Air-to-Air Refueling Tutorial
-
After doing another refueling session, I was just misunderstanding what was “full” with the training loadout. Everything was correct.
-
Boxer: Is it possible to not autodisconnect when tanks are full? When you’re on the boom and your tanks become topped off the sim disconnects you off the boom automatically and it’s thrown me off a few times cause I thought I fell out of position somehow. I’d prefer to disconnect off the boom myself with the nws button.
The boomer opens the latches and takes away the boom when you are full, yes. It does this for players and for AI and it’s the only way AI ever get out of the way. If it bothers you, the AR/DISC button is always active – keep an eye on the fuel total (LIST 2 DED page recommended) and punch yourself off before the boomer gets around to doing that for you.
-
No Problem. I’ll just get used to it.
-
Turned off my HUD for about 70 minutes of formation flying today Boxer, it really is helpful! I stopped looking at my instruments almost entirely, it felt way easier than I thought it was. I found myself making much smoother inputs, and maintaining position was easier because I wasn’t shifting my focus. Thanks for the tip!
-
Updated the video guide, this time HD should be available once youtube is done converting it.
Now includes visual approach to the tanker and basics of finding the tanker from outside visual range.
-
Is the A/A Tacan data available in the hud ? (tadpole, range info) ?
Mike
-
Is the A/A Tacan data available in the hud ? (tadpole, range info) ?
Mike
only when you enable ded on hud
-
Is the A/A Tacan data available in the hud ? (tadpole, range info) ?
Mike
only when you enable ded on hud
And then switch to which ? page ?
Tried it from the ILS page, had no effect
Mike
-
AA TACAN station range is displayed in the top level “CNI” page of the DED, provided you have established an AA TACAN lock by entering the required parameters in the T-ILS page first.
-
Updated the video guide, this time HD should be available once youtube is done converting it.
Now includes visual approach to the tanker and basics of finding the tanker from outside visual range.
B.B,
Are you using the “realistic” re-fueling setting ?
If so, what FPS are you getting (CTR-Z, r), and what joystick / controller are you using?
Maybe because I’m getting low fps (~12) / and therefore control lag, but at “realistic”, I find it impossible to even stay level approaching the tanker (@ ~<1,000 feet distance), never mind making contact
Mike
-
B.B,
Are you using the “realistic” re-fueling setting ?
If so, what FPS are you getting (CTR-Z, r), and what joystick / controller are you using?
Maybe because I’m getting low fps (~12) / and therefore control lag, but at “realistic”, I find it impossible to even stay level approaching the tanker (@ ~<1,000 feet distance), never mind making contact
Mike
Yes, I am using realistic.
I fly with a Saitek X-52. When I’m recording I get 30 FPS, not recording I get 65+ in that TE.
I don’t play BMS at framerates that low, but my guess is that it is much harder to fly precisely at 12 FPS. I’d recommend turning your graphics settings down a lot - open up the BMS config, uncheck the shaders box, start adding things back in if you want more prettiness and high enough framerate. I find anything below 20 to be extremely unpleasant, 24 is the minimum I shoot for in campaign flight.
-
AA TACAN station range is displayed in the top level “CNI” page of the DED, provided you have established an AA TACAN lock by entering the required parameters in the T-ILS page first.
Ok, thx, but I guess it doesn’t do what I thought it might,
I.e. “connect” the tadpole to the tacan like it does for ground tacan stations / steerpoints
Mike
-
Yes, I am using realistic.
I fly with a Saitek X-52. When I’m recording I get 30 FPS, not recording I get 65+ in that TE.
I don’t play BMS at framerates that low, but my guess is that it is much harder to fly precisely at 12 FPS. I’d recommend turning your graphics settings down a lot - open up the BMS config, uncheck the shaders box, start adding things back in if you want more prettiness and high enough framerate. I find anything below 20 to be extremely unpleasant, 24 is the minimum I shoot for in campaign flight.
Heh, unfortunately by 2012 standards, I have a rather low end machine / graphics card I guess.
(By 1980 standards, I have a “supercomputer” lol)
I already have everything at minimum, even running at 800x600 res on a 17" crt … (remember those things)
Mike
edit I was able to tweak a few more FPS, by turning off all the shader stuff in the external config editor.
Now up to a “whopping” ~22 fps. Seems a bit smoother, less PIO’s, but still no connection. Good thing for the autopilot trick, so I can top up between my attempts
-
Ok, thx, but I guess it doesn’t do what I thought it might,
I.e. “connect” the tadpole to the tacan like it does for ground tacan stations / steerpoints
Mike
Steering indications depend on the tanker. KC-10 AA TACAN has bearing support as well as DME; KC-135 provides DME only. You will see the bearing pointer on the HSI spin if you put the system in TCN or TCN/ILS mode with an AA station locked that has no bearing support [and for reference, I think KC-10 is the only jet in the database that has a bearing-capable AA TACAN set].
-
Nice video. Very clear.
What i don’t understand is why you would want to fly through the jet wash. Your plane jumps al over the place. In a quick flow situation that is not something you would want to see as a wingman.
For the ones who haven’t seen it, this is my video where I show how I approach the tanker:
https://www.benchmarksims.org/forum/showthread.php?7618-Refueling-who-said-it-s-so-is-hard&highlight=cutter
Not saying that it’s the right way to approach, just showing another way (It wasnt even my posted by me). -
What about “nose cold” (FCR STBY)?
-
What about “nose cold” (FCR OFF)?
what about it? u go Visual all the way… Or the Manly way…
-
what about it? u go Visual all the way… Or the Manly way…
Yes, I think nose cold is compulsory because of the boom operator (radiation hazard), it’s just a max “realism” aspect
-
Yes, I think nose cold is compulsory because of the boom operator (radiation hazard), it’s just a max “realism” aspect
I believe this is on the check lists… Also told previously (maybe in another thread).
Nice to re point to it… I even forgot it… -
I believe this is on the check lists… Also told previously (maybe in another thread).
Nice to re point to it… I even forgot it…