Stick Sensitivity
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hello i m new to the game .first of, congratulations for it all to the makers
so i have a problem.haven’t found any answer to the rest of the forum. even though i’ve tried everything from the settings,i can’t set the joystick sensivity and the game is overreacting to stick input,to a degree where i can’t control the plane without exaggerating. i have no problem with all other games. i use t-flight stick x. it’s a good joystick,i have it for 4 years with no problems. please help -
Have you already tried to set the saturation of the axis in the setup>controller>advanced page?
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yes. i 've set it in deadzones from none to large ,there is little no difference. the stick motion graphics in the settings menu seem to move correctly when i’m moving the joystick.
especially in low speeds(when approaching for landing), it is very difficult to controle the plane precisely. i move the stick some millimeters to completely change attitude -
Read post #2 again:nosep:
It says SATURATIONnot deadzone’s.
Play with saturation and see what happends!!!
Good luck
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there is only pitch axis and roll axis DEADZONE saturation. what deadzone is,i dunno. go to the game and you’ll see it.
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Leave deadzone as it is,you can change saturation it into none,small,medium,large.
Play with those settings.
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Leave deadzone as it is,you can change saturation it into none,small,medium,large.
Play with those settings.
οk,as i already mentioned, there is little or no difference with these
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Imho you are experiencing PIO , dont fight against flcs ,let the ac live and be gentle
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You need to practice more, more training just flying around and learn how the aircraft react to your input. I was were you are, deadzones, axis curves and so on. The solution was: no deadzones, linear axis no hokus pokus or snapping fingers and just accept that Mav-JP is right when he says you need to forget how you used to fly, and start practice.
It worked for me.Cheers
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i’m trying real hard ,but when the plane pulls 4 g’s with just a 2mm stick pull,you can understand the game is unplayable. i can only use about 20% of the joystick motion and still have maximum throws. when landing, i can’t keep the aerobraking going,i will either have to touch the nose down or hit the tail down with just a touch of “up” elevator. i have some years flight sim experience ,this is not just my imagination
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I think you are simply experiencing what almost everyone goes through when they first start playing BMS. The jet is uncontrollable because you are so used to how you have played other sims in the past and the FLCS is so much more sensitive/realistic in BMS. When I switched from Flacon 4 AF to BMS it was impossible to fly, much less land or even attempt to refuel becuase the plane would jump all over the place with a whisker of input! It is your muscle memory that is telling your hands what to do and how much you are conditioned to thinking what your hands need to do to fly the plane. You have to "forget " all that. it takes some time and frustration to get thru it but after a couple game hours you will improve. You ay be able to tweak some settings with your joystick, but the sim is modelled correctly and the F-16 is therefore very sensitive to input. Good Luck.
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Doesn’t Saturation have to do with basically the total travel of your stick inputs from top to bottom, and has nothing to do with sensitivity? Depending on the stick you have, you can use curve statements. But honestly, that only helps in some situations.
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from what i’ve seen, in the real f16 the stick indeed is very resisting to movement and it only moves a little bit. if that’s what the people who made this sim wanted to encapsulate, it is a wrong choice, simply because the average user’s joystick is not like the f16 hotas! how do you programme a game thinking that the average user will have a 300$$$ f16 replica to fully meet the sim experience you personally find best? good sim ruined by lack of flexibility.
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it is a very small percentage of the players out there that have the very expensive joysticks, x65 or Warthog. Most do not and have adjusted to BMS. Take a look at Krause’s video tutorials for example, read what he uses to fly. I know it is frustrating but give it time, it is well worth it.
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from what i’ve seen, in the real f16 the stick indeed is very resisting to movement and it only moves a little bit. if that’s what the people who made this sim wanted to encapsulate, it is a wrong choice, simply because the average user’s joystick is not like the f16 hotas! how do you programme a game thinking that the average user will have a 300$$$ f16 replica to fully meet the sim experience you personally find best? good sim ruined by lack of flexibility.
No offence mate … but remember, BMS is not a commercial society … they made the choice they “want” … as soon as FM (or more simple the entire simulator) is developed to be as close as possible to real one … it could required “some specific” hardware … CPU, GFX, and Joystick also … today, a track IR is almost mandatory to enjoy at maximum all simulators … you have to live with that.
Because we have no skill, no time, or no wishes to add a axis curve editor in the sim, you will have to find an alternate solution…
Sometimes I play BMS (mostly for B Tests purpose on my laptop) with a very cheap Joystick (10€) … no possible curve edition … I have no problems to fly with (not as good as with my Cougar FSSB of course!)
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what do you mean “axis curve editor”? anyway, a setting about the rate of change of motion is not something tragic. all kids learn it in high schools.all games i 've played have this option. you are suggesting the programmers who made this whole project could not include this simple option? doesn’t seem very reasonable to me.of course the original falcon didn’t have it,too. but that don’t mean it’s not a necessary addition that they could have easily included
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i was talking about expo function, 2nd derivative. of course they know very well about the setting. or else how did they change the original game’s handling to the new one? they just didn’t have any interest about making non-replica joysticks compatible so now there is this handling problem most people like me have
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I know this doesn’t fix your problem but this may help explain why it is the way it is
https://www.benchmarksims.org/forum/content.php?45-documentation
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If you are using a stick with a twist handle for the rudder. take off the twist axis for Rudder in the bms settings/advance menu… click the drop down and choose keyboard, for the rudder this will help you to stable your jet better. give it a try
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a setting about the rate of change of motion is not something tragic. all kids learn it in high schools.all games i 've played have this option. you are suggesting the programmers who made this whole project could not include this simple option?
Pointless here since we are modeling the real F-16 FLCS curve. No point to allow to tweak these curves inside the game.
Did you read corresponding articles and development notes about flight model ? :
Good information for you here: https://www.benchmarksims.org/forum/content.php?45-documentation