Solved Flood light not working in AAR Tanker
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Well, bms has been improved in a very good way in 4.36. Specially the AI and lighting. But unfortunately I think that we had a software regression at night AAR ops, at least in my test.
As far I am concerned, the flood lights of the tanker are missed. It is difficult to see the silhouette the the tanker at night.
Does somebody how to hotfix it?
Best regards
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@mppzgz pictures please?
Repro case?
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not very good picture, but tanker completely black. KC10. Tested in KC135 also.
https://www.dropbox.com/s/372kp7pr7907coc/tng AAR NIGHT.tac?dl=0
Mission for test
Previous versions:
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@mppzgz i can fix it
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I use the NVGs : the only one method to see fully in dark night…in waiting a version with a big graphic enhancement
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@suhkoi69 it is a lighting system only, not about the graphics engine. Maybe related with the implementation of fully formation lights. AAR ops should be performed without NVG. At least for aircrafts IRL AAR is only permitted without NVGs.
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@mppzgz lighting issues are not new : it was already the case in 4.35…we don’t really see the lights as it is in the real world.
check here I had already mentioned it: https://forum.falcon-bms.com/topic/19431/bms-4-35-screenshots/706?_=1651500421511
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Does it make a difference with the fix for pitch black nights from 4.35.3:
set g_fAmbientmin 0.1
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@sheref is it an official workaround?
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Hi, thanks for your effort
I made a quick test with a KC-135E. Strobe light is whiter and brighter, it is OK to simulate a flood light with this but the problem is that the light is flashing, is it possible to make it steady?
Tomorrow I will have time to make deeper tests about this improvement, sorry but today was a busy day and I cannot test more until tomorrow.
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light when it is flashing ON, problem is when is when it is off haha
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@mppzgz yep
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@sheref said in Flood light not working in AAR Tanker:
@mppzgz yep
Is it possible to make it fixed at steady position?
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