Link 16 things you want in the next update
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Check windows spatial sound effect off
Known bug, reported. All volumes are perturbated and set max when you return from external view.
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<p>Call me weird, but I would like to have a variable in bms.cfg, which can control visual effect of cockpit shake - something like DCS A4E shake slider - from no shake to current to uber mega giga shake where on every bump on taxiway you crush the canopy with helmet -you get the idea ;-)</p>
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<blockquote>@Planehazza:<br />You can’t do that with AI in the air, but you can plan holding points during the planning phase of the mission by adding hold points.<br />Page 141 of BMS-Manual.PDF</blockquote><p>I was aware of the “Holding Points” but this just gave me an idea. What if we had a second type of “holding” waypoint action which makes the AI only pass the holding point as soon as they are cleared by a human package commander via radio-call?<br /><br />More simply a Mission Commander comm function allowing in flight package management. That is not a new idea ;)</p>
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<blockquote>Call me weird, but I would like to have a variable in bms.cfg, which can control visual effect of cockpit shake - something like DCS A4E shake slider - from no shake to current to uber mega giga shake where on every bump on taxiway you crush the canopy with helmet -you get the idea ;-)</blockquote><p>Does exist for years somewhere in in-game Setup. (Check BMS manual for further details)<br /></p>
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<blockquote>@Planehazza:<br />You can’t do that with AI in the air, but you can plan holding points during the planning phase of the mission by adding hold points.<br />Page 141 of BMS-Manual.PDF<br />I was aware of the “Holding Points” but this just gave me an idea. What if we had a second type of “holding” waypoint action which makes the AI only pass the holding point as soon as they are cleared by a human package commander via radio-call?<br /><br />More simply a Mission Commander comm function allowing in flight package management. That is not a new idea ;)</blockquote><p><br />ABSOLUTELY! <br /><br />EDIT: I can’t help thinking you’re teasing. Whatever, but still :P<br /></p>
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<blockquote>Call me weird, but I would like to have a variable in bms.cfg, which can control visual effect of cockpit shake - something like DCS A4E shake slider - from no shake to current to uber mega giga shake where on every bump on taxiway you crush the canopy with helmet -you get the idea ;-)<br />Does exist for years somewhere in in-game Setup. (Check BMS manual for further details)<br /><br /></blockquote><p>Thank you, just what I need. I completely forgot about this slider</p>
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<p>A refined 3d Pit.</p>
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<p>an F-15E cockpit that is as clickable as the F-16, with a realistic FM .</p>
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<p>would it be worthy to have moving cars & personel at the airbases?</p>
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<blockquote>“Give him an inch and he’ll take a mile”<br />in chinese idioms means “reach out for a yard after taking an inch” HAHAHAHA</blockquote><p>GOOD metaphor! <img src=“/plugins/nodebb-plugin-emoji/emoji/android/1f601.png?v=kcklbnj8rj8” alt=“” class=“not-responsive emoji emoji-android emoji–grin” /><br />in Hungary, we say: you give them your pinky and they want your whole arm.</p>
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<p>Updated Internal(specially during landing) and external F-16 sounds like videos provided <br /><br /><a href=“
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<p>Has someone never talk about aural sound of Threat Warning Panel? </p>
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<p>VR and new 3d clouds that all sims seems to implement (so there has to be open access to everyone)</p>
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<p>I really wish at some point we get a one click multiplayer mode.</p>
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<p>With the release of 4.36, I would like to have a new “Link 16 things you want in the next update” thread.</p>
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<blockquote>With the release of 4.36, I would like to have a new “Link 16 things you want in the next update” thread.</blockquote><p>You mean the 1517 replies are not getting anywhere now? <img src=“/plugins/nodebb-plugin-emoji/emoji/android/1f604.png?v=1g16vn91q2r” alt=“” class=“not-responsive emoji emoji-android emoji–smile” /> </p>
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<p>@MaxWaldorf Please just give me a minute or two. I only read the last three. I’ll quickly catch up on the other 1514.</p>
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<p>@Gancio <br />I have never talked about the aural sound of the Threat Warning Panel.<br /><br />What might someone say about it? Is there anything incorrect about it?<br /><br /><br /></p>
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<p>@mypc<br />during the last Olympics I spoke to a sound engineer who showed me what exactly aural sound is and said that in the last few fighter planes this system has been implemented. Through the latest systems developed such as the latest generation helmet, the TWP system spatially returns in audio what the RWR visually shows. There would be a lot of work to do at the programming level and in any case it would have to go through an audio management program, perhaps through external hardware to download the amount of work already important for our computers …<br />P.S.: don’t know if this is considered classified, if some of the moderators know please feel free to delelete….</p>