Touch screen not working
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HI
I have a 23’’ touch screen as my main and only display and it work just fine with windows 7 and other applications.
With BMS 4.32 in 3D cockpit when i try to press something on the screen the mouse indicator appears on
the edge of the screen.
I’m using 720 lines resolution.
with mouse movements the indicator moves slow and some times inaccurate (small miss positions).is there any way to calibrate the touchscreen to the display settings?
Thanks
Morad
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All applications written for IPD2.
To calibrate the touch screen settings for the PC Is there any way?
Thanks.
312-Poyraz
www.312efe.orgHI
I have a 23’’ touch screen as my main and only display and it work just fine with windows 7 and other applications.
With BMS 4.32 in 3D cockpit when i try to press something on the screen the mouse indicator appears on
the edge of the screen.
I’m using 720 lines resolution.
with mouse movements the indicator moves slow and some times inaccurate (small miss positions).is there any way to calibrate the touchscreen to the display settings?
Thanks
Morad
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Any info or updates on the above questions?
Thanks in advance.
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Correct touchscreen usage is currently not possible for BMS (only talking about BMS itself here, external tools may work nevertheless), as the input system handles relative mouse input only. Touchscreens need absolute coordinates for proper handling. It’s a known issue and has been like this for ALL Falcon 4 versions. A rewrite of the input system would be needed to solve this. It’s on the ToDo-list, but don’t hold your breath.
Check the TouchBuddy website for a summary about the technical issue, in case you’re interested.
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Thanks there Dunc. Clear anwser.
I’ll check out TouchBuddy’s website and have found possible other solutions. -
. It’s a known issue and has been like this for ALL Falcon 4 versions…
Hi I just wanted to let you know PC Touchcreen works with F4AF.
and Im hoping that it will be available for BMS in the future -
Would be awesome to just press anything with a finger on the main screen. Man, I wish BMS would have it! TIR + touch = no need for external output to touchscreens, not to mention keyboard. It’s like the path from keyboard to clickable pit is halfway the end being main screen touch.
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Why not have everything you want on a touchscreen and buy a different monitor for the display? That will work 100%. With my Cougar MFDs, Warthog HOTAS, and a 10" Lilliput touch screen (running Helios), the only time I reach for the mouse is when I’m on the 2D screen. Once I’m in the pit, all the controls I need are literally on my fingertips!
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Why not have everything you want on a touchscreen and buy a different monitor for the display? That will work 100%. With my Cougar MFDs, Warthog HOTAS, and a 10" Lilliput touch screen (running Helios), the only time I reach for the mouse is when I’m on the 2D screen. Once I’m in the pit, all the controls I need are literally on my fingertips!
I’d like to see the setup, can you post an image?
A software implementation would be through shaders. At rendering time, when the objects’ coords on screen are known, output them for clicking coords. Who knows shaders may find an idea in this
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Here’s a couple of pics of my setup “at work” in BMS:
The top three displays are done via SoftTH. The center monitor is displaying gauges through MFDE, and the DED, PFL, and MFDs are pulled from the BMS extractor. The buttons on the left side are “for show” only as this is a non-touchscreen monitor –- just helps me see if certain lights come on in the cockpit, like the Master Caution or Missile Launch lights… very important!
The touch screen is the lower 10" monitor and everything you see is working. There are even a couple of “hidden” panels that allow me to do more than what you initially see here. For instance, that red button opens up a new panel containing a few more buttons like the Eject button and Stores Jettison button. Like I said, once I’m up flying, I never reach for the keyboard… well, almost never. I need to create a panel for view select and taking screenshots, but that’s it.
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Wow! It looks like you have what it takes to rule the skies, man. Nice panorama on those monitors. And giving it a thought, it’s the (one of the) best setups for its worth. I suppose you’d have displayed the HUD only on the central mon. if it weren’t for the FOV decrease. Otherwise why would you need the upfront on the mon?
It’s never too much visual for my taste and that looks yummy
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Lol, glad you liked it. Pity my flying skills aren’t as good as my PC-setup skills, haha! Believe it or not, the main 24" (center top screen) is the only one I bought new. The side screens are “loaned” to me by a friend, the instrument screen and the touchscreen are from eBay bought at cheap prices!
I use the HMCS a lot so I can get a bit of HUD information even when looking to the sides… I don’t like the HUD-only view, having the cockpit in view gives me a visual cue as to the aircraft’s actual position and attitude, useful in dogfights or when padlocked on targets. When any part of the cockpit comes into view I get an idea of how my aircraft is oriented relative to the bogey/target and helps with the flying. The FOV is easily adjusted by digging into some of the config files, though sometimes you have to open individual aircraft/block config files to make sure you get the same “range-of-motion” in the different F-16s.
Oh, and not all switches are mapped to my Lilliput so I still need to look “inside the cockpit” from time to time to flick a switch or turn a knob — if I find myself doing one task often enough, I “promote” it to my touchscreen setup and make a relevant switch/knob somewhere.
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Maybe one day i will find space for triple screens which hopefully would restore some of the peripheral vision. Looking at your excellent system i wonder if it’s not possible to halve the bezel thickness by overlapping ? Presume if you could you would.
Bought a 10" lilliput many months back but couldn’t seem to figure out the Hellios system. -
Cobalt, I’ll be glad to help you with your Lilliput if you want. Send me a PM to coordinate.
My triple-screen setup is actually one 24" and two 19", so I have to use SoftTH to get it to work properly. I do believe there is a bezel-management system of sorts in SoftTH but I’ve not bothered and so far I don’t miss it. If something falls across two monitors, it’s fine and if I have to focus on that, I just turn my head so that I am looking at it properly. Otherwise, the other screens are there just for peripheral vision, helpful for flying formation (seeing your lead on the side monitors via peripheral vision) or for when dogfighting or searching for targets (bigger screen area = scanning more space).
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Cobalt, I’ll be glad to help you with your Lilliput if you want. Send me a PM to coordinate.
My triple-screen setup is actually one 24" and two 19", so I have to use SoftTH to get it to work properly. I do believe there is a bezel-management system of sorts in SoftTH but I’ve not bothered and so far I don’t miss it. If something falls across two monitors, it’s fine and if I have to focus on that, I just turn my head so that I am looking at it properly. Otherwise, the other screens are there just for peripheral vision, helpful for flying formation (seeing your lead on the side monitors via peripheral vision) or for when dogfighting or searching for targets (bigger screen area = scanning more space).
Thanks I will take you up on that once Ive made a fresh effort to get it running so I’m reminded what the issues were. Glad to hear you talking up the peripheral vision because thats ultimately what will push me into multiple display.
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@Ice:
Thanks there Dunc. Clear anwser.
I’ll check out TouchBuddy’s website and have found possible other solutions.Hi
Please you can help me. you tell me that you found the solution
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Correct touchscreen usage is currently not possible for BMS (only talking about BMS itself here, external tools may work nevertheless), as the input system handles relative mouse input only. Touchscreens need absolute coordinates for proper handling. It’s a known issue and has been like this for ALL Falcon 4 versions. A rewrite of the input system would be needed to solve this. It’s on the ToDo-list, but don’t hold your breath.
I know this is an old subject, but being able to activate controls via my touch screen monitor like I could in F4:AF would satisfy my concept of realism regarding the sim. I prefer to activate various cockpit controls/switches (gear, Master Mode with some exceptions, MFD pushbuttons) manually, the way that (I think) a real Viper pilot does. For now I gotta use my mouse for most of 'em, the exceptions being my rudder pedals (rudder and wheel brakes) and my MFD frames (buttons).