Georgia Theater
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congratulations Manos
your working is very nice
if only you could combine the Georgia theater with EMF map it would be better
at least a portion of turkiye was to be included in to the map (Malatya erhac ab, diyarbakir ab atc.)regards
Sorry but that isn’t Possible. Diyarbakir and Malatya is included of course in this theater as Trabzon as well but merging theaters not my job and specially with EMF thats already too big.
@Everybody : Remind me please the limit of features in an objectivecheers
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WIP….
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Can someone help me here:
Why this is visible and what is that actually? -
If you mean those small dark spots, imho they are small bush with shadows. Downside of using photo-based textures. The field with regular dots on the outer side of the road is most likely an orchard. Also there’s mismatching texture to the right, with cut out fields and the road.
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If you mean those small dark spots, imho they are small bush with shadows. Downside of using photo-based textures. The field with regular dots on the outer side of the road is most likely an orchard. Also there’s mismatching texture to the right, with cut out fields and the road.
I mean the borders between the tiles (alpha channel ?) Not the bushes/trees
Στάλθηκε από το SM-G970F μου χρησιμοποιώντας Tapatalk
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What resolution are those tiles? There is such thing that’s called “textures bleeding” which due to linear sampling may cause neighbor textures bleed edges into each other. There is no real cure to that AFAIK, but there are ways to minimize it. If you will look really close, such “border” exist even in default KTO tiles, but they are hardly visible. It could be that your tiles have a column of bad pixels at the edges?
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The problem is that tiles have no seamless border and whoever made them originally perhaps thought that introducing that border could be a substitution for it.
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@tad:
The problem is that tiles have no seamless border and whoever made them originally perhaps thought that introducing that border could be a substitution for it.
Fixed it was Alpha channel opacity issue. Was too high!
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It will be brilliant to fly in these mountains!
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I think i can do them better but its the 1st attempt! I think the roads are to much
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Are theese good? Or the grener ones where better? Of course i can get thos greener as well. Opinions matter guys
Cheers
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Manos, in my opinion they are very good.
Great job
Thank you
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Definitly these one Manos!
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Looking good to me…
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+1 for the new forest tiles.
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looking great…!!!
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another +1 for new tiles
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Thanks guys! Here some progress :
Got some new elevation in there as well closer to real thing as close as i can gets in Falcon world at least
Mainly i edit the current tile set i use and adding stuff on my own either from satellite images or from the pack Chuckles gave me So you can say that the theater is gonna have a new completely tile set.
Also got permission to use, if im gonna do the desert thing (Iran/Azerbaijan areas) ,Kuwait theater tiles still im not so sure i will but for sure i will do an experiment and if i like it i will see -
I already see the work coming up for me and the campaign edition and more
LOL