Problems with the carrier in 4.34 in online TE missions (hover F-18s on the deck)
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Hello,
in Falcon BMS 4.34 the carrier can drive in online/offline TE missions.
In 4.34 the carrier was static in online TE missions.My problem is, that i have sometimes massive problems in online TE missions
with the carrier and the F-18C Aircraft. Last time it was the Balkan Theater.1./ Main Problem: If we start the mission, the F-18C hover from
left to right and back and then explode or fall into water.
Another problem: The F-18 sliding into the deck and exploding then.If i start the same TE offline, everything is fine. Only online it do not
works sometimes. In the past, we started another online TE missions and
the carrier works too. But not at all times.What can I do, that the carrier works online too to 100%? Is there a switch in a
config file to stop the carrier again like in 4.33? I think the movement
of the carrier is sometimes the problem in online missions.Regards,
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set g_bMPMovingCarriers 0
be aware that carrier will not go head wind then
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set g_bMPMovingCarriers 0
be aware that carrier will not go head wind then
Thanks a lot. We tested it and it works.
Regards
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set g_bMPMovingCarriers 0
be aware that carrier will not go head wind then
Where do I put this in the config? I don’t see it as already existing in the falcon bms config.
And is this a MP fix only? I am having similar issues in single player campaign
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Where do I put this in the config? I don’t see it as already existing in the falcon bms config.
And is this a MP fix only? I am having similar issues in single player campaign
workaround :
Just Host a MP session (even if you plan to fly it SP ) and apply set g_bMPMovingCarriers 1 in your cfg
the carrier will be stopped and you wont have the issue
but unfortunatly carrier will not turn head wind then…