Air Mobile Experiment on 4.35 outcomes
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Dears BMS team/community,
I tried to move a SAM-10 Battalions from one airport to other owned both by FRY. I was successful in the operation with 4 C17. (a 4 ships airmobile flight)
After i inserted a Blue flight going around the new place where FRY SAM 10 has been moved, in order to check the its behavior.
SAM 10 fired just 1 missle and after remains quite. Onboard of F16 i can see SAM-10 Spike but not more attack from its.
I checked with Mission Commander SAM 10 state before and after the Air Mobile operation and i noted that after the move the SAM 10 had critical state in Supply with a value of 3 instead of the initial value of 100! Furthemore a Fatique of 31 instead of initial value of 0.
In your experience/opinion:
- The critical supply state could be the reasons of SAM-10 behavior after the Airmobile operation? (just fire one missle and after…quite all the time)
- How i could avoid to loose supply in SAM airmobile operationand so its capacity to attack/defend?
As always many thanks for your precious indication.
Gundam
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@gundam great report, will forward to some folks.
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@seifer Thanks!
Furthermore update for the following test below
I noted that when the SAm 10 has been placed has all the parameter inline with initial state. Only when he starts to engage and fire firts missle its supply fallen to 3 and fatique progressive land at 31.
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Did you relocated this SAM battalion (SA10) onto a “SAM capable” objective (airbase, army base, factory, etc)?
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@bad-boy hi! Yes i moved tbe Sam on the airport. But Looking to the flight plan on air drop stpt tbe target is empty. I was expect to find the airport name.
Is it normal?
Thanks!
Gundam
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Someone replicate the scenario? Do y had same behavior?
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@gundam
One thing I am sure of: you have been lucky a lot there, mate.Is it Balkans, isn’t it?
Generally speaking, SAM bevahior has been costantly improved from release to release constantly to become more “smart” and aggressive too, you know.
So I can see well why @Seifer was interested in your good report.
With best regards.
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@jackal yes it is Balkan. Good point.
I m going to replicate in other Teather same scenario and i will update this thread with outcomes. Let’s see if it will be different.
Gundam.
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Replicated on EMF theater. Same scenario but with SA 2 instead of SA 10. It seems same behavior. After first engagement supply goes critical.
I will try without air mobile just to see if SAM state after engagement goes critical anyway.
Gundam
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@gundam
Well done.
So this behavior involves all the kind of SAM battieries, does it?
No matter of the theater selected, am I guess it right?Interesting…
With best regards.
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@jackal Yes. this is my conclusion. And it doens’t matter even the type of plane used for drop. in the EMF i used Heli. In the Balkan C-17.
Same results.
And other interesting things. In the balkan you have to first delete air drop stp automatic created by mission editor. This because as target in the drop editor put other type of battalion I meas you take a sam 2 and drop infrantry battalion, other one. very strange.
if y delete the air drop and create other STPT as drop in this case works in the sense i wrote before.
hope is clear.
Gundam