Yet another update from the front lines..
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@haggishero It is actually a smiley face You just confused it with a duck!
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Many thanks to the dev team - I really appreciate all the hard work that goes into the updates and the new versions. Thanks for ācarrying the fireā for all of us who love BMS
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Awesome work! Thanks for the update info! Cheers
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@seifer and another Bms Dev Team Members, thanks for information and this nice sim.
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Awesome, thanks for the info!
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Great news!!! Long life to BMS!!! Canāt wait for U3. You guys (Dev team) rock!!!
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On those tenterhooks again, great stuff.
Bayonet
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Many Thanks,
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kindly elaborate color issuesā¦ what I understand is that currently it is very difficult to isolate ground tgt as they merge with the background especially in KTO. even sometimes in dgft it becomes difficult to spot the tgt especially when terrain is in the background. smart scaling doesnāt play significant difference. I donāt if it is user specific problem or related to colors
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Just to be a bit more specific some of the bug fixes Seifer is talking about (rwr issue , AI - missiles avoidance in MP) were already fixed in the dev versions for a long time.
We decided to backport some of them in order to improve user experience .
Itās good you like this communication , therefore that is very positive.
However I read here and there that this sort of communiction shows for the first time that BMS dev team is taking care of users feedbacks
I would like therefore to make a statement here
After all those years I am a bit surprised to read that some people believe we didnāt take into account users feedback before. As a matter of fact we spend countless hours to read your feedback guys, on bms forum , on several discord channel , on Reddit . We even visit squadrons forums regularly to read feedback. We even watch countless hours of videos to track bugs. We support in the background TvT.
Two reasons we didnāt communicate much in the past :
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donāt forget some day in the past we were forced to work underground because of legal actions : so that leaves red marks
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we are very careful to not provoke hype as we donāt want to disappoint you later on
So whatever the communication we make or made , even if we donāt communicate , just be sure of one thing : we care about you guys , your feedbacks and bug reports are very much valued as we canāt stand bugs or bad gameplay either !!!
Thanks for your support
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@victor031
Hello victor, I dont want to give much details here, because I want to hear feedback without bias.I dont think this change will help much picking far objects: scaling has not changed at all.
Suffice to say the game looks a lot less grey now. It is still a bit dark, but color are more vivid than previous versions. It still allows foggy weather and bad visibility. But sunny is now, well. Sunny.
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@seifer thanks seifer. canāt wait to give my eyes a treat. happy landings
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Thanks for your hard work.
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DEV team, we r all appreciate the work u r doing on this great SIM.
4.36 u say . . . i think i am excited . . .
cheers
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@seifer said in Yet another update from the front lines..:
@victor031
Hello victor, I dont want to give much details here, because I want to hear feedback without bias.I dont think this change will help much picking far objects: scaling has not changed at all.
Suffice to say the game looks a lot less grey now. It is still a bit dark, but color are more vivid than previous versions. It still allows foggy weather and bad visibility. But sunny is now, well. Sunny.
Awesome work, and as usual, awesome infos from @Seifer !
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Thank you for this information and the work done.
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Good update and looking to the fixes, cheers, brothers.
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@seifer ITāS D-DAY !!!