Santa's wishlist for BMS
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@Radium said: My biggest wish would be a capacity to externally code avionics under ADA language.
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I have ADHD language.
My biggest wish would be the capacity to not have it.
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@Aragorn said in Santa's wishlist for BMS:
@Radium said: My biggest wish would be a capacity to externally code avionics under ADA language.
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I have ADHD language.
My biggest wish would be the capacity to not have it.
HD maybe, but AD I highly doubt it.
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Here’s one that has been bothering me since 4.34.
Can we get the laser pointer fixed so you can see it in the TGP/MFD?
You can’t see it in the MFD unless you have your NVG’s on, and you can’t read the MFD with your NVG’s on creating a Catch-22. I’m ok with needing NVG’s to see it outside the jet, like looking through the canopy outside the jet, but why do you need NVG’s to see it in a MFD? The only reason I know it’s in the MFD is I have extracted display’s and I can look at it blinking in the exaction.
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@Buttons Laser is not visible IRL. Only IR pointer can be visible through NVGs.
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@Dee-Jay buttons point was more that he needs NVGs to see the pointer on the TGP MFD page…
Would a pointer show up on the TGPs IR feed? I have a feeling it wouldn’t?
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@SOBO-87 Already discussed, BMS engine limitation, IR pointer shouldn’t appear on TGP at all, NVG or not (2015).
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@LorikEolmin copy that!
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@Buttons said in Santa's wishlist for BMS:
You can’t see it in the MFD unless you have your NVG’s on, and you can’t read the MFD with your NVG’s on creating a Catch-22.
Bit unrelated to your original question, but you can lower the MFD brightness any time (to almost completely dark), and it will be nicely visible with NVG too. All screen will become monochrome of course, but that is the price
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@VO101_Tom @SOBO-87 @LorikEolmin @Dee-Jay
Thanks for the response fellas, I’ll stop trying to use the IR pointer feature then, maybe someday the engine can incorporate it. -
I want to update my wishlist for 4.37 after giving 4.36 a serious go for a couple of days. The biggest limiting factor is the draw distance (aka the grey wall). Having that adjustable in 4.37 (scalable to accomodate different hardware) would be fantastic.
If there’s any room for additions, I’d like to see VR make it into the sim along with link16.cheers!
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Theater switcher integrated in the launcher.
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Ground crew
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@bstar07
Few days ago I was thinking about sim scoring negative points to the logbook for blatant flight safety violations. If anyones total career point would reach given level of negative points pilots account would be permanently disabled.
In general better pilot performance rating system would be nice, where score is given taking mission type into account. -
4.38.
With best regards.
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My list:
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Improved damage model for some aircraft (F-16, F-15, F-18, A-10, Migs and Su). For example, depending on the power of the blast and where it hit, the plane could lose a wing, part of the tail, burn up or just go up in smoke. Simulate the vulnerability of the pilot (i.e. an explosion in front of the cockpit - death, and behind the plane - at most a slight wound). A Sa-5 explosion would tear the plane to pieces and kill the pilot, while the Aim-9 would only have a much smaller effect. I think that the damage system could be similar to the one used in IL-2.
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Modern versions of the F-16, modern weapons on the aircraft (especially the Aim-120, it would be good to add versions C-6, C-7, D). Yes, and make a cockpit for the F-16 with three MFDs.
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Sa-20 would be nice.
4 And finally, make some new rewards, bring the conditions for receiving them closer to reality. Increase the maximum rank to a general with a four-star rank.
However, my first preposition is difficult to fulfill.
In any case, I wish the BMS developers only good luck in improving their excellent game!
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Some life at the ghost-towns we call airbases.
Even dudes just painted onto the hangar textures…!
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Suggestive:
Please more theaters like this one below and yes more life.
Stationary 3D models of people at air bases maybe even stationary models of cars, trucks on roads and trains would be great.Helo’s and other aircraft on bases as well as objects bringing life.
Please to add well detailed layouts of Training Ranges and with a variety of Target Objects that add for value to training with various weapons and systems use.
Remarkable work thanks to the creators.
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@Miron said in Santa's wishlist for BMS:
My list:
- Improved damage model for some aircraft (F-16, F-15, F-18, A-10, Migs and Su). For example, depending on the power of the blast and where it hit, the plane could lose a wing, part of the tail, burn up or just go up in smoke. Simulate the vulnerability of the pilot (i.e. an explosion in front of the cockpit - death, and behind the plane - at most a slight wound). A Sa-5 explosion would tear the plane to pieces and kill the pilot, while the Aim-9 would only have a much smaller effect. I think that the damage system could be similar to the one used in IL-2.
It is very time consuming to create such 3D models and it has literally 0 on tactical modeling.
The Pk of the pilot is mostly aspect dependent and not the size of the missile. Many Argentinian pilot killed by the AIM-9L which simply adjusted a big the trajectory before the impact which put closer the hit to the cockpit.
- Modern versions of the F-16, modern weapons on the aircraft (especially the Aim-120, it would be good to add versions C-6, C-7, D). Yes, and make a cockpit for the F-16 with three MFDs.
Modeling the difference between such small versions is not possible. Many times the small variant number difference does not mean a capability, but rather a maintenance or other change. On the level of the F4.0 there is no real difference between C-5 or C-7. There is 0 reliable data about the D.
- Sa-20 would be nice.
Even the SA-10B (S-300PS) is very brutal and can have issues with the bubble.
A 150-200 km large engagement zone would be even more serious… -
@Reaperdog1 said in Santa's wishlist for BMS:
Suggestive:
Please more theaters like this one below and yes more life.
Stationary 3D models of people at air bases maybe even stationary models of cars, trucks on roads and trains would be great.Helo’s and other aircraft on bases as well as objects bringing life.
Please to add well detailed layouts of Training Ranges and with a variety of Target Objects that add for value to training with various weapons and systems use.
Remarkable work thanks to the creators.
That theater was literally unplayable me with low settings in and empty TE.
Also a theater without campaign is meaningless. -
@molnibalage
It was 4.33. BMS 4.35 and later are much more performant. One of the goals of converting BMS to newer D3D was ability to handle such detailed scenery. IIRC some devs said geometry (tris-count) is not much a factor anymore, so vastly more populated cities could be a possibility in 4.37 or later. Also better usage of trees autogen to cover with trees all the places where they should be (ie no more trees and forests painted on ground textures) would tremendously help with visual quality.
Tom did awesome job here, just BMS engine wasn’t ready for such a push.