Better monitor
-
I’d really appreciate some simple advice on a better monitor for my ( old ) system which is:
i5-250 CPU@ 3.30 GHz. 7 GB RAM
Radeon RX 580 4096 MB
23 inch monitor. Not HD
Track IRwould a 27 inch full HD at 1920 x 1080(curved maybe) be the way to go?
A 27 inch full HD is probably a good upgrade. If you can pull off 1680x1050 now with your current system, a Full HD with only 20% more pixels should be fine as well. Not sure how powerful your graphics card is, but be aware that extra pixels from even higher resolutions might require more graphics card power.
-
Thanks for everyone’s inputs. It seems like 27 inch will be an improvement on my existing 23 inch and full HD likewise.
But it also seems like curved screens are not a big deal.
-
Anybody have a curved monitor and are they worth the $$?
21:9 curved and it’s great though the curve doesn’t add much to the experience (that’s what she said). 21:9 is great for flight sims though.
I have a 35" curved monitor (see signature) since February, and can definitely recommend the ultrawide ratio.
At this size, I do believe the curve helps, but this is my first monitor above 24", as well as my first curved, so I can’t really compare it to any previous experiences. Maybe I can check out a 40" non-curved 4K at our next vSquadron LAN and report back, but that won’t be for at least another month.
I can say that curved makes light sources behind you a slightly bigger “problem”, though, as there will more often be an angle at which it will reflect straight back to you.
-
A previous comment suggested that a curved 27 inch screen is of no benefit.
Bearing in mind, I’m only talking BMS, I wonder at what point a bigger screen curved or flat ( beyond , say 27 inches) is of no or even negative value if one only sits at arm’s length away from it? In BMS the hud size relative to the “scenery” stays the same. I wonder how wide the Hud is in real life?
-
What are thoughts on refresh and response time?
Mine currently is a 28 inch 144Hz 1 ms, but if I went to a 32 inch 75Hz 5ms would there be any difference in quality while simming?
https://www.newegg.com/insider/how-to-choose-the-best-computer-monitor-buying-guide/
-
What are thoughts on refresh and response time?
Mine currently is a 28 inch 144Hz 1 ms, but if I went to a 32 inch 75Hz 5ms would there be any difference in quality while simming?
https://www.newegg.com/insider/how-to-choose-the-best-computer-monitor-buying-guide/
That would be fine for sims IMO.
High refresh screens like 144Hz are more for FPS gamers who want to push very high frame rates. I think for sims like BMS 60Hz is fine, response times these days are not so much of an issue as they were a few years ago. So IMO a 60Hz (or above) 5ms screen is fine for sims. I’m using currently a 32" VA 60Hz 5ms 1440p screen for gaming and I find it’s v good.
Also important is the type of LED screen, TN, VA or IPS. You’ll have to google and read a bit to see the differences.
-
I’ve read a lot in the forum about monitors, but most of it is way over my head or way out of my financial league. I’d really appreciate some simple advice on a better monitor for my ( old ) system which is:
i5-250 CPU@ 3.30 GHz. 7 GB RAM
Radeon RX 580 4096 MB
23 inch monitor. Not HD
Track IRI currently run BMS (only) at 1680 X 1050 and it looks fairly good to me, but could always be better. I sit about a metre from the screen so a huge monitor wont work.
I don’t want/can’t go to 3 monitors, 4 K etc., but would a 27 inch full HD at 1920 x 1080(curved maybe) be the way to go?
I assume you mean i5-2500 and 8GB of ram. 7 is bad for dual channel, you should have equal in both channels.
i5-2500 with RX 580 should have no problem with BMS up to 1440p. So you can go for a bigger 1080p or 1440p screen 27" or bigger should be a lot better than 23" 1680x1050. Curved and/or ultra wide is really up to the user, some like those some don’t.
-
That would be fine for sims IMO.
High refresh screens like 144Hz are more for FPS gamers who want to push very high frame rates. I think for sims like BMS 60Hz is fine, response times these days are not so much of an issue as they were a few years ago. So IMO a 60Hz (or above) 5ms screen is fine for sims. I’m using currently a 32" VA 60Hz 5ms 1440p screen for gaming and I find it’s v good.
Also important is the type of LED screen, TN, VA or IPS. You’ll have to google and read a bit to see the differences.
So for BMS 60Hz likely fine but what of more grafically intensive sims like DCS World or, in future a DX11 version of BMS?
-
So for BMS 60Hz likely fine but what of more grafically intensive sims like DCS World or, in future a DX11 version of BMS?
That really depends on the user, myself I’m fine with 60Hz, others might want to go to 120Hz really it’s up to you and your personal preference and how you want your gaming.
-
So for BMS 60Hz likely fine but what of more grafically intensive sims like DCS World or, in future a DX11 version of BMS?
DX version in future BMS is currently unknown. DX12 Ultimate would be the way to go (DX 12 + Ultimate update). The advanced ray tracing would allow for some stunning jet skin models!
As for curved screen and 4K, size does matter. I am running a 40" AOC @ 4K. Had to scale back to 2K for BMS due to a few issues. First, the FPS takes a big hit @ 4K. Only around 20 FPS @ 4K. That is too slow for me. Need at least 40 to 60 FPS for smooth flying. Second, MFD’s are a bit harder to read the status/que info. Just too small of the font to read easily. Other minor GFX issues due to stretching or alignments. BMS is not designed for 4K in mind here. But I will say the GFX (even @ 2K) are fantastic. The MFD’s are tight (but the fonts are very small). With just the right amount of FSAA, very smooth. The wide screen does give a slight wrap around effect. Even bigger curved wide screens will enhance this effect. Noticeable, but not a huge impact.
-
DX version is known will be DX11 stated multiple times by the devs
Gesendet von meinem SM-G930F mit Tapatalk
-
The next version(s) of BMS will be DX11, because for the time being, Win7 is still supported. DX12 is Win10 only.
Refresh rate (in Hz) is only really a factor when you really need and can achieve those high frame rates. No point in getting a 144Hz monitor if you’re only getting 40 FPS. Similarly, if you can get 100+ FPS, it may be a bad idea to stick with a 60 Hz monitor, but less so (especially budget-wise) than the other way around.
That’s where Vsync, FreeSync and G-Sync come in.
- If you get 100 FPS on a 60Hz screen, there’s 40 frames each second that your monitor physically cannot show, so those are lost resources, and VSync will fix that by limiting the FPS to your monitor’s refresh rate.
- FreeSync (for AMD GPUs) and G-Sync (for Nvidia GPUs) do the opposite. If you have a 144Hz monitor, but can only get 100 FPS, you have 44 “blank” frames each second, so the monitor’s refresh rate is reduced to roughly your actual FPS. Not sure why, but despite Nvidia’s position on the GPU market, G-sync monitors are a lot harder to come by, meaning they’re also a lot more expensive.
Both situations (too low or too high FPS compared to refresh rate) can cause issues in how what you’re seeing is perceived. Don’t know if they’re the only ones, but screen tearing, ghosting, and perceived lag are probably the most common and known ones.
-
Great explanation, thanks Eagle-Eye. I have a FreeSync monitor but an nVidia graphics card, so I do not suppose that my FreeSync is kicking in. I will check my fps next time I’m in-game, is it Ctrl-F, R or something ?
-
What are thoughts on refresh and response time?
Mine currently is a 28 inch 144Hz 1 ms, but if I went to a 32 inch 75Hz 5ms would there be any difference in quality while simming?
https://www.newegg.com/insider/how-to-choose-the-best-computer-monitor-buying-guide/
We were chatting about monitor refresh rate, resolution, and type (TN, IPS, etc.) back at the end of the year. One thing to note is that the refresh rate becomes the upper limit cap for maximum FPS that the monitor can display, and high refresh rate / FPS can be enjoyable even just using the Windows Desktop. More important than High FPS is making sure the lows and average FPS remain within a desirable level (as in, greater than 30FPS).
By pushing the upper limit and configuring for higher FPS, the lows and average also get raised up, hopefully well higher than 30FPS. Confining oneself to a cap of 60FPS (especially at higher resolutions, 2K/4K) will definitely drop the range of low/avg. to where it may be common to see FPS in-game below 30FPS in-the-shit, so should be configured (i.e. graphics quality dropped) until these lows/avg are above 30.
Post where we were chatting about performance monitors and types: https://www.benchmarksims.org/forum/showthread.php?37872-Doubts-to-buy-a-new-monitor-for-BMS&p=525862#post525862
-
Hi Sempler, can you give us the benefit of your obvious knowledge ( and thanks for the December chat link) on the issue of monitor size?
In my case its a single monitor only for BMS ( as opposed to FPS games) at about 18 inches away. It certainly doesn’t seem to be the bigger the better so I’m inclined to go up from 23 inches to 27 inches max.
-
Hi Sempler, can you give us the benefit of your obvious knowledge ( and thanks for the December chat link) on the issue of monitor size?
In my case its a single monitor only for BMS ( as opposed to FPS games) at about 18 inches away. It certainly doesn’t seem to be the bigger the better so I’m inclined to go up from 23 inches to 27 inches max.
Regarding how close you can get to a monitor, it really comes down to PPI (pixels per inch), and the distance at which individual pixels become indistinguishable. Apple coined a term awhile ago called “Retina” to describe a higher density of pixels and optimizing it for closest viewing distance in their displays, trying to bring attention to this concept for their line of “Retina” displays. But it applies to any display. Hard to test when most everything is web-order these days, but you’d try to use what you have now, and gauge from that what you want to purchase. For me, at 1080p 24", anything over 16" away and I can’t find the pixel grid even if I squint. Something so fine is going to come down to you as a user specifically, and then to all users of a similar model in a more general sense.
PPI is calculated by a few complex steps, best to use an online calculator if you want to play around with it and see what you have now, and what a new monitor might have, and try to gauge what would work for you:
https://www.calculatorsoup.com/calculators/technology/ppi-calculator.php