ok, good to know. Thanks for the answers guys.
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A “print” button (export to text file) on the ATO, exporting the whole list of the frag order at that time.
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LINK 16 own/wingman bugged track HSD dashed lock line
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Shotlines would be nice too!
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Start watching at 1:12:10
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Thats the PDLT, so thats another request for Link 16
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I know it always easy to ask for than it is to actually program the changes asked for, but as a single player I would like the various missions results to be fixed to reflect the outcome (ie. your an SEAD and no one in pckg dies due to enemy air defense, but you fail).
And on topic of changes, this version is the absolutely best I have ever seen for wingmen responses and actions while in flight. Great job!