Santa's wishlist for BMS
-
{“ops”:[{“insert”:“More Realistic… More Noisy Sounds… Smoke from the wing for demonstration teams. Smokewinder… And F-16D… an F-16D with a functional rear cockpit that can be used by 2 people\n”,“attributes”:{“blockquote”:true}}]}
-
- Addition of a keyboard command to show the MAP in real time…
There are always ridiculous requests, but this is the first time I see this in Falcon BMS. What would be the use-case for this?
-
I feel bad contributing to this thread after the wonderful work in bringing 4.36 to life, however in keeping with what I’ve seen on 4.37, to accompany more accurate terrain meshes:
- smoother river and coast tiles, that look less like [ and _|- and more like C and S (although I’m sure if better tiles were easy for the original theatres, they would have been done by now )
- even more 3d buildings on the map and less reliance on 2d building textures (this really hurts immersion for me)
- higher level ground textures down low (perhaps the terrain ai texture work will help)
And if I want to push it:
4) Even more trees around -
@FireWind
I agree with you about adding all of the theaters to game menu. -
@Tboneeodusmc said in On what grounds would you wish 4.37 to be developped?:
@FireWind
I agree with you about adding all of the theaters to game menu.I’m not sure you will appreciate this in the future
Be ready to buy hundreds of Gig of SSD then
-
If you ask me always the tactical environment should get the priority.
Here are some examples.- AI is be able to set correctly the RP and other bomb settings.
- Being able to perform terrain following flight it is needed and ordered.
- Better terrain to exploit the benefit regarding detection and reaction time. This is where will be important the new terrain engine hopefully with much higher terrain res = higher radar LOS modeling res
- Modeling of the IADS and radar network.
- ATO is all above. If we REALLY wish to enjoy of the presence of double digit radar SAMs the ATO shall be smarter. The AI can design only suicidal mission against them, at least this was in 4.35.
- Better loadouts for any plane even it means restriction for the player. Most of plane is never flown by the player.
- Integration of best 3rd party stuff which would be a benefit for the core DB = every theater. For ex the SA-5 site of Falcas.
- Better naval modeling, CV and escort ships are not close to each other as in the game.
-
@molnibalage said in On what grounds would you wish 4.37 to be developped?:
- Better terrain to exploit the benefit regarding detection and reaction time. This is where will be important the new terrain engine hopefully with much higher terrain res = higher radar LOS modeling res
LOS will work 100% with new terrain engine.
-
- Multi frustum rendering for external view : proper multi-screen/projector display
-
@molnibalage said in On what grounds would you wish 4.37 to be developped?:
If you ask me always the tactical environment should get the priority.
Here are some examples.- AI is be able to set correctly the RP and other bomb settings.
- Being able to perform terrain following flight it is needed and ordered.
IT seems you didn’t fly 4.36
AI is able to perform terrain following when needed
And if you are leader there is a new command « go deck » in wingman menu
-
@Mav-jp said in On what grounds would you wish 4.37 to be developped?:
@Logic said in On what grounds would you wish 4.37 to be developped?:
Things like the 4.36 ext lighting implementation (although impressive) adds zero value for me.
i think you miss some important gameplay that goes with it
not only you are now able to see who is who based on the number of strobe flashes
but as lights are detectable by Enemy, fying covert gives you a tactical advantage
pos ligthings are also a plus for formation flying
detectable by ennemy : very interesting!
-
@Mav-jp said in On what grounds would you wish 4.37 to be developped?:
@molnibalage said in On what grounds would you wish 4.37 to be developped?:
If you ask me always the tactical environment should get the priority.
Here are some examples.- AI is be able to set correctly the RP and other bomb settings.
- Being able to perform terrain following flight it is needed and ordered.
IT seems you didn’t fly 4.36
AI is able to perform terrain following when needed
And if you are leader there is a new command « go deck » in wingman menu
I read the new 500 ft min. But TFR capable planes can do that on 200 ft even at night. If non TFR and non NVG capable planes do this at night it means magic.
Also, for ATO. Is there any weather / day / night restriction for the old planes without any advanced avionics? J-5/6, Il-28 etc.?
If they fly and strike at night also it would mean magic…
-
This post is deleted! -
@suhkoi69 said in On what grounds would you wish 4.37 to be developped?:
@Mav-jp said in On what grounds would you wish 4.37 to be developped?:
@Logic said in On what grounds would you wish 4.37 to be developped?:
Things like the 4.36 ext lighting implementation (although impressive) adds zero value for me.
i think you miss some important gameplay that goes with it
not only you are now able to see who is who based on the number of strobe flashes
but as lights are detectable by Enemy, fying covert gives you a tactical advantage
pos ligthings are also a plus for formation flying
detectable by ennemy : very interesting!
Supposedly this has been a thing discussed even back in the RP days, maybe original F4.0, but it’s been a long time since I’ve seen it confirmed.
-
@Mav-jp - I was hoping for this…fantastic!
-
@b0bl00i said in On what grounds would you wish 4.37 to be developped?:
-New renderer that actually looks like something from this century while support VR. Good and realistic lighting, proper height maps (sharp mountain peaks and ridges) crisp and sharp textures, ground decals, volumetric clouds, plenty of forests and buildings, huge draw distance, scalable spotting, updated plane models (Doesn’t have to be UE5 good looking but a heck lot better) ** highest prio
You are probably confusing us with M$ or that other sim which keep delivering unfinished alpha versions while the game itself stays unfinished and actually sandbox, forever (Yes forever, you read correctly).
BMS will do the graphical jump but don’t expect it to be a-la M$FS. We aren’t there and even if assuming we can get close, it’ll take time (i.e years, so things will improve but not as fast as you think). We don’t have teams of Devs to develop every small graphical feature. What we can offer though is a graphical improvement that will come on top of an already working sim.
Regarding the 3D models: On what models are you talking really?
Our ugly F-16s? https://i.imgur.com/T56B7jd.png
Ugly B-52? https://i.imgur.com/DbAPGtl.jpeg
Ugly Rafal?: https://i.imgur.com/9AWm4C3.png
Ugly Flanker maybe? https://i.imgur.com/3CPZcOQ.png
Ugly EF? https://i.imgur.com/lB0Rj0e.png
Ugly F-4s maybe? https://cdn.discordapp.com/attachments/263474413909835776/968185715353608192/2022-04-25_192347.pngReally I need to know, because our 3D modelers are doing awesome work and you should show some respect for getting all that, for free…
I’d be willing to chip in on the dev costs through Patreon.
Ha no - We don’t take money, and for sure we don’t work for anyone. This is a hobby for us and we do it for the fun and challenge.
-
Full JTAC
A-A SAM human control.
F-16 MFD - Moving map -selectable from avioncs config
FULL LINK16 implementation-PDLT
F-16D shared cockpit (New 3d D model Cockpit with details for each variant)
Autoupdate (hotfixes) function.
Repair option without dance!
NEW UI -But keep the buttons and menu orientation from legacy Falcon4.0 like it is now! (it is very important as “user friendly marketing” to keep things for users simple as it was many many years before, like every old Falcon 4.0 -BMS simmer used to have with previous releases ,but renew them with new interface and images but keep UI orientation the same. Or
Total from scratch new UI -(VR &4K) friendly but we need sometime to used too ) -
A shared f-16D would be awesome.
-
@Geraki said in On what grounds would you wish 4.37 to be developped?:
A-A SAM human control.
Forget it. You could not model even an S-75M Volkhov properly it has so many function and submodes. If you wish to get ANY enjoyable SAM modeling simply the current EW - radar modeling part of the game can be rewritten to 0 to such way that the engine should be able to model the following mai radar types from the 50s just the reach the S-300PT/PS…
pulse radar (SA-2 Dvina)
coherent pulse radars (SA-2 Volkhov)
CW radars (SA-5, SA-6, HAWK)
quasi CW radars (first PESA) PATRIOT, S-300PT,PSAnd you need such model to defined TOTALLY different fire control and targ. ac. radar. And these were only some SAMs. Just imagine the lots of other stuff, SA-8, SA-15, SA-19, and just because SA-6 is CW it is not identical with the SA-5 etc.
Even the SAMsim just scratches the surface of the topic.
If you ask me it would be great to have at least a well modeled deployment time for old and towed/deployed SAM vs real mobile SAMs. To model a real skilled opponent what can’t be killed with some HARM launches
-
Aside from the obvious long standing request for VR. My second most desired feature in BMS would be a more capable mission builder. The ability to add “triggered event” would be a huge step forward for BMS mission builders.
-
@I-Hawk said in On what grounds would you wish 4.37 to be developped?:
@b0bl00i said in On what grounds would you wish 4.37 to be developped?:
-New renderer that actually looks like something from this century while support VR. Good and realistic lighting, proper height maps (sharp mountain peaks and ridges) crisp and sharp textures, ground decals, volumetric clouds, plenty of forests and buildings, huge draw distance, scalable spotting, updated plane models (Doesn’t have to be UE5 good looking but a heck lot better) ** highest prio
You are probably confusing us with M$ or that other sim which keep delivering unfinished alpha versions while the game itself stays unfinished and actually sandbox, forever (Yes forever, you read correctly).
BMS will do the graphical jump but don’t expect it to be a-la M$FS. We aren’t there and even if assuming we can get close, it’ll take time (i.e years, so things will improve but not as fast as you think). We don’t have teams of Devs to develop every small graphical feature. What we can offer though is a graphical improvement that will come on top of an already working sim.
Regarding the 3D models: On what models are you talking really?
Our ugly F-16s? https://i.imgur.com/T56B7jd.png
Ugly B-52? https://i.imgur.com/DbAPGtl.jpeg
Ugly Rafal?: https://i.imgur.com/9AWm4C3.png
Ugly Flanker maybe? https://i.imgur.com/3CPZcOQ.png
Ugly EF? https://i.imgur.com/lB0Rj0e.png
Ugly F-4s maybe? https://cdn.discordapp.com/attachments/263474413909835776/968185715353608192/2022-04-25_192347.pngReally I need to know, because our 3D modelers are doing awesome work and you should show some respect for getting all that, for free…
I’d be willing to chip in on the dev costs through Patreon.
Ha no - We don’t take money, and for sure we don’t work for anyone. This is a hobby for us and we do it for the fun and challenge.
Hello I-Hawk
Glad you read my comments!
I’m very happy with BMS except the graphics and some quality of life things, like key mapping woes and some minor immersion things. I know you are not Asobo or ED. But still, modern graphics an UI should be highest prio for sure. BMS is so far ahead on everything, except graphics. It should be the 100% focus for 4.37.
The ground textures with the satellite map looks very dated, buildings need to be all 3d! Forests are not dense enough, the grey wall (view distance), poor height map… If you improve on this, the sim would truly come alive!
When it comes to models, I agree that they look great but in-game everything is bland, perhaps it’s due to the overall engine limitations (lacking proper lighting, shadows etc?)
This comment " (Doesn’t have to be UE5 good looking but a heck lot better)" does not relate to the models, it’s the overall graphics look.
BMS need to get a modern graphics engine and UI… everything else is really good! Please don’t forget VR, and don’t be afraid of increasing the performance impact, it’s 2022.
The sonic boom effect is in need of update too!