3D models by Luke777 (Kaos)
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to do: pilot figure (when I have time)
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Uploaded new TR1 package, link in first post
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Uploaded the TR1 package again, fixed some data in the FM file.
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Hi Luke!
FYI, I’ve seen some textures that are not a power of ² (512²/1024²/2048²/4096²) …
It works in game, but it is really not good for GPU and code.
They shall be a power of ².Regards.
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I will check. I may have missed some.
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It is the Tu-22M.
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It was good on my end, probably forgot to upload the updated version. Fixed now.
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Hi again!
Another tip for you …
For the TR-1, the comparing to the LOD0, the lower LODs looks less performant than the 0! Of course they should not.
Whatever the polycount, what really matter are the draw+calls. I know that you have no way yet to measure the craw-calls, I can tell you that:
LOD0 : 29
LOD1 : 31
LOD2 : 30
LOD3 : 29
LOD4 : 15Ideally, last LOD should be around 1 - 5 …
What cost in draw call the most are the DOF and the Switches. Also the polycount but less.
So, if you can in a smart way, reduce the amount of DOF and/or Switches used in models with the distance increasing (LOD1 / 2 / … etc … ) you should be able to have efficient lower LODs.Regards.
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@luke777 said in Help wanted:
to do: pilot figure (when I have time)
Yea but you also need to 3d-model a Corvette or Mustang chase-car behind this monster when taxing on the ground!
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@raptor that would be expen$ive
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Fair enough.
Let me tell you one thing though, you are funny, hard to believe. You want models to be compliant to a certain standard, legit request, then you should provide a complete and detailed documentation for that. A little shard of wisdom here and there is not going to cut it. Until then don’t expect any better than the crap I am doing.
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@luke777 said in Help wanted:
Fair enough.
Let me tell you one thing though, you are funny, hard to believe. You want models to be compliant to a certain standard, legit request, then you should provide a complete and detailed documentation for that. A little shard of wisdom here and there is not going to cut it. Until then don’t expect any better than the crap I am doing.
Hi Luke!
You are doing what you can, same on our side.
Giving info and tips is precisely what I am doing (or trying to do) and this is more or less new because the fact that DOFs and Switches are more demanding than polycount is rather “new”.
Quite often, ppl was arguing about the fact that we (BMS team) do not share information.
So was simply giving you an information.
You can do what you like with it, considering it or not … it is your choice …
If you don’t want more info, jut tell me. It will save me time and I will use it to do something different.Dema (who has been integrated to the team) is maybe about to contact you and maybe plan to propose you some collaboration for texturing … please let him know if/if not it worth the efforts.
Sincere regards.
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Hell Luke,
Honestly, do not pay too much attention to the limitations.
Today we are more looking for quality.
Triangles, drawcall is not really what matters as long as your model is built within reasonable constraints, it can’t be bad in the end.
By my side I don’t give a cent to drawcalls and I try to give the level of triangles that looks relevant for the model I do.
If we keep crappy models in the database, it will be always outdated. That’s why it’s better to look for quality and less about constraints.
As far as I see it, you build your models with an incredible speed, I really want to congratulate you for that.
That being said, I would love to see from you a top quality model, such as the excellent Nanchang Q-5 made by Lazystone.
Anyway, thank you so much for your great work, I like to see new models !
Radium
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Of course I consider all the information, even if it is little. I have been trying to piece together the add on to fully use its feature, so far not much progress. I can’t spend days trying to figure out how things work to hit a dead end. I remark what I said, until helpful information is provided on all aspects don’t expect results that fully please you.
I can’t chase you for info either, too time consuming and annoying for everyone. You could see this as a rant, possibly, I am telling you how I see things from where I am standing. -
Hello Luke,
I recommend you to give a try to ambiant occlusion baking.
You could really enhance texture quality !
Here is a good tutorial about how to proceed :
I don’t do it exactly that way, but it works same !
Radium
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Thanks @radium
Will try to bake it using blender, I already bake textures for weathering effects. Never bother with AO. Let you know the result.
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@luke777 Ah, you are a Blender guy… Another one ! AO is relaly a must for models !
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Blender forever, I HATE 3DS. I should be home in a couple of days and will definitely try AO.
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@luke777 You have the right to ! I Absolutely hate Blender !