FM line “Type AC = (0-9)
-
thanks for digging out this 20-year-old info.
BTW, mirv coded a fully working russian RWR for 2d pit (Aeye’s mig29 2d pit), in SP era.
Aeye showed me the pic, cool magic, two decades ago. -
Wow thanks a lot lazystone!
Seems like mirv was talking about exactly what I want to do.
It may be different now, but as he says 1 and 2 were same as one is extra for further dev.
Maybe now we can even add a new actype number altogether.
I’m going to try making a copy of 8 or 9 and remove auto flap from it. -
BTW, mirv coded a fully working russian RWR for 2d pit (Aeye’s mig29 2d pit), in SP era.
Aeye showed me the pic, cool magic, two decades ago.Dunno if russian RWR was ever relased, but I remember the “nagging Nadja”.
And yeah, good lad mirv coded lot’s of nice stuff AFAIK!
@smartaxe
AFAIK all those typeAC are hardcoded.
Cheers, :yo:
LS -
Wow thanks a lot lazystone!
Seems like mirv was talking about exactly what I want to do.
It may be different now, but as he says 1 and 2 were same as one is extra for further dev.
Maybe now we can even add a new actype number altogether.
I’m going to try making a copy of 8 or 9 and remove auto flap from it.And not only it, if for this…
I have noticed that they are US engines only.
To Lazystone and ccc: what about all the remaining ones, if that happens to be at your (deepest!) knowledge, of course?
Thanks in advance and with best regards to all.
-
Many of those are not used anymore
Will update when time permits
-
Thanks a lot however for your answer, but my question seems to be still…
With best regards.
-
Thanks a lot however for your answer, but my question seems to be still…
With best regards.
I can just tell you that 3D modellers set typeAC 1 for most non US engines.
At least I do. See C-160 and MiG-19 /Q-5 for example.TOPOLO did then final adjustments on the fm file for engine behavior, fuel flow and more.
A huge Thank’s to him for his excellent work! :bowd:Like Mav-jp said “Many of those are not used anymore”, so I think
one can adjust the engine- etc. values to get a coherent result for non US AC
while still set typeAC 1.
Cheers, :yo:
LS -
Thanks a lot, Lazystone, for the infos and your usual kindness too.
With best regards.
-
okay guys
The typeAC is used in MANY areas in the code involving
- Hud Drawing
- AIrbrakes mechanics
- Flaps
- Some Avionics (AOA indexer)
what do you want to know exactly ?
-
Thanks for your attention, Mav.
To me, it has been for my native curiosity only that I would know what AC type(s?) have been used for non-US aircraft.
With best regards.
-
okay guys
The typeAC is used in MANY areas in the code involving
- Hud Drawing
- AIrbrakes mechanics
- Flaps
- Some Avionics (AOA indexer)
what do you want to know exactly ?
Well my original idea was to adjust some unknown xml or acdat for type ac.
Goal was to have a launch bar capability without auto flaps for specifically in this case a low poly toy f8e with special wing movement animation that is taken over by auto flap settings .But if it’s in the hard code as lazystone believes (I think he’s right), then it’s out of reach for 3rd party mod.
So at this point I think it’s just a choice between having launch bar capability with weird looking wing movement on f8e, or no launch bar capability and regular wing functions. -
Well my original idea was to adjust some unknown xml or acdat for type ac.
Goal was to have a launch bar capability without auto flaps for specifically in this case a low poly toy f8e with special wing movement animation that is taken over by auto flap settings .But if it’s in the hard code as lazystone believes (I think he’s right), then it’s out of reach for 3rd party mod.
So at this point I think it’s just a choice between having launch bar capability with weird looking wing movement on f8e, or no launch bar capability and regular wing functions.Launch bar is totally unrelated with TypeAC
-
Huh! It seems only type 8 or 9 (and maybe 10)
Can do it.So this is why I was looking at type AC.
For instance default kto f14 is not launch bar capable unless you change it’s type ac to 9.
So am I looking in the wrong direction?
-
Huh! It seems only type 8 or 9 (and maybe 10)
Can do it.So this is why I was looking at type AC.
For instance default kto f14 is not launch bar capable unless you change it’s type ac to 9.
So am I looking in the wrong direction?
as i said, the launchbar is unrelated with TypeAC
-
Yes, I saw that and understand. Can you elaborate on why changing type ac to 9 gives a plane launch bar capabilities though?
This info might be very helpful. Maybe what I need/want to adjust isn’t in the hard code.Not trying to be a bother, just messing around with 3rd party jets and their capabilities here.
-
Yes, I saw that and understand. Can you elaborate on why changing type ac to 9 gives a plane launch bar capabilities though?
This info might be very helpful. Maybe what I need/want to adjust isn’t in the hard code.Not trying to be a bother, just messing around with 3rd party jets and their capabilities here.
Yes i can elaborate
Your assumption seems incorrect to me.
for instance F14b has a launch bar and is typeAC 7
i dont see any relationship in the code between Launchbar and typeAC
-
Thank you!
Oh boy. I had tunnel vision on this issue, or as pilots might say, “target infatuation”.Just because TypeAC 9 DiD make a plane (like the f8 I’m playing with) carrier/launch bar capable. That’s not the only factor.
I see now f14a is “6” and it works too!Did you fix these in U1?
Because I tested a while back and ctd was produced unless I changed F14s to TypeAC 9.
Now it’s working fine as type 6 or 7.
Soooo. Time to start winmerge checks.Btw this info just introduced a fix to the f8 wing issue.
Now just have to try tweaking some more on fm/afm.Thanks for the help even if it wasn’t default kto issues.
-
Thank you!
Oh boy. I had tunnel vision on this issue, or as pilots might say, “target infatuation”.Just because TypeAC 9 DiD make a plane (like the f8 I’m playing with) carrier/launch bar capable. That’s not the only factor.
I see now f14a is “6” and it works too!Did you fix these in U1?
Because I tested a while back and ctd was produced unless I changed F14s to TypeAC 9.
Now it’s working fine as type 6 or 7.
Soooo. Time to start winmerge checks.Btw this info just introduced a fix to the f8 wing issue.
Now just have to try tweaking some more on fm/afm.Thanks for the help even if it wasn’t default kto issues.
the launchbar issues have been solved in U1 IIRC
Again there is no relation between typeAC and lauchbar