SAM AI vs AI flights
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I know in past versions, (4.33 and 4.34) there have been improvements made to SAM AI, including the logic for when they emit, and the employment of search vs firing radars. I have a question though, regarding their logic vs. AI aircraft:
I ran in a SEAD package that included 3 other flights, 2xCF188A and 1xEA18G. Both of those flights overflew the target area, which was an airport with a SA-2 site, including a Spoon Rest.
I fired a POS HARM at the site thinking the flights ahead of mewould trigger the Spoon Rest to attempt acquisition. Sadly though, even though the F18’s were flying directly within the SA-2s range…I never saw the Spoon Rest emit at all. The HARM went ballistic and landed safely away from any target.
I am providing a TacView recording if that’s helpful…but otherwise I’m just wondering if any Devs can comment on the logic here and confirm if what I experienced is expected? It’s not the first time I’ve seen this happen in SP campaigns.
Recording: https://www27.zippyshare.com/v/ecovDFv9/file.html (Hawkeye 31 (me))
Thanks for any insights you can provide!
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@jstnj Spoon Rest (P-12) cannot be detected by RWR or HARM. P-12 emmits at VHF frequency.
this may be off-topic, but I found that the RWR can detect when SA-5 locks and fires a missile at you, which is unrealistic.
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@foxtrot701 said in SAM AI vs AI flights:
@jstnj Spoon Rest (P-12) cannot be detected by RWR or HARM. P-12 emmits at VHF frequency.
Ah, didn’t know that. Is there a place in the docs where this is fully explained?
So in the case of HARM SEAD flights vs. SA-2’s, your only hope would be to shoot the Flatface?
Which I assume wouldn’t show as “F”, but as “S”? Probly a dumb question
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@jstnj The EA18G was probably there to jam everything on the ground, so that might not be the best moment to observe what the AI SAM logic is.
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@jstnj you can find more information in “The Vault” doc by TeeSquare.
And i highly recommend playing SAM simulator.
There are many search radars, but in the case of SA-2, only Spn Rst in BMS. So you only need to destroy Fan Song FCR radar with HARMs or knockout Spn Rst with other “toys”.=)
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This is a related question… How do you get an AI wingman to release their harm at an SA10 position outside of the kill zone without the HAD? I tried “attack target”, “attack targets”, in fcr mode. Got a “wilco” from them but they never release. My own harms can’t touch the site now that SA10 shoots down the harms. I need to overwhelm the site by saturation. This can’t happen without wingmens harms too
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@foxtrot701 said in SAM AI vs AI flights:
@jstnj you can find more information in “The Vault” doc by TeeSquare.
And i highly recommend playing SAM simulator.
There are many search radars, but in the case of SA-2, only Spn Rst in BMS. So you only need to destroy Fan Song FCR radar with HARMs or knockout Spn Rst with other “toys”.=)
Or just may channel.
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Sorry I didn’t reply
Upon your recommendation @Foxtrot701 I found The Vault. I had seen bits and pieces but not the whole thing. Definitely useful info.
Also, thanks @molnibalage …will check out the vid.
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@spotdott select target with tms on wpn screen while in ag mode, then tell flight to attack my target. Or are you firing in POS mode? Either way, best to use suitable sensor/screen for giving attack orders.
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@depapier I’ve tried pos and has modes, as well as just gm mode with the fcr (the waypoint is an approximate location, based on Intel). I made sure using the HUD that the weapon is in range. 10 is radiating. Even so my AI wingmen doesn’t magnum. I can only get them to fire in other theaters where the HTS is used.
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Update: I gave up trying to get my AI wingman to attack an SA-10 site (without an HTS). I just load him up with extra AMRAAMs and we fly below radar until 10 nm out, pop up, make sure LOS is clear to the FLAP LID (more than one occasion the radar is behind a factory), then release one HARM (in case the first one locks onto BIG BIRD). I dive back under radar range, then re-engage to see if 10 is still in RWR. If so, release second HARM. drop chaff and dive back into the mountains. The AI wingman is instructed to engage air targets only. Works pretty well unless overwhelmed by enemy aircraft.