Rotating clouds with trackIR and 4.36
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@b0bl00i I do not remember who wrote this but it work in 4.35
set g_nCloudRotationMethod 1 // “face camera position” (as opp. to"camera direction")
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@b0bl00i it’s normal because they are 2D…
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Thanks! I’ll give it a go
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I know , but I remember it was a way to disable spinning, worked in a previous install of BMS I had some time ago.
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@b0bl00i There will always be a spin…
The clouds are 2D rasters… There will always be an angle where it rotates!
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@b0bl00i Try sheref’s set g_nCloudRotationMethod 1
I fly with this cfg, too… highly recommend it.
It eliminates the (literally) head-spinningly-fast rotation you see as you turn your head around quickly, eg. in AA or AG engagements.
Instead, the clouds rotate slowly, as you pass by / through them.
If you turn your head 90° and hold that direction, you can see them rotate, but it’s much less artificial looking… imho. (It’s not fast enough to distract from whatever SAM site or bogey you’re trying to keep an eye on.)
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It definitely reduces cloud rotation. It is true that when you are very close they rotate, but not as exaggeratedly as before. One question: I have added the line of code in “user.cfg” that guarantees that it will not be deleted in a future update, right?
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@Raiden-0 yes
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To resolve i think it needs quaternion instead of Euler angle method for rotation
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Many thanks all!
Works better -
No you can’t resolve it whatever you do clouds need to turn at some angles
There is no other way with billboards