Mod: Using MSFS as rendering engine for Falcon BMS - and enable VR
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BMS would have to iron out the legal issues between Tommo and Micrsoft. I do not see this ever happening. But carry on dreaming…
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That’s a no from me. I’m much more interested in seeing where BMS goes with their own implementation of new scenery and VR. Hopefully with much better performance than you can get with MSFS
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Full disclosure… I have no idea what I’m talking about.
As cool as that sounds it would probably turn out to be a nightmare to implement. Just look at the struggles PMDG are having/had with the lack of an SDK for getting their third party aircraft into MSFS. And they’re one of the big guns in the FS market.
Also, wouldn’t you be making BMS completly dependent upon the MSFS platform and the whims of MS/ASOBO who’s only priority is their own product?
I’ve only recently got introduced to BMS, but one thing is obvious - It’s because of a core group of passionate, unpaid devs that we have at least one uniquely hi-fidelty combat simulator. By the time you’d covered the sim in axle grease and crow barred it into the tempermental platform which is MSFS… well, I dread to think what you’d end up with.
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@wallop BMS will always work standalone. This is an optional modification.
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@bms-for-msfs In that case, subject to what has been said above, it sounds to me like its worth investigating.
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@bms-for-msfs said in Mod: Using MSFS as rendering engine for Falcon BMS - and enable VR:
@wallop BMS will always work standalone. This is an optional modification.
Ah right, didn’t realise that.
I can see why it would appeal to some folks, especially the VR flyers. But for me as there’s no actual combat mechanic within MSFS it would just be a cockpit simulator and the novelty of flying Machloop type stuff around the globe would wear off pretty quickly.Wish you well with the project, I’m sure it would be well received by many in the MSFS community.
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I fully agree here, it would be a very bad idea to hook up BMS with any commercial entity. I’d rather wait patiently for the next BMS iteration (be it graphics, avionics, new terrain or whatever) that’s a labour of love by a handful of very passionate people than throw my lot in with MSFS and the like.
There’s a place in the world for both products, I’m sure. Also, it’d probably be hell trying to get to work MSFS on Linux in WINE or similar
All the best, Uwe
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This will never work
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Strong Door-to-door salesman with the latest chromed vacuum-cleaner with space-age anti-static wheels and self-charging Vibe.
Have a good day.
/close door. /roll eyes. /return to Falcon.
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Every now and then a sniper appears on the forum!
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There is no way that the dynamic campaign engine could be ported over to MSFS, even if you could get the artwork from the Falcon models into that flight sim. Prove me wrong, I’d love to see it… but I’m not holding my breath.
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Agreeing with most of the comments here with respect to the logistics being impractical if not impossible, were it to even succeed would anyone think it a good idea to put the game into the lap of MSFS where it would have to react to changes, updates, etc. by tying it into another sim? BMS has to stay independent and self reliant and it seems to be in very good, capable hands right now.
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Well, aside I’m not a huge fan of such idea there are few things to consider.
How it is gonna work? Would MSFS be just a renderer and BMS handle inputs, sounds, physics etc … and assuming viper in MSFS would be just pretty but empty shell (otherwise there would have to be Viper modeled system-wise to the level of BMS in the MSFS)
If so then one would have to find a robust way to inject into MSFS- textures for MFDs and DED
- state of all the dials/indicators/switches/buttons/warning-caution lights
- fault display
and that’s that’s the easy part
also find a way to display - radio subtitles
- comms menu
- end/abort mission window (interactive)
That might be more difficult, but I guess it still might be doable.
Have perfectly synced terrain (to avoid floating or sunk into the ground objects, proper collision detection and so on) and to be fair I think that’s ain’t gonna happen just because the way terrain is handled in both sims is vastly different.
On top of that MSFS should be able to spawn/despawn all the deaggregated objects, including all the flying objects, ground units and buildings. That is huge amount of things to process and I’m not sure MSFS can handle such amount of objects.
Assuming somehow it woudn’t collide with terrain in MSFS.And even if by some black magic someone would be able to make sucha feat I’d suspect there would be tons of glitches and bugs due to floats rounding in the conversion of the data exchanged between sims and I’d be worried about performance (which btw isn’t MSFS 2020 strongest side).
I’m pretty sure BMS devs could put some more elaborate insight but I think what mav-jp said is spot on, so I think there’s no need to waste their time.
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@xeno said in Mod: Using MSFS as rendering engine for Falcon BMS - and enable VR:
I’m pretty sure BMS devs could put some more elaborate insight but I think what mav-jp said is spot on, so I think there’s no need to waste their time.
We definitely have other priorities and as said, I don’t think you even have a slight idea how far we went on the new terrain
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From various glimpses here and there I’d bet it’s progressing damn well and it’s gonna be awesome.
I agree on priorities. It’s kinda makes no sense at this point for you guys to waste your precious time to explain why exactly this idea might be not worth pursuing.I just don’t wanna to sound so negative, all in all everybody can do whatever he/she like even if I see no value in their venues.
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To be clear… To interface with BMS, you need an API.
Today, developping such a thing might make sense for tooling but we just don’t have the resources internally to deal with all projects…
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Well I’m both technically ignorant and open- minded. Any ideas are worth discussion. As long as the developers are in no way distracted. Please.
There’s a "Je ne sais quoi " about BMS and literally every time I run it I’m amazed. And I don’t even do the famous dynamic campaigns; there’s something unpredictable in all but the simplest TEs.
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@semlerpdx It doesnt have to, the campaign can be controlled in Falcon. MSFS is only used for rendering.
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@bms-for-msfs said in Mod: Using MSFS as rendering engine for Falcon BMS - and enable VR:
@semlerpdx It doesnt have to, the campaign can be controlled in Falcon. MSFS is only used for rendering.
So far for DCS this is in Stage 2 since the instruments are working but not all the displays? Watching one of the Huey videos shows you over the ocean in DCS but over other terrain in MSFS, so right now it is possible to crash into terrain in MSFS but keep DCS flying, it’s like sim Inception!
But still an interesting idea. I just don’t know how you get even DCS let alone BMS to have all the objects and terrain databases so you see them in MSFS, I get that all the “scoring” is still done in DCS/BMS. Especially when neither have the terrain mesh resolution that MSFS has, how are you going to get the weapons to show hits on ground targets properly if MSFS shows them a even a few 10s of feet different elevation or that the buildings for strike targets don’t align properly to the RL level of MSFS? What is the performance level running the two most demanding flight simulators at the same time, let a lone this API that will have to translate stuff like that?
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Nah… I am quite content waiting to see what the devs come up with in a year or so.