MidEast theater 128 segments (for 4.35 U3)
-
L-39 aircraft added to Iraq.
3rd Squadron, Air Force College. (Abu Ghraib District Baghdad)
(specified) Model by Miran (Czech) from ССС1tw lod pack. -
FYI that L-39 is modeled by Miran (Czech) for FS98, not me.
Miran gave me the 3ds file and allows me to convert it for falcon mod. -
@spbgoro looks great
-
New SU-22 model added to theater.
Model by Luke777. -
-
Good morning, dear Goro.
How you? May I be of any help for you in testing something. perhaps?
With best regards.
-
@jackal said in MidEast theater 128 segments (for 4.35 U3):
Good morning, dear Goro.
How you? May I be of any help for you in testing something. perhaps?
With best regards.
The new campaign and version of the theater are ready for a long time. Now we are waiting for new Hummer models. After that, I will release an updated theater.
-
A new type of chemical plant has been added.
Based on the object Khurais Petrol Station
https://www.google.com/maps/place/Saipem+Office/@25.2640398,48.119355,7203m/data=!3m1!1e3!4m13!1m7!3m6!1s0x3fc5363fbeea51a1:0x74726bcd92d8edd2!2z0JrRg9Cy0LXQudGC!3b1!8m2!3d29.31166!4d47.481766!3m4!1s0x3e3101857677cb5b:0x79eb7d4460dcf68a!8m2!3d25.268449!4d48.127021 -
@spbgoro
Good to know it in advance, dear Goro.Fine, I am here and will await for it, only glad to help you in anything.
With best regards.
-
great to hear about coming updates, thank you.
-
<p>The version has been updated. Link in the first post of the forum thread. “Add-On Mideast128 4-35-U3v10”.<br /><br />Added aircraft L-39 from the ССС1tw pack.<br />Added new SU-22 model by Luke777.<br />Added new Hummer models by Radium.<br />New campaign added: USA-Iran.<br />Added objects in the south of Iran.<br />Updated some surface tiles.<br />And some other things.<br /><br /><br />. <img class=“ql-image” src=“https://i.imgur.com/L6P3s9A.png” /><br /><br /></p>
-
<p>Thank you very much , it should be very exciting to start the last scenario. </p>
-
<p><span class=“ql-font-serif”>Good morning, Gentlemen. I’m going to tell one thing only.</span><br /><span class=“ql-font-serif”>It’s out once again, it’s better than before and it’s true, most of all, yeah.</span><br /><span class=“ql-font-serif”>Thanks a lot, dear Goro! </span><br /><span class=“ql-font-serif”>Just hope you can port or adapt all this hard work of yours to the new graphic engine when it will be released.</span><br /><span class=“ql-font-serif”>I can’t defintively miss this theater (au pair with some toher ones actually) at all.</span><br /><br /><span class=“ql-font-serif”>With best regards to all.</span><br /></p>
-
<p>Great to know that the pilot’s knee map is now updated to match the theater. This was something I was looking forward to.</p>
-
<p>noticed something strange. On a mission to destroy al taqqadum runway the SA6 was shot by me and I asked wingmen to destroy the target (runway section) and they did, one after the other. On landing, however, strange smoke was emanating from my jet as though it was shot, but it was not, and there was nothing on the Annunciator. Also, the HARM I shot missed the SA6!! but how did the wingmen manage to destroy the runway with the SA6 still intact? SA6s in this theater are all very unforgiving.</p>
-
<p>Am I doing something wrong, why I can’t use that terrain normally in TE Editor?<br />First opened it, tried to create a package to destroy tank battalion and it didn’t worked. It said they can’t find the path <br />Same applies to tank battalion, I just can’t make it moving </p>
-
<blockquote>Am I doing something wrong, why I can’t use that terrain normally in TE Editor?<br />First opened it, tried to create a package to destroy tank battalion and it didn’t worked. It said they can’t find the path <br />Same applies to tank battalion, I just can’t make it moving </blockquote><p><br />This is due to the relationship between countries.<br />Try a new TE file. <a href=“https://drive.google.com/file/d/1vqfLNhCfaPBG0AkXi7L2FNA41Z05H8n_/view?usp=sharing” target="blank">https://drive.google.com/file/d/1vqfLNhCfaPBG0AkXi7L2FNA41Z05H8n/view?usp=sharing</a><br /><br />Unpack from the archive with the replacement of the old file. Path:<br /><br />X:\Falcon BMS 4.35\Data\Add-On Mideast128\Campaign<br /><br /></p>
-
<p><span class=“ql-font-serif”>@SpbGoro </span><br /><span class=“ql-font-serif”>Guess what, bro?</span><br /><span class=“ql-font-serif”>Not only it’s a smart idea, this yours - but it’s going to make me doing some tests on my own too, I seemed to note something weird happening when I attempted to open those TEs embedded in this present version.</span><br /><br /><span class=“ql-font-serif”>In case, I will let you know further.</span><br /><br /><span class=“ql-font-serif”>With best regards.</span></p>
-
<p>I replayed the above mission and when returning to the base “landing with no restriction” the wingman was saying “2 in position” and was flying on the left with gear up! it’s as though we were still flying toward the base when the fact is gear was down & cleared for landing by ATC.</p>
-
<p>in desert storm after taking off from different fields I keep hearing “ready ready ready ready…”. Also, wingmen sometimes they go for an air born enemy target but they announce it as SR-71! shouldn’t that jet be on the coalition side?</p>
-
<p>@SpbGoro great update although when I try and start a USA vs Iran campaign, Falcon crashes.<br /><br />The top of the crashlog is:<br /><br />================================== CRASHLOG =====================================<br />Falcon BMS.exe caused an EXCEPTION_ACCESS_VIOLATION in:<br />0000000004AA4099 Falcon BMS.exe, memset_repmovs()+9 byte(s), d:\a01_work\6\s\src\vctools\crt\vcruntime\src\string\amd64\memset.asm, line 67<br />Exception handler called in UnhandledExceptionHandler.<br />Write to location 000000000dfc5000 caused an access violation.<br />Bytes at CS:RIP: F3 AA 49 8B C3 5F C3 CC CC CC CC CC CC 66 66 0F <br /><br />I can PM you the full log and anything else you need to help debug it<br /><br /><br /></p>