4.31 U1 - DEV VIDEOS
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Omnipotent fix : demonstrating Flame detection as night
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Omnipotent fix: demonstrating longe range trail visual detection
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ATC taxiway lettering
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SA10 HARM killer
Demonstrator code : not implemented due to lack of reliable information about capability of the sams
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windsock @ 25 kts
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Windsock @ 15 kts
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Flare MP lag fix
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Shooting down missiles… This is big news!
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/me suggests to post all at Hoggit
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will not be implemented : NOT realistic
I was more referring to the ability of the engine to do this. I’m not a coder so maybe it’s not as big a thing as I’d thought?
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I was more referring to the ability of the engine to do this. I’m not a coder so maybe it’s not as big a thing as I’d thought?
once again
We are not limited by any engine …if we need to redo entirely a part of code to create what we want, we can do it
our only limitation is TIME and BRAIN
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Very good to post your vids Mav
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Watching the video; can the clouds cast shadows on the ground or is it too much for the current engine? (I do no demand anything, just curious ;-))
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Watching the video; can the clouds cast shadows on the ground or is it too much for the current engine? (I do no demand anything, just curious ;-))
From technical POV sure this can be done. Practically, some dedicated code will be necessary. I’m sure it’ll happen someday, at least I know I will do it someday if no one will until then, but I currently have much more urgent tasks to finish.
Basically, pure technical, it’s not such a big deal. You need to draw the clouds from the light source POV into a render target (Basically we do that for objects to create shadows) and then sample that texture during terrain rendering in order to shade the terrain with clouds shapes. No big deal indeed, but at such cases there are always “little things” that need to be adjusted which always makes it a full-concentrate task. Someday will happen though, for sure.
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