Afterburner sound as an indication
-
IMO, the best would be to have a sound played when throttle passes the AB 1st notch. And maybe also another slightly different (or not diferent) on Idle-CutOff.
But it is not (and must not be) a direct indication of AB ignition. Just an physiological indication that you have set your thottle on the AB position.
I think it would be the optimal realistic compromise to alow a feedback on throttle position.+1
-
Lorik … Apologies for being an old grinch.
We should meet together and discuss with Jp … I need somebody to take my place.IMO, the best would be to have a sound played when throttle passes the AB 1st notch. And maybe also another slightly different (or not diferent) on Idle-CutOff.
But it is not (and must not be) a direct indication of AB ignition. Just an physiological indication that you have set your thottle on the AB position.
I think it would be the optimal realistic compromise to alow a feedback on throttle position.I seriously appreciate.
Yes, the idea of a unique sound is clearly the best, a sound designed for that. As I made my looping beep, I thought it would have been nice to have it beep clearly just once, started to edit a 1 minute AB sound with one beep (supposing it wouldn’t cause a problem in the sim, but I intended to give a test), and gave it up because I’ll always wonder either I missed it on a louder VHF comm or anything else. Naturally, the idea of a clunck sounds very good.
I went through a moment without any simple solution in mind, but I trust there will always be a solution suitable to anyone experiencing unprecedented troubles because the sound environment improved.
-
What kind of throttle you have? I modded my CH one with a “detent” made out of two strips of velcro inside the throttle track. It makes it just a little harder to push into the very end of the range, and I like the effect very much.
-
Lorik … Apologies for being an old grinch.
We should meet together and discuss with Jp … I need somebody to take my place.IMO, the best would be to have a sound played when throttle passes the AB 1st notch. And maybe also another slightly different (or not diferent) on Idle-CutOff.
But it is not (and must not be) a direct indication of AB ignition. Just an physiological indication that you have set your thottle on the AB position.
I think it would be the optimal realistic compromise to alow a feedback on throttle position.I feel your pain LorikEolmin and like the proposed solution for another question about realism vs. user orientated game-… sorry sim-play.
-
@LorikEolmin I had a friend print this for me (https://www.thingiverse.com/thing:4355122). It allows me to push forward to the AB detent on my Warthog without hitting AB. Then when I want to go to AB, I just push a little harder (no lifting required) and voila.
I did need to grind a little bit off the top to get it to fit perfectly (variance in 3D printing I guess).
-
@LorikEolmin I had a friend print this for me (https://www.thingiverse.com/thing:4355122). It allows me to push forward to the AB detent on my Warthog without hitting AB. Then when I want to go to AB, I just push a little harder (no lifting required) and voila.
I did need to grind a little bit off the top to get it to fit perfectly (variance in 3D printing I guess).
I’ve seen it also:
-
Another little solution as well: creating a dead zone before AB to add comfort between MIL and AB. Works well with the Warthog (Target).
EDIT: line I added, thanks to Obe1 giving the initial code to tweak:
SetCustomCurve(&Throttle, THR_LEFT, LIST(0,5, 60,70, 80,70, 100,100)); //start at 5% for idle cuttoff & create a deadzone between 60% and 80% for AB
-
Yes, the idea of a unique sound is clearly the best, a sound designed for that.
Creating a dedicated sound sample for this is no big deal for me. I will try to think about asking Jp if it is something we can (easily) do. Problem as usual, is finding where it is hidden somewhere among thousand and thousands of lines of code.
-
More with Target and the Warthog, the device lights down somewhere in the dead zone while pushing. Exact point is not exactly on AB start, and it’s worth a physical feeling in a dark room, closer even to RL than a sound.
//LED Throttle Position Indicator; LED 1 - lights down while pushing AB, in dead zone KeyAxis(&Throttle, THR_LEFT, 0, AXMAP2( LIST( 0, 65, 75 ), LED(&Throttle, LED_ONOFF, LED_CURRENT+LED1), LED(&Throttle, LED_INTENSITY, 50), LED(&Throttle, LED_INTENSITY, 30) ));
-
I use the warthog throttle smooth detent mod, and it works great. IIRC it was pretty cheap too. I think it is a must have for Warthog owners.
-
Bro……I dont have that throttle nor do they make addon parts to this “detent”. Lorik is voicing the need of many like my self. Why do you feel the need to defecate on his attempts of making things better. Keep it moving sly guy.
-
In a similar situation. We just had MSFS and DCS drop a lot of new simmers to the genre… let’s not shove them back out in the cold by making their latest new awesome sim (ie BMS) even harder to master. Why not make it an option in the config so the purists with the $$$ fly the plane “”more realistically”, while giving those of us without that level of financial commitment a cue? We already have colour-blind/high contrast options in the config menu, as well as the ability to add or remove an idle detent - why not add in a noticeable “engine note” during the transition between wet and dry thrust as per DCS’ recent changes on their F-*teens?
-
Hi guys,
Just chiming in to say I have the exact same issue here (I have a VIRPIL Throttle without detent).
I feel the solution of a rather loud “click” sound when the throttle goes through the detent would be great. If you can couple that with the possibility to add a configurable “window” in the axis in which it will be locked to MIL power.This is how the FSLABS Airbus deals with this issue for simulating the detents in the Airbus Throttle. And once configured, I have no difficulty dealing with it.
You could even add a visual confirmation (once again like the FSLABS) that could be optional via a text line that tcojls display AB ON.
I know it might prove a lot of work, this is just food for thought.
Charles
-
The new sounds are awesome!!! If its absolutely necessary to have fake sounds please make a switch for them to be turned on in Configuration.
-
I think the whole point was made guys, the ideas were apparently already there and we started to add a few more. I know you’re surprised by that as much as I was first, but there will be a solution for everyone, I’m sure. Don’t lose your enjoyment for 4.35 over that. Indeed, the new sounds are really great and the way they’re handled (watching the tables and files helped see it a bit) is awesome, big kudos for that.
-
Think also guys that you can boost “Internal Engine Sound” slider in SETUP/SOUND to better hear engine/AB variations.
-
How about just using the AB sound to give you feedback – I boosted the ogg file (Data/Sounds/Engines\Fighter\F-16\f16sndabint1.ogg) with Audacity and modified the file: …\Data\Sounds\f4sndtbl.txt to the following values
# 40 Internal engine rush sound Engines\Fighter\F-16\f16sndabint1.ogg 0 0 99999 0 666 -10000 ILH 0 10 0
the 666 is a above the old values (before it was attenuated to -500), since working around jets for years has left me a little deaf (not daft as others might say) – works for me
-
How about just using the AB sound to give you feedback – I boosted the ogg file (Data/Sounds/Engines\Fighter\F-16\f16sndabint1.ogg) with Audacity and modified the file: …\Data\Sounds\f4sndtbl.txt to the following values
# 40 Internal engine rush sound Engines\Fighter\F-16\f16sndabint1.ogg 0 0 99999 0 666 -10000 ILH 0 10 0
the 666 is a above the old values (before it was attenuated to -500), since working around jets for years has left me a little deaf (not daft as others might say) – works for me
Yep tried that. Didn’t find a good compromise. Didn’t work around jets enough =).
PS: I do work around very noisy things though, sorry, private joke ….
PPS: did a flight with dead zone + lights down near AB. It totally did the work.
-
The new sounds are awesome!!! If its absolutely necessary to have fake sounds please make a switch for them to be turned on in Configuration.
lol
-
I ran a quick poll on the large BMS communities I frequent (UOAF and Falcon Lounge), and got the following results:
Of those who said they play BMS often, about 60% said they don’t have a throttle detent (or even a dedicated throttle!), and all but three respondents said they want some audible indication that afterburners were lit.
These sorts of threads tend to go around in circles, so I’ll be brief:
- BMS has all sorts of options, both to account for differences between real life vs. staring at a screen (smart scaling is an obvious example), and for accessibility purposes (such as ground handling with the stick for those who lack rudder pedals). An option for some audible cue that you’re in afterburners is no different.
- Suggestions offered so far (Listen more closely to the engine sounds! Watch your fuel flow more closely!) are unserious ones. There’s a reason the actual Viper’s throttle has a physical detent - it’s so the pilot has no uncertainty whether or not they’ve lit the cans.
40 people obviously don’t speak for the entire BMS community, but it’s a large enough sample to suggest that I’m not alone (or in some tiny minority) here.