Bullseye sugestion
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is it possible to create a window in bms … a seperate window … showing a bulleye and the aircraft postion on it … just the flight … no enemy or friendly air craft … this will help the player to know the incoming enemy aircraft potion from him when the awax warning him … i hope my english language good enough for others to understand what am trying to tell
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Hi
Most of the time if you increase the range of the radar & HSD far enough you can see the bullseye symbol
Regards -
There is already a Bullseye symbol on your Radar (and HSI?) display - it’s a circle that tells you how far you are from Bull, and has an arrow that points to Bull.
Once you learn to use it, it works pretty well.
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is it possible to create a window in bms … a seperate window … showing a bulleye and the aircraft postion on it … just the flight … no enemy or friendly air craft … this will help the player to know the incoming enemy aircraft potion from him when the awax warning him … i hope my english language good enough for others to understand what am trying to tell
How does a RL pilot learn to do it? They do not have a special ‘window’ for it as far as I know.
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RL pilots use the tools as I described below…which is also what I do. What I’m still trying to figure out is which way to turn to turn INTO the desired heading, though…
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RL pilots use the tools as I described below…which is also what I do. What I’m still trying to figure out is which way to turn to turn INTO the desired heading, though…
What I would do with that is factor in distance relative to my own and then take the bearing into account. For instance is your BE is 350 80NM but the target is 270 40NM, a right hand turn about 80-95 degrees could put you in the ballpark depending on your heading in relation to your position.
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is it possible to create a window in bms … a seperate window … showing a bulleye and the aircraft postion on it … just the flight … no enemy or friendly air craft … this will help the player to know the incoming enemy aircraft potion from him when the awax warning him … i hope my english language good enough for others to understand what am trying to tell
Google “Bullseye in military” and then click on images, print one out and then listen to Bullseye calls in 2D map and then plot those on the printed picture and it’ll begin to be easy for you the more you use it.
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What I would do with that is factor in distance relative to my own and then take the bearing into account. For instance is your BE is 350 80NM but the target is 270 40NM, a right hand turn about 80-95 degrees could put you in the ballpark depending on your heading in relation to your position.
I’ve been trying to come up with something like this as a ROT…I’ll try this. I’d really like to use something that doesn’t make me consider distance though…given that in general I get a radar hit as soon as I get my nose pointed in the right direction and it all becomes moot. I just need to figure out how to determine which direction to turn more quickly!
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its just a sugestion if some one can create it … i will be more help … u know guys … its a game …
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Hello, we have developed with HELIOS 1.6 a window showing the Bullseye.
See the video below.
If you are interested contact me by mp for more info.
It is a beta version. -
here’s an old image from the 185th VFS out of UK – hope they don’t mind me linking this pic I found on the googles … makes for a decent printout, if you laminate it you can use dry erase markers. Trust me, once you’ve done it a bunch of times, you start being able to do it in your head with better and better accuracy. Cheers!
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here’s an old image from the 185th VFS out of UK – hope they don’t mind me linking this pic I found on the googles … makes for a decent printout, if you laminate it you can use dry erase markers. Trust me, once you’ve done it a bunch of times, you start being able to do it in your head with better and better accuracy. Cheers!
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That’s how I learned to do it.
You can laminate it and put it on a ‘kneeboard’ or in a ‘flight notebook’, then use dry erase pens (exactly as you suggest).
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Hmmnnn…I use an iPad as an electronic knee board - I put .jpegs of all of my knee cards into titled Photo Albums and can simply select and flick through them as needed…think I’ll stick this into there too!
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RL pilots use the tools as I described below…which is also what I do. What I’m still trying to figure out is which way to turn to turn INTO the desired heading, though…
Hi, Compadre,
After years of characteristically overthinking it, I now use the “Bullseye for Dummies” approach, and I would definitely enjoy anyone chiming in with improvements. But, I picture a clock and use the Bullseye symbol on RDR ( and yes HSI)…
Using Jkots’ example (my BE 350 for 80 and the Bandit is 270 for 40) ,that means I’m roughly at 12 o’clock to Bull and the bandit is at nine .That makes him south and a little west of me ( 6-8 o’clock from my posit).We all can figure that much out , right? So, in this example I turn west to end up pointing south, with my radar run out to 80 miles. The idea is that as I’m making those turns my radar is at some point sweeping the area the Bad Guy has to be. I know it’s not exact, but all I’m trying to do is get 270 for 40 on my radar screen. -
…that’s what I do…but what I forget to do is to factor the distances from Bull. Which is why I nearly always seem to turn the wrong way and take the long road to the target.
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I use the WDP to create a map displaying bullseye and my flightplan for my right kneeboard.
Now whenever there is a bullseye call (and I’m not completely task saturated) I quickly look down at my kneeboard and try to visualize where on the map the call is pointing to. The flightplan on the map helps me estimate my own position, and so i get a good idea of the distance and direction of the contact.
I’m still very slow and it takes too long, but it gets a bit better every time.
As I’m slowly getting quicker, I’m first trying to do it all in my head and then check on the map if I was right.
Final step will be to do it all in my head.
(In some distant future) -
here’s an old image from the 185th VFS out of UK – hope they don’t mind me linking this pic I found on the googles … makes for a decent printout, if you laminate it you can use dry erase markers. Trust me, once you’ve done it a bunch of times, you start being able to do it in your head with better and better accuracy. Cheers!
4. Draw la parallel of 1 - 2 starting from center of the bull gives you the interception heading (pure pursuit).
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Here is a link to a bullseye trainer, all credit to original author.
The 185th have used it in the past, here is the link
http://www.185th.co.uk/squad_info/training/BullseyeTraining.zipand here is another link to a trainer
https://www.digitalcombatsimulator.com/en/files/2331736/ -
good work … this is what i mean
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…that’s what I do…but what I forget to do is to factor the distances from Bull. Which is why I nearly always seem to turn the wrong way and take the long road to the target.
Exactly, that’s the hard part, especially when you factor in your heading. I try to visualize what Semler and Dee-Jay put up(and thx for that , Guys) . I try to KISS, so my first question is:is it to port or starboard?. Whichever it is, I turn into it. What messes me up sometimes with distances from Bull is that my 80 mile radar range may not be enough. I do that as I’d rather catch a closer threat quicker then the radar sweep a huge volume of area, but I keep in mind there’s a good chance I’ll have to push the range out further.
Another thing I work on , as I work to improve with SA techniques, is to constantly keep a mental picture of where I am in terms of Bull. I find it gives me a “headstart” when the Bandit Calls come in.