Solved High Number of Aborts in 4.36 (KTO)
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Is anyone else encountering a very high rate of Flight Aborts ( I have encountered this in KTO)
Details:
Korea 4.36 Tiger Spirit Campaign- Single Player Mode
Player: 80th FS Haeju A/C F-16CM-40
Player in control of ATO for 80th FS onlyMission Objectives:
61st Air Defence Batallion Cyborg3 Player (DEAD) /Panther5 (Escort)
65st Air Defence Batallion Warhawk2 (DEAD) /Falcon2 (Escort)
63rd Air Defence Batallion Mako5 (DEAD) /Hawkeye1 (Escort)All take off times determined by game:
Hawkeye1 01:38:17
Panther5 01:38:47
Mako5 01:40:17
Cyborg3 01:40:47
Falcon2 01:41:01
Warhawk2 01:43:01Ground Control Time-Line (Some calls missing however key ones are present)
01:37 GC – Cyborg3 You are No. 4 for departure
01:39 GC – Hawkeye1 You are disrupting traffic Is there a problem?
01:40 GC – Hawkeye1 Is there a problem?
01:41 GC – Hawkeye1 What is the problem? You are disrupting traffic
01:42 GC – Hawkeye1 Is there a problem?
01:43 GC – Hawkeye1 Abort Sequence
01:45 Several F-16 jets disappear from the tarmac (including my wingman who was parked beside me)
01:48 GC – Mako5 Taxi & Hold
01:50 GC – Cyborg3 Taxi & Hold
01:50 GC – Hawkey1 Abort
01:51 GC – Falcon2 TaxingDuring taxi I Passed two F-16 on the taxiway near the runway Canopy open – Systems down
Cyborg3 (Player) put in Take off position as a single aircraft by Tower (Therefore Tower is aware I have no wingman) Take off as single aircraft by (no wingman visible or on Radio)No Flight Time settings changed in the above scenario. Originally encountered problem when I had selected earlier take off times in a separate test - Same/Similar results as above with 2 Flights Aborting in that scenario
*** Note: Running the same in 2D scenario – All flights appear to take off and are seen on route to targets ***
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@ThisisTheWarNottheWarning Just to add-on to this . …
Sometimes wingman/wingmen stays in parking after declaring taxi-to-runway AND t/o style, element/singleton…
Workardound is - “rejoin” command - and IT WORKS !! , then they go follow you … and they still sometimes get lost (stop and think) on taxiway - same airport - same runway - same drill … sometimes ok , sometimes not. roll the dice. - Just do “Rejoin” wingman/element/flight.
Hard to guess/debug… need tracing behavior.But, I suspect already known … and fixed in U1
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From the changlog to 4.36:
For human controlled squadron:
AI is now able to spawn, taxi and take off, however, they will abort and land immediately if no player has taken a seat after takeoff.
if a player is leaving an aircraft, AI will take over and bring back the aircraft to base (force RTB) and will not engage.
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So it’s no longer possible to task an escort flight for your strike flight in the same package with one human taking a seat in the strike flight and only AI pilots in the escort? I’m a bit confused.
Cheers, Uwe
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@hoover said in High Number of Aborts in 4.36 (KTO):
So it’s no longer possible to task an escort flight for your strike flight in the same package with one human taking a seat in the strike flight and only AI pilots in the escort? I’m a bit confused.
Cheers, Uwe
Yes, also didn’t quite understand. So now we can’t frag missions for human controlled squadron if we’re not flying them?
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Yes… No more stealing aircraft , they’re property of the state and taxpayers AI.
Human-controlled-squadron , ridiculous …
Just kidding, … we need to test that first, don’t we? … eh
So mark selected squadron non-HQ , and task it in your flight per wishes, sead, escort , jam…
Try to fly the mission … that is what is I’m going to do tonight. -
@dumba said in High Number of Aborts in 4.36 (KTO):
@hoover said in High Number of Aborts in 4.36 (KTO):
So it’s no longer possible to task an escort flight for your strike flight in the same package with one human taking a seat in the strike flight and only AI pilots in the escort? I’m a bit confused.
Cheers, Uwe
Yes, also didn’t quite understand. So now we can’t frag missions for human controlled squadron if we’re not flying them?
The explanation is probably not complete. This is an option in the falcon bms.cfg file for dedicated servers. If you don’t enable it manually, it’s disabled.
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@hoover said in High Number of Aborts in 4.36 (KTO):
So it’s no longer possible to task an escort flight for your strike flight in the same package with one human taking a seat in the strike flight and only AI pilots in the escort? I’m a bit confused.
Cheers, Uwe
LOL Hoover…
You have access to dev and still not aware??? I expect more of beta testersIn short, fragged AI will depart unless you set the parameter:
NoAiForHumanControlledSqd
(check the manual for more details)
I think though that you wo’t be able to jump in a seat once the flight is RTB whether you set that parameter or not…
Cheers
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Hey, I thought public shaming was against our CoC?
Thanks for clearing this up Max, it’s a bit like drinking from the proverbial firehose sometimes.
All the best,
Uwe
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Awwwww, Seems as though I just got demoted from Air Boss to Flight Commander. I previously use to be the ATO for the entire Squadron (sometimes more than one squadron… why occasionally I ran the whole darn air war myself! - This of course seriously cut into my flying time, however it was fun!) Fine, I will take the demotion and just restrict myself to playing ATO to my own Flight. Missed the implication of that line item in the Changelog. Thanks again to all the Developers of this Awesome Flight Sim (I have been in this game since the original Falcon and where the game has been taken is stunning… I didn’t think it was even possible to do what has been done - So kudos, but I will still shed a tear for my former self the ATO of the Air War. - Cheers All
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