Letal ground HQ - need suggestion
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A…
I was at 1000, arrived at 5 from the target i start pop up climbing and when HUD sign allow release the bomb. Put chaff and flare turning right… and missile kick me…
Maybe i have to try from 15000
if interested we can give you the proper LOFTing training - otherwise good luck!
(discord link in sig block)
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It was loft right sorry….
Proper training it could be great…even if my english is not so …fluent I will think to this when i have more time…but thanks a lot for your help. In the meantime i will check discord and sign in.
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In this case the threat should dictate the type of delivery.
KSAM is nasty! So you should use guided munitions, CCRP level delivery from medium altitude (17000ft+) as the most desirable type of attack.
If you absolutely must use unguided GP bombs/cluster bombs, then a ‘toss delivery’ from ultra low level at maximum stand-off range is your next best bet. You need to loft very accurately and descend immediately back down to the deck as your come off the target to avoid getting hit by the KSAM. K-SAM has exceptional ECCM and chaff resistance so you need to expose yourself to its MEZ as little as possible: -
this ^^
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Hi all. Thanks i need to study a Lot.
I tryed form 18000 without results.
HQ - Gundam = 4 to 0. But at the end i will do It.
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Hi. As guided weapon could y suggest a type? Thanks
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CBU 103. And the war is over.
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Ok! HQ wait a moment, i am arriving….
Thanks
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B61 and the war is double over….
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Aaaah ok! Thanks
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A K-SAM is a crotale-NG in its essence. It was fielded in the 2000s and it is a shorad system. The 15K feet suggested above wont work. You need to be above the WEZ i.e. above 20K >AGL<.
The way to beat it consistently with non-PGM is to use terrain masking to approach it, followed by loft bombing with low angle (30°). If you are on a flat terrain, it will simply not work.Figure below (done quickly on CMO) gives you an example of good (coming from NW, using terrain masking and preparing for the LOFT) and bad (coming from SW) attacks. Look at the LOS of the K-SAM radar. Terrain and radar LOS works similarly in BMS. Learn how to use it and you will become a SAM killer machine.
Also Important: When attacking SAMs with radars try to NOT have your jammer on when you pull up for the attack. Do your pull up, focus on the weapons release and engage the jammer as soon as the FCR triggers your RWR. When that happens and you turn the jammer on, you will break the lock and the battery will need to reacquire you. THESE are the seconds you need to do your 5G slice back and go behind terrain masking again to egress.
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Hi tbcu, many thanks!
You and all of you guys is quite impressive how deep is your knowledge and above all it seems very close to the reality (i cannot be sure because unfortunatly i am not a pilot but it seems so) . Other demostration of the value of BMS.
From my side i approached the HQ very low, high speed, and make a TOSS, release the bomb (first attempt) and after chaff flare i survive from their attack!. But in the debriefing i discovered that i miss the objective.
Groud attack is a big deal and for me a strong opportunity to grow very big.
I tried even with guided bomb, no attack from HQ but again my bomb miss the enemies. Going on, i have to try and try. Again.
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Hi All
HQ - Gundam = 6 - 1.
Finally i destroyed an ATZ. With four guided bomb, from 17000 feet. Ok Not so much but for me a good start
Thanks all for your help and suggestion.
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Waiting for your hints in order to survive. Only thing at the moment for me is to avoid to attack them
Wise decision. Could be the first good
Seriously, now: would you kindly describe better (= more in main details, like the type of terrain, the approach and the contact point altitudes, speed and distance, …) this TE of yours, if you don’t mind?
Some screen and/or TacView shots could come useful too.
With best regards.
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Hi Jackal,
Yes it is my TE. Ok i will catch some screen or if i undertood how to attach the file i share the TE itself. What could be very useful is to see someone expert with the same bomb how will manage the HQ in that case. Like a video tutorial
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I am trying to attach mission files. Site said file not valid. Which type of file i can attach? Thanks
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Hi Jackal,
Yes it is my TE. Ok i will catch some screen or if i undertood how to attach the file i share the TE itself. What could be very useful is to see someone expert with the same bomb how will manage the HQ in that case. Like a video tutorial
Good, mate.
About the tutorials, well, there’s a plenty of in YouTube… try to seek for those by MaxWaldorf, Revientor and so many expert fellows, that a database would come handy.
But first come first, so… have a deeper look to the FM (F. Manual ). Sure it won’t hurt you.
Have a nice day and stay safe, most of all.
With best regards.
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Sure!! Thanks jackal.
I saw tutorials from both…but not one against HQ.
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Hey Gundam,
I dont know how experienced you are, so my apologies if I suggest things which are may be too trivial for you. I have tried to “mentor” a couple of guys back into BMS in the last years and I have noticed something very similar to what is happening to you (my impression, i.e. I may be wrong here).
One of these guys is my friend since we were 13 years old. We have flown in LAN almost every sim you can name, EF, Tornado, F3, F4, etc. Unfortunatelly life got him away from the sims for a while.
When he decided to start flying again, he just wanted to fly campaigns. I said, well, we can do, but your chance of survival in a tough mission is very low. And indeed he got shot-down systematically “attacking HQ”, SAMs, not respecting enemy WEZ, etc. I noticed that the problem is that many people (re-)starting in BMS want to go directly into the action, or choose tough targets without proper introduction to several aspects of combat flying. This can lead to extreme frustration.As my friend, I guess you can handle your plane, land, take-off in bad weather, do some IFR etc. But these skills does not guarantee any success in a campaign mission at all. Success in combat mission requires that you are on top of your game in every aspect of the aircraft you are flying in. This requires “unfortunately” (= I love it) that you continously train as building block approach all skills required to complete succesfully a campaign mission. The question is how you do that?
Here is what I have been doing my whole “F4-life”. It is inspired by the training syllabus that some AF have online and everyone can access.
- Choose an aircraft. Yes, F-16s come in different models. Choose for example a CM high block, since you can use in most of the campaigns. Learn all the cockpit. Read the manuals.
- Do your VFR/IFR training and some emergency training (like flame-out training=saved my life sometimes).
- Start your combat training where nothing is shooting at you. Employ each weapon (yes, each one) against units which cannot defend themselves (e.g. engineers). Do that in good and bad weather, night and day, dusk and dawn.
- Run now a set of A2G and A2A missions against simple threats. No double digit SAMs, no active missions for the enemy. Combine some of these missions with different weather and IFR/VFR skills. Start from high-altitude and move lower, Start with PGM followed by unguided weapons. Choose first MIG-17s, then MIG-21, then put some SARH, and at the end some R-77s. You got the idea.
- Increase the complexity of the training even more. Develop and try tactics of other people. Low-level TFR at night, mavericks, MITL weapons, HARM tactics.
- Put a wingman on the show and learn how to use it. He is not cannon-fodder, if you understand the limitations of the AI. If you prefer, fly with a friend. Remember: comms is an additional complexity, but is required to fly online.
- Fly your campaign.
What I also have noticed ís that when I keep flying some aircraft in a kind of mission during a campaign, some of my skills disappear. For example, when I do too much A2G with PGM delivery, I am simply not good anymore in BFM or in low-level pop-ups. How to keep up-to-date?
I run two kinds of “continuation training” (CT) missions. The first one I call “simulator”. It is a TE where there are several missions with F-16s of different blocks at the push point with different weapons. If I want to train, e.g., Maverick with low-level attack, I re-read that part of the manual, then I pick the corresponding mission, fly the weapons employment part of the mission and exit. As a simulator. It is a “simulation”, where I dont care about ramping the acft, recovery etc. The goal is to practice a given attack profile/weapon delivery.
The other kind of CT is the real deal. It is a TE, with all sorts of enemy forces pre-positioned. I plan a full mission by keeping track of each skill required to mantain a “combat mission ready” status. For example, according to the USAF a pilot has to perform some core missions within X days. If I did not do that mission within these X days, then I will run a full CT-sortie where this mission (perhaps combined with other skills) are trained. This can vary in complexity, but it is always at least a 2-ship against a shooting enemy. Just to illustrate, my last CT sortie was a DEAD mission in Block 50 together with 2 Tornados to attack an airfield. After the attack I combined a AAR and a SFO to practice some skills.
In general, I manage to run 3-4 simulator sorties per week since these are shorter and only 1-2 real CT sorties. The rest is dedicated to campaigns.In other (less) words, dont go for a Loft attack of a Crotale-NG/HQ, before you are ready for that. You can avoid the frustration of being shot-down by the AI sortie after sortie.
Have a nice Sunday!
Tiago