F-16's skin can't be changed.
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I change the skin in the munitions page, but after I takeoff, I find the skin doesn’t change. What’s the problem? Thanks. The F-16 selected is F-16CM block 50. Thanks.
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We need more information.
Had the flight already taken off? Text in top right corner of LOADOUT window will indicate IN FLIGHT if this is the case. Any changes you try to make in the LOADOUT screen are ignored if the aircraft is already airborne.
If that is not the issue, then you need to tell/show us what steps you are taking to try to change the skin.
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(And what theater, and what squadron number)
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We need more information.
Had the flight already taken off? Text in top right corner of LOADOUT window will indicate IN FLIGHT if this is the case. Any changes you try to make in the LOADOUT screen are ignored if the aircraft is already airborne.
If that is not the issue, then you need to tell/show us what steps you are taking to try to change the skin.
Thanks for replying. I change the skin in the TE builder. I just found if I changed the skin in the LOADOUT window, it would work, but that was not the case if I changed it in the TE builder.
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but that was not the case if I changed it in the TE builder.
In TE, it will revert to the first skin set. As you found out, you have to do it in loadout!
C9
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Korean Theater Operation.
It won’t always work, some squadrons have a predefined skin. Hence my question.
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With a little extra work and using the camo.cfg and MC capabilities the user can allocate his preferred squadron to his preferred airbase during an TE design, then selecting this Sq for creating a mission will always load the correct Sq paint-scheme/tails.
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It won’t always work, some squadrons have a predefined skin. Hence my question.
Generally the squadrons I add are 1067th, 1413rd, 1524th, 1532nd fighter squadron, etc.
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Why ‘the flight is canceled due to lack of available pilots’ if I add too many squadrons? Thanks.
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Even in TE Builder if the current time is already passing those flights take off time, skin change in the loadout window will be ignored.
Backward time and change the skin from the loadout screen then forward the time again. -
Even in TE Builder if the current time is already passing those flights take off time, skin change in the loadout window will be ignored.
Backward time and change the skin from the loadout screen then forward the time again.Thanks.