Quick update from the BMS Frontlines - November 2021
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@fvelazdem alive is not good enough. We want alive and kicking!
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Thank you for all the hard work and dedication.
“Very much appreciated” -
@bigdaddy Really appreciate the feedback. Its more than your ever hungry for more fans sometimes deserve.
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Thanks For Keeping the Dream Alive…!!!
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Thank you for your Passion, Humility, Commitment, Perseverance and Patience.
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Dev team, I thank you for all you do for this, the BEST of all combat flight sims on the civilian market.
I would like to ask, if there is a “future release wish list” topic, where might I find it? I’d certainly like to read it. I’m sure that some suggestions I would have are probably already there.
I have DCS in addition to BMS and DCS is great for eye candy but their F-16C package doesn’t fly right. Honestly when I get in the jet and fly it, it feels like a slug. In BMS it comes alive.
I might as well write up my wish list right here, not knowing where else to put it.
Fix the rotating clouds.
Update the crash fire so it’s not a 2D poster seen in a 3D world.
Add VR support.
Add the F-16V Block 70 Viper. That’s a big one. I know it’d take a lot to implement it.
Update the menu screens to look a little less “late 90s”. The menu UI is the most dated part of BMS that remains from Falcon 4.0.
I’m missing some of my favorite training TEs, such as the head on merge. For a while in years past I was getting scary good at making gun kills in the head on merge. I’d like for all the original training missions to be incorporated into the current list.
I’d like for all the training missions and TEs to feature a simple system for selecting the aircraft type, variant, and skin to fly with. If I want to fly the flameout landing training mission with an aggressor skin, I should be able to pick it easily. And why not set it up so that I can fly all the missions in any flyable aircraft? If you put forth the effort to make other aircraft flyable, why not extend that to allow us to start any mission or training engagement with first, aircraft type selection, second, version selection, and third, skin selection?
I must note that the cockpit is TOO DARK. In general, the visuals in BMS are too dark… It should be brighter, at least during daylight missions. It’s like flying with the dark visor down on the helmet at all times.
Remember, not all of us are in our 20s anymore. Making some allowances for eyes that aren’t quite as sharp as they were 20 or 30 years ago wouldn’t be a terrible idea.
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@buzzbomb said in Quick update from the BMS Frontlines - November 2021:
Dev team, I thank you for all you do for this, the BEST of all combat flight sims on the civilian market.
I would like to ask, if there is a “future release wish list” topic, where might I find it? I’d certainly like to read it. I’m sure that some suggestions I would have are probably already there.
We don’t do wish lists but you can always ask nicely
I might as well write up my wish list right here, not knowing where else to put it.
Fix the rotating clouds.
Already fixed but as long as we have 2D clouds, not much we can do…
We actually made it better but we can’t fix rotation from some angles…Update the crash fire so it’s not a 2D poster seen in a 3D world.
Will be better in the future releases (can’t remember if already there in 4.36)
Add VR support.
Sure already planed…
Add the F-16V Block 70 Viper. That’s a big one. I know it’d take a lot to implement it.
Impossible, no publicly available documentation on it…
Update the menu screens to look a little less “late 90s”. The menu UI is the most dated part of BMS that remains from Falcon 4.0.
We would love to but the implication of UI change is greater than what people think…
I’m missing some of my favorite training TEs, such as the head on merge. For a while in years past I was getting scary good at making gun kills in the head on merge. I’d like for all the original training missions to be incorporated into the current list.
I’d like for all the training missions and TEs to feature a simple system for selecting the aircraft type, variant, and skin to fly with. If I want to fly the flameout landing training mission with an aggressor skin, I should be able to pick it easily. And why not set it up so that I can fly all the missions in any flyable aircraft? If you put forth the effort to make other aircraft flyable, why not extend that to allow us to start any mission or training engagement with first, aircraft type selection, second, version selection, and third, skin selection?
Why don’t you do your own TE?
BMS still will focus on the F-16 but feel free to mod whatever you want.I must note that the cockpit is TOO DARK. In general, the visuals in BMS are too dark… It should be brighter, at least during daylight missions. It’s like flying with the dark visor down on the helmet at all times.
4.35 U3 is already better but no improvements to be expected in 4.35…
Wait for 4.36 and see…Remember, not all of us are in our 20s anymore. Making some allowances for eyes that aren’t quite as sharp as they were 20 or 30 years ago wouldn’t be a terrible idea.
LOL do you think that we devs are young guys???
Cheers
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@buzzbomb said in Quick update from the BMS Frontlines - November 2021:
Fix the rotating clouds.
Try adding
set g_nCloudRotatingMethod 1 // "face camera position" (as opp. to "camera direction")
to your cfg file.It’s not perfect but I prefer this setting, which prevents the swirling-effect as you look around. (Instead you get a swirling effect as you pass through/near a cloud… but that seems less unrealistic.)
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@buzzbomb
I guess you really use the visor so this is why so dark. -
I also want to note that when using a head tracker, moving your head closer to the screen acts as a zoom for EVERYTHING even at a great distance, which is convenient for getting a free telescopic view of another aircraft or airfield, but it’s hardly correct. The zoom-in effect should of course be limited to having a significant effect within the cockpit.
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@buzzbomb said in Quick update from the BMS Frontlines - November 2021:
I also want to note that when using a head tracker, moving your head closer to the screen acts as a zoom for EVERYTHING even at a great distance, which is convenient for getting a free telescopic view of another aircraft or airfield, but it’s hardly correct. The zoom-in effect should of course be limited to having a significant effect within the cockpit.
Use
Zaxis instead of FOV in your UI advanced setup