Lockheed C5 Galaxy
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Hello all and Merry Christmas !
I’m currently working on the C5 Galaxy, please be indulgent, i’m just an amateur.
Cheers !
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@genius Pretty good work for an amateur. Keep walking Genius. Look forward to follow your progress.
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Thanks,
Flaps with animation done.
![https://i.postimg.cc/QhLNGQRx/C-5-B-Galaxy06.png](image url)
![https://i.postimg.cc/B4xSq805/C-5-B-Galaxy07.png](image url)
P.S. Image link seem not working in this forum (?)
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You have to put the link to the pictures where “image url” is, not in the “alt text” where you have it now.
Looks cool!
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Not a bad start for an amateur.
I guess you’re using Blender for modelling so please note this post:
https://forum.falcon-bms.com/topic/4966/wip-f-14-b-d/920Cheers,
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Seems really good ! This C5 Galaxy deserves to operate in BMS scenario
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@genius Hello Genius,
Congratulations ! Your work is just great !!!
Thank you so much for your devotion !
Cheers,
Radium
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@all : Thanks
@Zeus_ Thanks for the tips
@lazystone :
Yes, thanks but i have a lot more facility to modeling in Blender. I have already use the exporter to 3DSmax (via .obj) and haven’t problem (only some normals issues and animation can’t be exported in obj).
After finish the UV, i will try a rapid export to 3ds max to check if it’s OK.My advance: 3D model completed (for the wheel gears, I simplified to save polygons, despite this already a bit over the limit but with 28 wheels…)
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@genius hello ! That’s great ! How many triangles ?
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Thanks, 106K triangles actually.
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No, only gear bay.
Does i need to model cargo bay and the cockpit ? Do we have specific animation for this?
Thanks
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@genius I think an open bay is nice for C-5 ! Especially because we will mostly see her on ground :
What do you think ?
Radium
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Need more works (112 K triangles)
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Hello !
No problem, as long as they are not going to fly in formation, you can do it !
Radium
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Just bear in mind that current limitations will be pushed in 4.37 thanks to the new rendering engine…
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Hi,
Again, @Genius your C-5 is beautiful !!!
Just one detail : do not underestimate texturing job.
You have everything here to make one on the greatest models we have in the database, please spend later a good time on the texturing phase !
Cheers,
Radium
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Thanks,
@Radium : Texturing is where i have less experience.
I think internal and external is now ok:
- Door nose
- Front low door
- Cargo bay
- rear low and high doors
(I did’nt make all the axes for the doors, only for door nose)
Some screenshots:
For the interior of the cockpit, i didn’t know if this simplified modeling is OK ?
For the pilots, what can i do ? BMS 3D model are available ?
@MaxWaldorf thanks for the information
Actually: 116 K triangles
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@genius Nice looking !
You can allow yourself to slightly add some 3D inside !
Here is some reference.
Later, I strongly recommend some photorealistic texturing for inside ! This is the best way to fake some details
Cheers,
Radium
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Like this ?