Kuwait Theater tester version 2 (434U1)
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Nice idea this one too, Goro.
Only a doubt: was her in Iraq ODB of anytime? I just can’t recall…
Anyway, with best compliments and regards again.
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AN-12 Cub
TU-16
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Yes, I saw this model. There are even skins for ODS. But, this model is very heavy. A large number of polygons.
The current A-7 model, from CCC1Tw lod pack - “A-7 FF = fix 18-0727”, size ~ 2 mb, looks pretty good, but the problem is that there is no skin for ODS.
I can provide lower triangle model if you give me some time (got a lot going on modelling wise right now). Either this model or new one (got backed up some lower ones during the process) and im talking about 28-32k tris (normal bms lod_0 tricount)
if you want tell me -
Dear Goro,
I saw that. Thanks a lot for your patience and kind attention.
With best regards.
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I can provide lower triangle model if you give me some time (got a lot going on modelling wise right now). Either this model or new one (got backed up some lower ones during the process) and im talking about 28-32k tris (normal bms lod_0 tricount)
if you want tell meWow, yes, thanks. That would be very cool!
Added Hawk RSAF (from CCC1tw pack)
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Great job!
Besides adding new toys, do you plan to create more campaigns? for example iran-iraq border war.
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Great job!
Besides adding new toys, do you plan to create more campaigns? for example iran-iraq border war.
Oh sure. As soon as the territory of Iran is ready for use.
It still takes a lot of time to fine-tune Iraq and Saudi Arabia. (tiles, roads, location of cities, villages, factories, power plants, ports, etc.)PS.
Thanks for the updated Havk-100 model -
The update from 03-03-2020 - can be downloaded from the link on the first page.
https://www.benchmarksims.org/forum/showthread.php?37874-Kuwait-Theater-tester-version-2-(434U1)New tiles were added, some airfields were changed, airplanes were added, the ILS+dat file was updated, and more.
B-52G
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Big time Thanks!!!
(Edited- Yeah, it works… my bad. KEEP IT UP)
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Link from MediaFire seems to be missing/broken
Checked, the link works without problems.
Try again.http://www.mediafire.com/file/eymqfpjd4oyxfrg/Add-On_Kuwait434U2_V4_3-03-2020.zip/file
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Takeoff from Isa Airbase on Rwy 16R, is impossible. Can be repeated consistently, probably missed buildling or object(s) impeding rwy 16R takeoff . . .
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@TGW:
Takeoff from Isa Airbase on Rwy 16R, is impossible. Can be repeated consistently, probably missed buildling or object(s) impeding rwy 16R takeoff . . .
Thanks, I will check this later.
PS
The problem is identified and resolved.
I will post the updated theater next week.In test - take off from the 16R without any problems now.
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Thanks, I will check this later.
PS
The problem is identified and resolved.
I will post the updated theater next week.https://i.imgur.com/eJlNz3g.jpg
In test - take off from the 16R without any problems now.
Thank you very much for the prompt reply, I really enjoy this theatre, as I am sure many others do too!
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Amazing work guys!!
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. just wow…
Great work SpbGoro
Are the SCUD’s working OK ? … there were reports that they crash the game when launched … in the past Falcons
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You don’t have to “destroy” (delete) bridges from the theater just because they “halt the game”…
There is sophisticated way to do it., so you can leave bridges where they are , do not delete them.
In “/Campaign” dir !(in YOUR theater, not main/Korea dir)! there are 5 “*.pri” files -> attrit.pri ; cas.pri ; defense.pri ; intdict.pri And offense.pri
In there look for this line:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Objective type priorities ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 1 40 ; TYPE_AIRBASE 2 10 ; TYPE_AIRSTRIP 3 100 ; TYPE_ARMYBASE 4 0 ; TYPE_BEACH 5 0 ; TYPE_BORDER [color] 6 1 ; TYPE_BRIDGE[/color] 7 20 ; TYPE_CHEMICAL 8 0 ; TYPE_CITY 9 40 ; TYPE_COM_CONTROL 10 40 ; TYPE_DEPOT 11 20 ; TYPE_FACTORY 12 0 ; TYPE_FORD 13 20 ; TYPE_FORTIFICATION 14 0 ; TYPE_HILL_TOP 15 0 ; TYPE_INTERSECT 16 0 ; TYPE_NAV_BEACON 17 20 ; TYPE_NUCLEAR 18 0 ; TYPE_PASS 19 20 ; TYPE_PORT 20 20 ; TYPE_POWERPLANT 21 20 ; TYPE_RADAR 22 0 ; TYPE_RADIO_TOWER 23 20 ; TYPE_RAIL_TERMINAL 24 0 ; TYPE_RAILROAD 25 20 ; TYPE_REFINERY 26 0 ; TYPE_ROAD 27 0 ; TYPE_SEA 28 0 ; TYPE_TOWN 29 0 ; TYPE_VILLAGE 30 60 ; TYPE_HARTS 31 40 ; TYPE_SAM_SITE -1
-so the 1st number column is just count , but the 2nd number is actually “the UI scale value in percentage, number” - in this case is “1%” as I modified it already .
Now, you just have to edit that line in all those 5 files and that’s it , Bridges will be attacked in only 1% case… You can however put 0 in there
-so this means, that in any case of “AI Brain” ., as how it behaves in offensive/cas/defensive missions - the bridges will be attacked by said percentage., even if it is 0 - in that case they won’t be attacked
So, DON’t delete the bridges … Sisyphus work - as they sometimes add that some nice effect in the overall immersion, for bridges lover , I mean
(and of course , a STRATEGIC/(Tactical?) juicy target - you can always create a manual package/mission if there is really need to destroy one for some reason)Cheers
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Are the SCUD’s working OK ? … there were reports that they crash the game when launched … in the past Falcons
Never heard of a similar problem. In the Campaign, the AI manages the SCUD battalions, there seems to be no problem with this.
You don’t have to “destroy” (delete) bridges from the theater just because they “halt the game”…
There is sophisticated way to do it., so you can leave bridges where they are , do not delete them.
In “/Campaign” dir !(in YOUR theater, not main/Korea dir)! there are 5 “*.pri” files -> attrit.pri ; cas.pri ; defense.pri ; intdict.pri And offense.pri
In there look for this line:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Objective type priorities ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 1 40 ; TYPE_AIRBASE 2 10 ; TYPE_AIRSTRIP 3 100 ; TYPE_ARMYBASE 4 0 ; TYPE_BEACH 5 0 ; TYPE_BORDER [color] 6 1 ; TYPE_BRIDGE[/color] 7 20 ; TYPE_CHEMICAL 8 0 ; TYPE_CITY 9 40 ; TYPE_COM_CONTROL 10 40 ; TYPE_DEPOT 11 20 ; TYPE_FACTORY 12 0 ; TYPE_FORD 13 20 ; TYPE_FORTIFICATION 14 0 ; TYPE_HILL_TOP 15 0 ; TYPE_INTERSECT 16 0 ; TYPE_NAV_BEACON 17 20 ; TYPE_NUCLEAR 18 0 ; TYPE_PASS 19 20 ; TYPE_PORT 20 20 ; TYPE_POWERPLANT 21 20 ; TYPE_RADAR 22 0 ; TYPE_RADIO_TOWER 23 20 ; TYPE_RAIL_TERMINAL 24 0 ; TYPE_RAILROAD 25 20 ; TYPE_REFINERY 26 0 ; TYPE_ROAD 27 0 ; TYPE_SEA 28 0 ; TYPE_TOWN 29 0 ; TYPE_VILLAGE 30 60 ; TYPE_HARTS 31 40 ; TYPE_SAM_SITE -1
-so the 1st number column is just count , but the 2nd number is actually “the UI scale value in percentage, number” - in this case is “1%” as I modified it already .
Now, you just have to edit that line in all those 5 files and that’s it , Bridges will be attacked in only 1% case… You can however put 0 in there
-so this means, that in any case of “AI Brain” ., as how it behaves in offensive/cas/defensive missions - the bridges will be attacked by said percentage., even if it is 0 - in that case they won’t be attacked
So, DON’t delete the bridges … Sisyphus work - as they sometimes add that some nice effect in the overall immersion, for bridges lover , I mean
(and of course , a STRATEGIC/(Tactical?) juicy target - you can always create a manual package/mission if there is really need to destroy one for some reason)Cheers
Thanks. Very helpful information.
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please change the name in the map ( persian gulf to arabian gulf ) all around this gulf r arabs … west cast and east cast all are arab
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OR NOT … (who knows, maybe one day IF it becomes official , as for now it is NOT) - from wiki :
Arab states of the Persian Gulf prefer the use of the term “Arabian Gulf”.[33]
Abdel Khaleq al-Janabi, a Saudi Arabian historian, said “It’s this name [Persian Gulf] that has been retained by history books and Arab historians, like Ibn Khaldoun and Ibn al Athir. It’s also in treaties signed between the governors of the gulf and the British who dominated the region from the beginning of the 20th century … From a scientific and historical point of view, it has been called the Persian Gulf since Alexander the Great”. He said that it was “without foundation” to claim the Romans named it “Arabian Gulf”. “Things didn’t change until Nasser came to power and the rise of Arab nationalism. The Arabs then began to use the name ‘Arabian Gulf’”, he added.[34]
In an interview with Al Wasat, Bahraini writer Hussain al-Baharna said one of the reasons for the dispute over naming the “Arabian Gulf as the Persian Gulf” is that the Red Sea was named Arabian Gulf back then, which “prevented the Arabian Gulf from being named as Arabian Gulf, and instead the name Persian Gulf became common”.[35]