Aggressor Skin Request
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<p>Hi,<br /><br />Is anyone able to do a skin of the 64th Aggressors, Nellis AFB?<br /><br />I’d like it for the Block 50/52.<br /><br />Thank you!!<br /><br /><img class=“ql-image” src=“https://i.imgur.com/GfuZCCx.jpg” /></p>
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<p>@Tiger-0 <br /><br /><a href=“https://janhas.net/” target=“_blank”>Launch Vipers 5 (janhas.net)</a><br /><br /></p>
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<blockquote>@Tiger-0 <br /><br /><a href=“https://janhas.net/” target=“_blank”>Launch Vipers 5 (janhas.net)</a><br /><br /></blockquote><p><br />Thanks, but not what I’m looking for. JanHas models also require DB modification.<br /></p>
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<p>I think no one will start any projects now until 4.36 comes out.</p>
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<p>This skin is already available in the stock KTO database in 4.35 for the F-16 Block 32 with in-game type “F-16C Block 32 64th AS (Aggressor)”. The aircraft is available in a TE built from scratch. If you like to enable the texture for another F-16 block, you must experiment by copying and renaming the appropriate skin files [ref: BMS\Docs\05 Other Documentation\Database\F-16s TexSet.xls] in<br /><br />BMS\Data\TerrData\Objects\KoreaObj<br /><br />or<br /><br />BMS\Data\TerrData\Objects\KoreaObj_HiRes<br /><br />directory depending on if you have selected the “High Resolution Textures” patch on the BMS configurator (the setting is under Hardware section). If you do this, make backups first. The Aggressor main skin file is called “2207.dds” which does not read on the referenced Excel sheet for some reason.</p>
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<p>Johku is correct. The skin is already on the stock block 32. In this particular case I believe the block 32 models are different from the block 50/52 and the skins (dds files) are not interchangeable. AFIK the only company that produces USAF Block 50/52 Aggressor jets is Tamiya. USAF only uses blocks 25/32 as Aggressors and is moving toward expanding to block 42’s and F-35’s. </p>
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<p>Different model and different texture mapping, just in this case you can have 4 different aggressor skins in same 4 ship flight, as explained before you should change the DDS numbers to have that on leader texture. <br /><br />Aggressor skins have almost the same “problem” as the have glass, the serial numbers can’t be filled always in all 4 ship flight cause real ones are really few, see Aviano have glass atm with just 2 planes. <br /><br />Best Regards</p>
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I’m returning to this as the skin texture patterns are still the same for BMS 4.36.
It could be seen the block 32 AGRS skin textures follow the patterns of the individual block 52 skin textures except all the AGRS skin textures have been combined to a single texture file. As such, I tried splitting the AGRS skin simply into individual files. I just had to add the transparent areas over the decal areas below and aft of the canopy frame. I haven’t added any plate numbering as this was just a quick experiment. Also, the skin is only of 1024*1024 px resolution in contrast to the standard BMS 4.36 skins which seem to have 2048*2048 px resolution.
I haven’t asked for permissions to share the skin so if you want it, please send me a private message.
The screenshots are from 4.35 but the skin works still in BMS 4.36. The depicted model is the F-16-52.
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PM sent! Thank you!