Yet another update from the front lines..
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@nil I hope you guys reconsider the position after U3. 4.36 will still take a long while, and I would really appreciate some real feedback on U3 once it is out.
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Your candor is massively appreciated.
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@seifer
Thanks for this.
Awesome news and respect -
Wonderful news @Seifer, thanks for keeping us posted!
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Excellent news, thanks for the information
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Can’t wait!. Awesome job
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Thanks for sharing this news!
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Wow, this is great news. We had really annoying problems with the RWR in our MP events but, we never thought of the reason as update 2. Because I was sure that the changelog was all about bug fixes.
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Keep up the good work!! Evolution of BMS worth’s every minute!! Thank you for your dedication! We support BMS dev team 100%!!!
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Thank you Seifer and the whole BMS Team, for letting us know what the current situation is.
Great news! -
RGR many Thanks standing by PS i dont know why it came up with a duck it was meant to be a smiling face
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@haggishero It is actually a smiley face You just confused it with a duck!
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Many thanks to the dev team - I really appreciate all the hard work that goes into the updates and the new versions. Thanks for “carrying the fire” for all of us who love BMS
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Awesome work! Thanks for the update info! Cheers
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@seifer and another Bms Dev Team Members, thanks for information and this nice sim.
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Awesome, thanks for the info!
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Great news!!! Long life to BMS!!! Can’t wait for U3. You guys (Dev team) rock!!!
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On those tenterhooks again, great stuff.
Bayonet
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Many Thanks,
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kindly elaborate color issues… what I understand is that currently it is very difficult to isolate ground tgt as they merge with the background especially in KTO. even sometimes in dgft it becomes difficult to spot the tgt especially when terrain is in the background. smart scaling doesn’t play significant difference. I don’t if it is user specific problem or related to colors