Quick update from the frontlines, 4.36
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<p>@LorikEolmin Darnit…! I wanted to answer that question, Lorik, but you went and burst my bubble…!</p>
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<p>and i guess they invented bubble for better performance? why you cant have 3d models and units not aggregated and maths all over the map? if i understand correctly<br /></p>
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<blockquote>and i guess they invented bubble for better performance? why you cant have 3d models and units not aggregated and maths all over the map? if i understand correctly<br /><br /></blockquote><p>Yes. Get on a DCS MP server/lots of units SP mission and watch the difference in CPU usage (why DCS can be both CPU or GPU bound depending on what you are doing), and you will appreciate the genius of the Falcon bubble.</p>
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<p>@Snake122 <br />i aggree with you definetly ,my only objection is campaign, seems that bubble doesnt help a lot <br /></p>
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<blockquote>@Snake122 <br />i aggree with you definetly ,my only objection is campaign, seems that bubble doesnt help a lot <br /><br /></blockquote><p>Because you tried without?</p>
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<p> i just say</p>
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<blockquote>@Snake122 <br />i aggree with you definetly ,my only objection is campaign, seems that bubble doesnt help a lot <br /><br /></blockquote><p>Lol… no comments.</p>
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<blockquote>@Snake122 <br />i aggree with you definetly ,my only objection is campaign, seems that bubble doesnt help a lot <br /><br /></blockquote><p>Doesn’t help what? <br />Without this we cannot host a campaign on 1024km x 1024km… <br /><br />L16 is a challenge but not impossible… Again will be a lot of work so we’re not really in a hurry to implement it… </p>
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<p>@vfp<br /><img class=“ql-image” src=“https://i.imgur.com/KinPxOE.gif” /><br /></p>
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<p>@MaxWaldorf @Seifer<br /><br />doesnt help a lot to performance of campaign comparing to tactical engangemet missions.<br />thats what i mean , i believe that this is a wise system i mean the bubble system but i cannont understand why campaign has lower<br />performance or is more demanding since TE and campaign has the bubble system i assume there is more involved to campaign’s lower performance and when i mean performance i mean lower fps . well for sure my pc doesnt help .<br /><br /> and i dont want to be misunderstood i dont criticize the bubble system <br /><br /><br /></p>
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<blockquote>@MaxWaldorf @Seifer<br /><br />doesnt help a lot to performance of campaign comparing to tactical engangemet missions.<br />thats what i mean , i believe that this is a wise system i mean the bubble system but i cannont understand why campaign has lower<br />performance or is more demanding since TE and campaign has the bubble system i assume there is more involved to campaign’s lower performance and when i mean performance i mean lower fps . well for sure my pc doesnt help .<br /><br /> and i dont want to be misunderstood i dont criticize the bubble system <br /><br /></blockquote><p><br />a BMS campaign without bubble would probably run under 5 fps on the most powefull public computer </p>
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<blockquote>@MaxWaldorf @Seifer<br /><br />doesnt help a lot to performance of campaign comparing to tactical engangemet missions.<br />thats what i mean , i believe that this is a wise system i mean the bubble system but i cannont understand why campaign has lower<br />performance or is more demanding since TE and campaign has the bubble system i assume there is more involved to campaign’s lower performance and when i mean performance i mean lower fps . well for sure my pc doesnt help .<br /><br /> and i dont want to be misunderstood i dont criticize the bubble system <br /><br /><br /><br /></blockquote><p>4.35 is CPU bound (Usually the rendering isn’t holding FPS) in all cases and so your FPS is mainly because of CPU work. Get a better CPU and your FPS should be high enough like I’m sure it is for 90% of BMS users.</p>
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<p>Great to hear things are coming along nicely guys.<br />Thanks for the dedication the team puts into the best F16 sim ever made so far.<img src=“/plugins/nodebb-plugin-emoji/emoji/android/1f44d.png?v=1g16vn91q2r” alt=“” class=“not-responsive emoji emoji-android emoji–+1” /> </p>
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<blockquote>@hiuuz UI isn’t going to be changed according to previous reports IIRC. It is a very hard nut to crack with how it was built.</blockquote><p> A 1080P UI was offered 3 years back by Aphex from Falcon Online but the BMS team had other priorities. Aphex was told that the UI is very low priority item so it was let go.</p>
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<p>@Archer if with the release of BMS 4.36 could have a UI tool that can create UI staff images and buttons that would be very nice and helpful for the dev’s <br /><br />The same tool could be implemented into 4.37 too.</p>
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<blockquote>@hiuuz UI isn’t going to be changed according to previous reports IIRC. It is a very hard nut to crack with how it was built.<br /> A 1080P UI was offered 3 years back by Aphex from Falcon Online but the BMS team had other priorities. Aphex was told that the UI is very low priority item so it was let go.</blockquote><p>Hey Archer,<br />Unfortunately it doesn’t work this way, we won’t invest time to implement something that is a workaround compared to the current UI. Talking about UI upgrade we mean a code rewrite…</p>
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<p><span style=“color:#008a00”>So this is the month of release? this will be a sunshine with all the bad things happen right now in the world </span><br /><span style=“color:#008a00”>although i would prefer to wait a little more for 4,37 but its ok </span><br /></p>
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<p>@vfp you’re going to wait for 4.37 anyway :)<br />So I think it’s great to have a release during this waiting time ;)</p>
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<p>Edit: let’s not, if that hurts anyone, which is not the objective.</p>
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<p>Thank you Benchmark team. Amazing to play F4 in 2022 but what else is there to say? THX!</p>