Korea 2012 Megapack 3.5.1 for BMS 4.35 Update1
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Update, Korea 2012 updated for BMS 4.35U1. Drtkbj Hornet Pit fixes added. Uninstall all of your original Korea 2012 files and download new installer. New cam files are not compatible with original campaigns.
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Couldn’t agree more on all above - should I even copy and overwrite all the text above in that file, perhaps? I didn’t get what should I do properly, I’m afraid.
And I too just can’t await to use it.
Thanks in advance for your attention, drtbkj, with best regards.
Hi, Guys,
Here’s a bit of an upgrade: I discussed U1 and the Project Bug Mods over in the PB thread today. Basically, if you look at the Mediafile in my signature all the stuff is in there to plug and play, and the manual has been updated with instructions for the Bug,Rhino,and the other Hornet variants. . I just got done with the K’2012 setup and everything works -
Thanks a lot for sharing your useful stuff, drtbkj.
Be sure that I will do good use of them.
With best regards.
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Good Day, All,
Brother Chuckles asked if I would take a look at the F-14 cockpit. You’re invited to check out Post#189 in the Project Bug thread… -
Good Day, All,
Brother Chuckles asked if I would take a look at the F-14 cockpit. You’re invited to check out Post#189 in the Project Bug thread…Great news this… Brother drtbkj.
With best compliments and regards.
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The 3D view doesn’t work ;( but awesome work
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just wondering, can the F-22 carry AIM-9X? (it should be able to?)
I only ever can load AMRAAM.
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“She” (? hope I’m correct here) should, loaded in her internal bay I guess.
With best regards.
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just wondering, can the F-22 carry AIM-9X? (it should be able to?)
I only ever can load AMRAAM.
The stock BMS F-22 can’t. The F-22X in Smartaxe’s DB can. Once I get ahead of my other theatre work, I will revisit Korea 2012 and change the F-22 squadrons to F-22X so that they are equipped.
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Is the functioning 14 pit in the 2012 camp?
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Is the functioning 14 pit in the 2012 camp?
The theatre uses the partially constructed F-14D Pit from my MyKinge.
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The theatre uses the partially constructed F-14D Pit from my MyKinge.
Awesome. I tinkered with it a little bit today. Are pdfs highlighting what is what in the pits? I couldnt see radios or anything with the 14.
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Awesome. I tinkered with it a little bit today. Are pdfs highlighting what is what in the pits? I couldnt see radios or anything with the 14.
Unfortunately no, there isn’t any documentation for the pit. Since it is quite unfinished, you will need to use some key commands for communication and rampstart.
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Unfortunately no, there isn’t any documentation for the pit. Since it is quite unfinished, you will need to use some key commands for communication and rampstart.
Ok the big thing for me was not seeing any type of radio and knowing what channel I was on.
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Who needs a radio Use the force!!!
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I usually put ded on hud and switch channels with key shortcuts.
The channels show on the hud. Keyboard shortcut for launch bar extend and retract.
I’ve never even tried ramp start with it, but sure to need keyboard shortcuts there too.
But yes , using that nice looking pit is all keyboard shortcuts almost.Drtbkj mafia F18d pit has all the knobs buttons and switches needed. But it’s f18…
So it’s a toss up on which to use.Same with default kto f4 pit. The functionality is also so low atm , we often use mafia f18 pit there too.
But again this one can also have the shortcut and ded in hud if you just really want to use it. -
“Drtbkj mafia F18d pit ……”
:nono:…:noidea:
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Well I can say that I am slowly getting the hang of it and having a blast. Did a BARCAP a little while ago and finished with 3 AA kills.