[BUG FIXED] RTT Remote - Freezing
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Does, the loitho ACMI Compiler have any effect on freeze cadence?
Just a thought.
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Doesn’t make technically any sense as the loitho compiler does nothing while in 3D it just renames the .flt file in order to avoid BMS internal compiler to step in once you leave 3D and then do the compilation
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Well, 3-4 weeks it’ll be redundant anyway [emoji1696]
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I always record due to -acmi shortcut flag and had my ACMI setting to 1000MB from the very first mission in 4.35 so I can’t repro the described behavior. I can have 5 mission without freeze and then the next 3 mission get a frezze within the first 2 minutes
Do you exit and restart BMS between those 5 missions or “in one go” ?
Well, I can’t say what connection ACMI has with RTTex , my acmi is set to 500MB , and by today I never had RTT freeze with “MFD’s for android” ONCE …
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Where is the option to change the buffer size? CFG file? thanks HC
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Where is the option to change the buffer size? CFG file? thanks HC
BMS 2D Setup->Simulation Lower right corner “ACMI File Size”
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Do you exit and restart BMS between those 5 missions or “in one go” ?
Well, I can’t say what connection ACMI has with RTTex , my acmi is set to 500MB , and by today I never had RTT freeze with “MFD’s for android” ONCE …
I’m restarting BMS everytime I come out of 3d regardless if Multiplayer (required you can’t even commit a second time) or single player.
As a developer I have been hunting with 2 other 3rd party devs to get a reliable workaround since the day 4.35 was released and after hours of .dmp debugging all I can say it has to be fixed within BMS code.
According to Bugtracker it’s already done for an upcomming release.All other suggested “potential” workarounds are wild guesses as the Bug is internal related to threat safety so it can be multiply BMS internal threats causing the freeze.
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The ACMI buffer size isn’t a guess it is reproduce-able observation. And yes it isn’t really a workaround but it does seem related thread handling. Maybe with small buffers you setup a new thread more often for the ACMI (yes this is a guess) but it stands that 500MB or 1000MB does reduce your chances of freeze and this anyone can verify by setting low ACMI buffers. try it and you will get your freeze guaranteed and quickly. So yes large buffer is no guarantee but the probability has gone way done. But I would not fly a MP mission since it still isn’t reliable. So yes we all impatiently wait for U1
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Can the BMS team Shared with all of us when they think or plan to have the update to correct this issue. At least I don’t fly in 4.35 because I have extracted both MFDs and now it would be very uncomfortable for me to fly in this version.
Thanks in advance
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I’m still experiencing this behavior. TE randomly freezes only MFDs working with RTT Client. 4.35 last version available today.
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@gancio please procide a dmp file
3.) Manual dump files when the game is frozen
https://forum.falcon-bms.com/topic/20866/enabling-dump-files-at-all-times-ms-application-verifier-and-frozen-dump-files -
@tumbler31 said in [BUG FIXED] RTT Remote - Freezing:
@gancio please procide a dmp file
3.) Manual dump files when the game is frozen
https://forum.falcon-bms.com/topic/20866/enabling-dump-files-at-all-times-ms-application-verifier-and-frozen-dump-filesMany thanks! Tomorrow I wll give a try…