Balance of UHF/VHF into each ear
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It’s the other way around. It works for comms with AI (wingman on VHF in one ear, AWACS or ATC on UHF in the other), but not for IVC. Unfortunately…
As it doesn’t work for IVC, I never bothered to check, but I would guess -100 is left and +100 is right. Should be easy to test and verify, though.
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it is possible in 4.34. this is straight out of the BMS Technical Manual Section 9-66
A new config option: g_fRadioBalance has been introduced to shift the UHF/VHF playback volume out of centre (in opposite directions). Default is 0.0, i.e. both UHF and VHF will be centered. A positive value will shift UHF to the right, VHF to the left. A negative value will shift UHF to the left, VHF to the right. We advise you to set it to 4 (or -4) to start with and then adjust to your preference. More information can be found in chapter 12.10
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As said by Eagle. Only with AI not IVC unfortunately.
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As said by Eagle. Only with AI not IVC unfortunately.
Hi everyone.
Thanks for the heads up. Thats sad as thats a real good capability not available
Hopefully one of the devs will pick it up and look into it, although I assume if they have gone to the effort of making it happen for the Ai but not for human pilots its probably not possible as having the option for Ai only seems rather pointless given that I would assume most of us are flying with humans.
-S
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If you want to differenciate VHF from UHF on IVC , you might always consider lowring one of the two volumes
then you can differenciate by the volume rather than the balance -
its probably not possible as having the option for Ai only seems rather pointless given that I would assume most of us are flying with humans.
The initial need for why this was coded is explained further in the Technical Manual, and had to do with AI using the same voice sometimes, both on UHF and VHF, which made it hard to know over which radio the comms came in. For the exact reason, go to 13.8 pr .9. Can’t remember which one it was exactly, but if you search for fRadioBalance, I’m sure you’ll find it.
That said, it would be nice if IVC added the feature, especially as it is now a RL feature for certain nations, such as Denmark and Belgium that have 3D comms and / or audio (RWR warnings, I believe)
ACRE can split different radios to different ears for ArmA 3 (even does direct talk in 3D, and volume is based on distance) so I assume it should be technically possible for IVC as well, considering they both use Teamspeak as a base. -
As said by Eagle. Only with AI not IVC unfortunately.
bummer, and here I thought mine was setup like this. I guess I never paid that much attention to IVC comms regarding this setting.
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Did anyone try this feature even with AI only? and does it work with 4.35 ?
I put “-100.0” to have VHF on the right and UHF on the left, but nothing different than “0.0” -
Did anyone try this feature even with AI only? and does it work with 4.35 ?
I put “-100.0” to have VHF on the right and UHF on the left, but nothing different than “0.0”works here very good
set g_fRadioBalance 20.0
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Thanks Dema
well, maybe I should see my windows settings.Edit : After desactivating the spatial sound feature in the Headphones Properties tab (Windows Sonic For Headphones), everything works good now. :idea:
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FWIW, this setting doesn’t affect IVC because voice sounds in IVC are handled inside the IVC client app. In that case the sound processing path is completely separate from the game sounds The setting applies to sound that is generated by the game – i.e. AI radio calls.
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Did anyone try this feature even with AI only? and does it work with 4.35 ?
I put “-100.0” to have VHF on the right and UHF on the left, but nothing different than “0.0”set g_fRadioBalance 40 //Def: 0.0 // The value in DB on how much to shift the UHF/VHF playback volume out of center (into opposite directions), range +/-100.0
This works really well for me. AWACS & ATC in my right ear, intra-flight in my left ear.