4.36 Incredible Performance Boost
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Did you make the graphical settings in Nvidia control panel or in game? I’m getting some slowdowns at busy airfields
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@airtex2019 Sorry, i would have been more specific : my resolution is set at 1920 x 1080, and i use the in game antialiasing 4.
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Hello guys… I have an Asus TUF A15 packed with 144 hz display, 16gb ram, Ryzen 7, RTX 3050…
Currently playing 4.35… Will it play 4.36 just as well? -
@AKR_FOXHOUND sorry A17 not A15
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@spotdott No, all in game settings for now. I have started a Tiger Spirit Campaign for testing. Taxing in a very crowded airport (Gimpo) at ramp start, i have 35-40 fps, but there is a lot of airplanes here. From my pit, in can see 18 aircraft spawned with heat effects on some
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@AKR_FOXHOUND For me, there is no doubt that the 4.36 version runs better then 4.35 wich was already very good performance wise.
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From 38-42 FPS in the 4.35 bm te wide FOV to maxed @ 60 now
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First thank you for 4.36 update.
On my old machine shadows still kill the fps in half. No shadows -> perfectly fluid vsync 60fps on ramp Osan - Daegu TE. I would like to have more control over the shadows radius than shadows on/off - I mean to have shadows for virt cockpit and no so much outside to reduce the load. -
As for me, categorically not, TGP+MAV ruins the FPS up to 30. Also, airfields began to lag more. I had some performance losses in 4.35, but that’s because the bottleneck in heavy scenarios was the CPU, not the GPU. BMS works in 4K on 2080 RTX.
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@Foxtrot701 Turn off antialiasing and all in game itself and create profile in nvidia control panel for bms.exe - NOT the launcher.exe…
In profile setup just what you want , AA8 AF16 etc … all bells and whistles , see the change., … you must select override app settings for AA/AF.
That works with anything, not just BMS. … but biggest performance boost was in one other sim cough … not dcs… cough
I have amd rx580 and is capped at @60 even with tgp/mav , in 4.36. , that is in fullhd, 1920x1080…
I’ve tried 2k (as i run dcs) , but BMS doesn’t love something, no full screen , just 2k window centered even if set to exclusive fullscreen … weird, bah, but ok. fullhd is enough.
Cheers
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Has anyone been able to get ReShade to work with this? I’ve tried, but being on Linux it’s always hit-or-miss, and I missed. Not sure if because Linux or because impossible anyway… ?
I’m mid-campaign in .35, so I’ll have to wait a few in-game days to jump to .36 and test.
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@white_fang said in 4.36 Incredible Performance Boost:
@Foxtrot701 Turn off antialiasing and all in game itself and create profile in nvidia control panel for bms.exe - NOT the launcher.exe…
In profile setup just what you want , AA8 AF16 etc … all bells and whistles , see the change., … you must select override app settings for AA/AF.
That works with anything, not just BMS. … but biggest performance boost was in one other sim cough … not dcs… cough
I don’t believe the Nvidia Control Panel AA affects BMS any longer. Stopped working with the updated graphics engine from 4.35.
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@GhastlyTT … strange, i don’t know , I have amd and yes I’ve had similar problems with profiles before, 1-2 years ago.
Also , when app was run with/out admin privs , also did effect profile loading … or not.
But, to this day i’m happy as “everything” works as advertised.
I’ve never had problems with Bms 4.35 profile … but then again , I don’t use Nvidia control panel… ah, well no harm in trying.
Cheers
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@white_fang In fact, i have never touched the BMS GFX settings in any versions, nor the Nvidia control panel, there’s nothing to do there.
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@PotatoPilot said in 4.36 Incredible Performance Boost:
Has anyone been able to get ReShade to work with this? I’ve tried, but being on Linux it’s always hit-or-miss, and I missed. Not sure if because Linux or because impossible anyway… ?
I’m mid-campaign in .35, so I’ll have to wait a few in-game days to jump to .36 and test.
There might be some not so good news on running BMS under Linux front, it seems 4.36 is kinda problematic, see this thread:
https://forum.falcon-bms.com/topic/22261/falcon-bms-4-36-on-linux-wine-unsupported
A pity, because 4.35 was running great and damn fast. -
@PotatoPilot I have a working Reshade setup in 4.36. (It’s currently removed so I can compare frame rates. I believe it’s costing me about 30% with the minimal added shaders I’ve enabled so far…)
Make sure you get the latest Reshade version (I have 5.0.2 currently) and “install” it on your “BMS 4.36/Bin/x64/Falcon BMS.exe”…
If you wish, I’m happy to share my “reshade-shaders” directory content and relevant “*.ini” files.
Despite the wonderful X11 work the BMS devs have done, I find BMS more appealing/realistic with a well-tuned Reshade addon.
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In response to a chat message from danaos75, I’d like to provide his requested copy of my: Falcon BMS Config, and Falcon BMS graphics setup, and NVidia Control Panel setup.
So here’s my BMS Config file:
NVidia Control Panel settings:
And BMS Graphics Setup:
I hope this helps, danaos75 (and perhaps someone else).
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@Slothrop Thank you so much for this, I will begin testing with my setup to check the results. I had a major fps impact on 4.36 with my setup (20%-25% on the Benchmark TE, idle sitting on the runway) . Hope this helps me too!
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Hard to say for me, I only saw a slight drop of FPS during the rampstart in the middle of several hangars…but the most visible point is like a kind of stuttering when you move your head with TIR: it doesn’t seem to be fluid or smooth…and the further away you get from the hangars, less the stuttering is noticeable
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@danaos75 I should have ID’d my computer, as well, so you have a frame of reference.
It’s a 2012 CyberPower Black Pearl:
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Intel i7-3820 3.6 GHz Quad-Core CPU
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6 GB 1600 MHz RAM
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NVidia GeForce GTX 690 with 4 GB VRAM
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Windows 7 SP1
So it’s a bit long in the tooth, but still capable. (The only game that overtaxes it is Metro Exodus, but that’s a notorious fiend for CPU and GPU.)
When running BMS 4.35U3 on “TE_BMS_14_No_ More_Energy”, it used to get ~40-55 FPS.
In 4.36, I generally see ~70 FPS. The slowest frame rate happens just after entering 3D; at TOT, with a dozen SA-5s and SA-10s in the air and 4 flight members dropping AG, it rarely wavers…
So I’m wondering if the devs not only optimized the DX11 code, but also found some way to multi-thread the CPU side. (I should benchmark and find out.)
All in all, they’ve done the impossible: implement a ton of new, complex features and graphics while greatly improving performance!
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